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Is It Just Me?


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#1 Bullvye

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Posted 25 January 2013 - 05:03 AM

I am sick of IR vision. Most of what I play with is IR and I hate how the game forces you to use it, the devs ought stop wasting their time with color palettes and just paint the entire game with IR.

#2 Egomane

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Posted 25 January 2013 - 05:08 AM

To answer your topic title: Yes, it is you!

I'm playing mostly on normal vision. Heat- and nightvision are irrelevant to me, even on River City Night.

I do not feel forced to play in any given mode.

#3 Joseph Mallan

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Posted 25 January 2013 - 05:11 AM

I'm with Egomane. I am not forced to use it. I love being able to see you at 1200 m and to tickle you with a ER Large Laser and Gauss at that range! Just to let you know "I see you."

#4 AlexEss

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Posted 25 January 2013 - 05:12 AM

The only map i use IR as the primary mode of vision on is FC normal due to the way the snowstorm reduce visibility to pea-soup

Most of the time i run the normal vis-light. as IR have crapp depth perception and as a light it is not like i can always line up my shots and my teammates get all crinkly when i unload 4 MPL in their back because i can not tell what mech is in front of the other. =P

#5 Hotthedd

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Posted 25 January 2013 - 05:18 AM

Frozen city day and river city night are the only maps that I use any kind of enhanced vision. (Thermal or night)

#6 Neklatan

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Posted 25 January 2013 - 05:19 AM

View PostEgomane, on 25 January 2013 - 05:08 AM, said:

To answer your topic title: Yes, it is you!



It's not just him. There have been other topics on that issue, and other people also feel that way, me included. nightvision is nearly useless on every occasion, and frequently thermal is better than normal. That makes me sad, since the normal view is so incredibly better at the eye candy department.

I've found myself switching back and forth between normal and thermal, so I get the nice looks once in a while. But imo there's no real pratical reason to go on any view other than thermal, with the exception of a circunstance here and there(Brawling, caustic and the likes).

#7 MuonNeutrino

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Posted 25 January 2013 - 05:26 AM

I live in thermal on frozen city. On river city night I use it until I get in a brawl, then I switch to night vision for better clarity. Elsewhere I mostly use it for quick target identification at long range because of how the mechs tend to stand out against the background.

That said, the reason I can get away with doing that is that I've got the ridiculously over the top 'depth of field' effects turned completely off. My game world actually has edges on objects, my mechs don't all feel like they need glasses, and as a nice side benefit I don't need to use thermal just to see things more than 600 meters away. It doesn't provide any competitive benefit - sniping and target location are still much easier in thermal mode - but it does mean that I can enjoy a bit more often the undoubtedly pretty eye-candy this engine can bring (seriously, watching a huge brawl on river city night from the top of a building 500 meters away is *amazing*).

Edited by MuonNeutrino, 25 January 2013 - 05:27 AM.


#8 Critical Fumble

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Posted 25 January 2013 - 05:32 AM

Even on caustic, thermal is better for detection at a distance. Bright objects draw the eye much better than dark ones do. The only downsides is that you can't see through smoke (why you can see through a snowstorm but not smoke escapes me), and its less clear what you're targeting, what portion of it you're aiming at, and, at least in a brawl, if its friendly.

Originally, (dev blogs, role warfare pt. 2) the vision modules were intended to be pilot skills (GXP unlocks). I imagine that they had an easy time coding it, and added it for free because they haven't flushed out the modules aspect yet. The module slot might make it less of a given, provided there are other equally useful modules.

#9 Diomed

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Posted 25 January 2013 - 05:34 AM

It makes no sense to make a beautiful game and then turn the lights out.

#10 Flapdrol

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Posted 25 January 2013 - 05:36 AM

I kind of have to agree with the OP, if you're not playing caustic: "nanovision enabled" and dont turn it off agian.

#11 QuantumButler

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Posted 25 January 2013 - 05:36 AM

they need to eliminate the stupid fog effect that kills visibility in maps like frozen city day, it's ugly, kills the framerate, and forces you to use heat vision to see good, river city night is awful too because night vision is awful, so you really need to use heat vision, and I just hate having heat vision being so ******* mandatory on so many maps.

#12 Neklatan

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Posted 25 January 2013 - 05:37 AM

View PostMuonNeutrino, on 25 January 2013 - 05:26 AM, said:


That said, the reason I can get away with doing that is that I've got the ridiculously over the top 'depth of field' effects turned completely off. My game world actually has edges on objects, my mechs don't all feel like they need glasses, and as a nice side benefit I don't need to use thermal just to see things more than 600 meters away.


I so much wanted that....but when I put that config folder to make my user.cfg work, the game starts to crash out of nowhere almost every game. Guess I must endure that (/sarcasm)lovely(/sarcasm) depth of field.

#13 Thorqemada

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Posted 25 January 2013 - 05:38 AM

Pre ECM i used Thermal on very rare occasions.
Post ECM Thermal is sadly the standard mode i have to use to get aware of Mechs on early approach.
Thermal has made a transition from a helpful mode choice to an essential must have.

#14 Kenach

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Posted 25 January 2013 - 05:40 AM

View PostBullvye, on 25 January 2013 - 05:03 AM, said:

I am sick of IR vision. Most of what I play with is IR and I hate how the game forces you to use it, the devs ought stop wasting their time with color palettes and just paint the entire game with IR.


Kaetetoa is watching you.

#15 Bishop Steiner

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Posted 25 January 2013 - 05:42 AM

Posted Image

They wanna know whats wrong with seeing everything in IR?

#16 b00zy

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Posted 25 January 2013 - 05:49 AM

you guys must have some terrible eyesight or something the only map i use IR on is river city night I never touch it on any other map and can see fine you guys dont have depth of feild on do you ?

#17 Shae Starfyre

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Posted 25 January 2013 - 05:55 AM

If they simply allowed for heat environments to blend mechs in when using thermals, then thermals would only be used on cold maps. If they tweaked nightvision, it may be the only thing used on nightmaps.

#18 Androsone

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Posted 25 January 2013 - 05:57 AM

b00zy has it right. Unless your settings are wrong for your machine, you shouldn't need special vision modes. If I use a different vision mode it is for a very short moment.

* And I can see just fine in the blizzard.

#19 Bishop Steiner

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Posted 25 January 2013 - 06:00 AM

View PostAndrosone, on 25 January 2013 - 05:57 AM, said:

b00zy has it right. Unless your settings are wrong for your machine, you shouldn't need special vision modes. If I use a different vision mode it is for a very short moment.

* And I can see just fine in the blizzard.

Eh, I can and do function fine in most climates with the MK 1 Sensors, but where IR shines is for grabbing a good scouting report from afar. Especially since the atlas eye glow seems to be gone, you gonna need an 8- inch monitor to see from your shore to the enemy base. Once initial scout/sniping is done though, normal vision is much more enjoyable (though I do switch back in some ECM scrums) and helps avoid potshooting your allies when heat shadows blend together.

#20 Joseph Mallan

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Posted 25 January 2013 - 06:10 AM

Using heat vision I can shoot Enemies just leaving their base(lower base) on river city from the dropship!





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