

Is It Just Me?
#1
Posted 25 January 2013 - 05:03 AM
#2
Posted 25 January 2013 - 05:08 AM
I'm playing mostly on normal vision. Heat- and nightvision are irrelevant to me, even on River City Night.
I do not feel forced to play in any given mode.
#3
Posted 25 January 2013 - 05:11 AM
#4
Posted 25 January 2013 - 05:12 AM
Most of the time i run the normal vis-light. as IR have crapp depth perception and as a light it is not like i can always line up my shots and my teammates get all crinkly when i unload 4 MPL in their back because i can not tell what mech is in front of the other. =P
#5
Posted 25 January 2013 - 05:18 AM
#6
Posted 25 January 2013 - 05:19 AM
Egomane, on 25 January 2013 - 05:08 AM, said:
It's not just him. There have been other topics on that issue, and other people also feel that way, me included. nightvision is nearly useless on every occasion, and frequently thermal is better than normal. That makes me sad, since the normal view is so incredibly better at the eye candy department.
I've found myself switching back and forth between normal and thermal, so I get the nice looks once in a while. But imo there's no real pratical reason to go on any view other than thermal, with the exception of a circunstance here and there(Brawling, caustic and the likes).
#7
Posted 25 January 2013 - 05:26 AM
That said, the reason I can get away with doing that is that I've got the ridiculously over the top 'depth of field' effects turned completely off. My game world actually has edges on objects, my mechs don't all feel like they need glasses, and as a nice side benefit I don't need to use thermal just to see things more than 600 meters away. It doesn't provide any competitive benefit - sniping and target location are still much easier in thermal mode - but it does mean that I can enjoy a bit more often the undoubtedly pretty eye-candy this engine can bring (seriously, watching a huge brawl on river city night from the top of a building 500 meters away is *amazing*).
Edited by MuonNeutrino, 25 January 2013 - 05:27 AM.
#8
Posted 25 January 2013 - 05:32 AM
Originally, (dev blogs, role warfare pt. 2) the vision modules were intended to be pilot skills (GXP unlocks). I imagine that they had an easy time coding it, and added it for free because they haven't flushed out the modules aspect yet. The module slot might make it less of a given, provided there are other equally useful modules.
#9
Posted 25 January 2013 - 05:34 AM
#10
Posted 25 January 2013 - 05:36 AM
#11
Posted 25 January 2013 - 05:36 AM
#12
Posted 25 January 2013 - 05:37 AM
MuonNeutrino, on 25 January 2013 - 05:26 AM, said:
That said, the reason I can get away with doing that is that I've got the ridiculously over the top 'depth of field' effects turned completely off. My game world actually has edges on objects, my mechs don't all feel like they need glasses, and as a nice side benefit I don't need to use thermal just to see things more than 600 meters away.
I so much wanted that....but when I put that config folder to make my user.cfg work, the game starts to crash out of nowhere almost every game. Guess I must endure that (/sarcasm)lovely(/sarcasm) depth of field.
#13
Posted 25 January 2013 - 05:38 AM
Post ECM Thermal is sadly the standard mode i have to use to get aware of Mechs on early approach.
Thermal has made a transition from a helpful mode choice to an essential must have.
#14
Posted 25 January 2013 - 05:40 AM
Bullvye, on 25 January 2013 - 05:03 AM, said:
Kaetetoa is watching you.
#15
Posted 25 January 2013 - 05:42 AM
They wanna know whats wrong with seeing everything in IR?
#16
Posted 25 January 2013 - 05:49 AM
#17
Posted 25 January 2013 - 05:55 AM
#18
Posted 25 January 2013 - 05:57 AM
* And I can see just fine in the blizzard.
#19
Posted 25 January 2013 - 06:00 AM
Androsone, on 25 January 2013 - 05:57 AM, said:
* And I can see just fine in the blizzard.
Eh, I can and do function fine in most climates with the MK 1 Sensors, but where IR shines is for grabbing a good scouting report from afar. Especially since the atlas eye glow seems to be gone, you gonna need an 8- inch monitor to see from your shore to the enemy base. Once initial scout/sniping is done though, normal vision is much more enjoyable (though I do switch back in some ECM scrums) and helps avoid potshooting your allies when heat shadows blend together.
#20
Posted 25 January 2013 - 06:10 AM
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