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Pug/lone Wolf Players Need To Understand Their Function/role In The Coming Metagame.


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#121 Voodu777

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Posted 27 January 2013 - 01:16 PM

View PostBluescuba, on 27 January 2013 - 11:03 AM, said:


LOL oh I get it well enough... I just thought I would point out from natures point of view lone wolves are fail wolves. :P


It must kind of suck to be so damn wrong. Lone wolves are not simply the rejected and the weak. Many are stronger, more aggressive and far more dangerous than any pack wolf. Keep following the pack. It's what is best for people like you.


As an animal, a lone wolf is a wolf that lives independently rather than with others as a member of a pack.
In the animal kingdom, lone wolves are typically older wolves driven from the pack, perhaps by the breeding male, or young adults in search of new territory.

Many young wolves between the ages of 1 and 4 years leave their family to search for a pack of their own (this has the effect of preventing inbreeding), as in typical wolf packs there is only one breeding pair.

Some wolves will simply remain lone wolves; as such, these lone wolves may be stronger, more aggressive and far more dangerous than the average wolf that is a member of a pack.

However, lone wolves have difficulty hunting, as wolves' favorite prey, large ungalates, are nearly impossible for a single wolf to bring down alone. Instead, lone wolves will generally hunt smaller animals and scavenge carrion (and forum trolls).

Occasionally, a lone wolf will encounter another lone wolf of the opposite sex, and the two may start a new pack.

Edited by Voodu777, 27 January 2013 - 01:26 PM.


#122 Bluescuba

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Posted 27 January 2013 - 01:29 PM

View PostVoodu777, on 27 January 2013 - 01:16 PM, said:


It must kind of suck to be so damn wrong. Lone wolves are not simply the rejected and the weak. Many are stronger, more aggressive and far more dangerous than any pack wolf. Keep following the pack. It's what is best for people like you.


As an animal, a lone wolf is a wolf that lives independently rather than with others as a member of a pack.
In the animal kingdom, lone wolves are typically older wolves driven from the pack, perhaps by the breeding male, or young adults in search of new territory.

Many young wolves between the ages of 1 and 4 years leave their family to search for a pack of their own (this has the effect of preventing inbreeding), as in typical wolf packs there is only one breeding pair.

Some wolves will simply remain lone wolves; as such, these lone wolves may be stronger, more aggressive and far more dangerous than the average wolf that is a member of a pack.

However, lone wolves have difficulty hunting, as wolves' favorite prey, large ungalates, are nearly impossible for a single wolf to bring down alone. Instead, lone wolves will generally hunt smaller animals and scavenge carrion.

Occasionally, a lone wolf will encounter another lone wolf of the opposite sex, and the two may start a new pack.


LOL STOP IT UR KILLING ME

The strongest and most agressive wolves are the alpha wolves who control the pack. Any wolf not in a pack is at a major disadvantage; and if it cannot find a pack to accept it (thereby no longer being a lone wolf) it will end up being a rabbit chaser or a carion eater... neither of which will create a stronger wolf and the latter likely to produce a deseased wolf. So the longer out a pack the weaker a wolve becomes.

I'm sorry but if you want to compare yourself to a solitary hunter you would be better off picking a true solitary animal like a tiger, leopard or jaguar. These hunters function perfectly and would make a better comparsion that and reject wolf... just saying.

#123 Opus

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Posted 27 January 2013 - 02:13 PM

View PostVoodu777, on 27 January 2013 - 01:16 PM, said:


Some wolves will simply remain lone wolves; as such, these lone wolves may be stronger, more aggressive and far more dangerous than the average wolf that is a member of a pack.

However, lone wolves have difficulty hunting, as wolves' favorite prey, large ungalates, are nearly impossible for a single wolf to bring down alone. Instead, lone wolves will generally hunt smaller animals and scavenge carrion (and forum trolls).



Nice Find!

Edited by Opus, 27 January 2013 - 02:13 PM.


