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Hidden Nerf On Flame (Launcher Slots)

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#21 Demoned

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Posted 30 January 2013 - 02:37 PM

View PostSelfish, on 30 January 2013 - 01:23 PM, said:

There was never a change. The Flame has always been a 5 tube launcher.


this is true had a good talk on the forums awhile back (when first released) about the Flame and Fang missile launcher we found.
the Flame lunched 5 then 1 while the Fang all 6.

it was after i posted a video of me in the Fang i was 1 of the very few to buy it right off the bat.
and people were surprised that the Fang fired all six.

Edited by Demoned, 30 January 2013 - 02:37 PM.


#22 Selfish

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Posted 30 January 2013 - 07:41 PM

View PostDemoned, on 30 January 2013 - 02:37 PM, said:


this is true had a good talk on the forums awhile back (when first released) about the Flame and Fang missile launcher we found.
the Flame lunched 5 then 1 while the Fang all 6.

it was after i posted a video of me in the Fang i was 1 of the very few to buy it right off the bat.
and people were surprised that the Fang fired all six.

Yup. Good rule of thumb is to pay attention to the stock weapons on the mech before you buy it. The missiles denote the tube size in those slots.

#23 xxx WreckinBallRaj xxx

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Posted 31 January 2013 - 05:35 AM

View PostSelfish, on 30 January 2013 - 07:41 PM, said:

Yup. Good rule of thumb is to pay attention to the stock weapons on the mech before you buy it. The missiles denote the tube size in those slots.


This is correct and a helpful thing to remember. The stock loadouts always reflect the missile hole numbers of the variant. For example, the 4J comes stock with 2 LRM 10s, thus it has 20 holes. I run it with dual LRM 15s, but it has to 2 volley every barrage as a result. Other Mechs gets other hole counts, 2 of which are actually 1 hole hardpoints since they are designed for the NARC on the stock loadouts. This means a Streak is 2 volley, firing them one at a time. Others are actually made for 2 volleys by default, like the Atlas LRM 20s, which fire out of 10 holes. D Atlas has LRM 20 + SRM 6 by default. The LRM will 2 volley out of the 10 hole group while the SRM will 1 volley out of the 6 hole group. The 4SP has 2x 6 hole groups, being made for dual SRM 6s. These small racks is why I switched to the 4J for LRMs since the 4J runs with 20 holes, vs the 4SP's 12 holes. I always chuckle when I see 4SPs with large LRMs or a 4J with SRMs instead of the 4SP. 4J=LRM Carrier. 4SP=SRM/Streak Brawler. When you reverse them, you shoot yourself in the foot. People don't know what they're doing in this game, lol.





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