#124 Werewolf486 ScorpS

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Posted 27 January 2013 - 02:30 PM

View PostJade Kitsune, on 25 January 2013 - 04:27 PM, said:

Secondly, this is in no way meant to look down on "PuG" players, nor is it meant to make you guy's feel alienated or anything like that.

They do this themselves thinking this is Solaris instead of a TEAM GAME

View PostJade Kitsune, on 25 January 2013 - 04:27 PM, said:

I personally feel, PuG players, don't get their function in MWO's coming metagame.

Oh so true, they think they're supposed to be Rambo

View PostJade Kitsune, on 25 January 2013 - 04:27 PM, said:

It's a simple system. And all the out-crying about Pugs playing with Premades frankly, needs to stop. PGI did the wrong thing in trying to separate the 8 man que from the 4 man que in the first place. Simply because now people are going to be used to the current system, and are going to freak out once ELO matchmaking hits and everyone's thrown back into playing with everyone again.


They never should have changed the team drops in the first place. Pugger whiners did this to us, the players who are actually know how to play.

#125 krash27

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Posted 27 January 2013 - 03:41 PM

View PostWerewolf486, on 27 January 2013 - 02:30 PM, said:

They do this themselves thinking this is Solaris instead of a TEAM GAME


Oh so true, they think they're supposed to be Rambo



They never should have changed the team drops in the first place. Pugger whiners did this to us, the players who are actually know how to play.


This is awesome! You know damn well that if PUG's left the game today, people like this would be forced to fight other premades only. Thats right, no more bountiful PUG games to role over in premade groups. Then who would you blame for the game and the lack of easy mode?

Teach us PUGers a lesson, go over to the 8 mans only so we have less people to play against. Don't tell me you can't get 8 people together. Us puggers are told all the time to jump on TS and find people there. I think the same method would work for premades.

Edited by krash27, 27 January 2013 - 03:44 PM.


#126 Khrymsyn

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Posted 27 January 2013 - 05:40 PM

Anyone else fascinated by a mod post talking about bad forum manners, keeping closer to topic, and not tolerating personal attacks, only to be immediately personally attacked?

People overall need to learn to be less rude. You can have ardent opinions, share them, and discuss them, without being rude.

#127 Kaziganthi

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Posted 27 January 2013 - 05:42 PM

View Postkrash27, on 27 January 2013 - 03:41 PM, said:


This is awesome! You know damn well that if PUG's left the game today, people like this would be forced to fight other premades only. Thats right, no more bountiful PUG games to role over in premade groups. Then who would you blame for the game and the lack of easy mode?

Teach us PUGers a lesson, go over to the 8 mans only so we have less people to play against. Don't tell me you can't get 8 people together. Us puggers are told all the time to jump on TS and find people there. I think the same method would work for premades.



Yes it's amazing that when the 8v8 scene came out all the premades were going "Yaaaayyy" waving their hands in the air. Then within less than a week, we were seeing 2 x 4 man sync drops in the pug area and the 8 man queues just about dried up, to teh point they were also having to sync drop to find matches.

I wonder why that was? I know it's because a lot of the so called great preamdes that were waving their arms in the air wanting the 8 mans couldn't handle that level of competition so decided to go back the sync dropping pug stomping play to stroke their e-peens.

Note: and yes I've played the 8 mans and they are a different beast in their own game, but when trying for 20 mins to get a match its ridiculous. Now I pug and 4 man drop, but don;t sync drop as my guild believes this to be cowardly.

Edited by Kaziganthi, 27 January 2013 - 05:43 PM.


#128 Greyfyl

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Posted 27 January 2013 - 05:51 PM

I still find it amazing how many people get a true sense of accomplishment by thinking they are better than someone else at a video game. Some of you really need to get outside.

View PostKaziganthi, on 27 January 2013 - 05:42 PM, said:



Yes it's amazing that when the 8v8 scene came out all the premades were going "Yaaaayyy" waving their hands in the air. Then within less than a week, we were seeing 2 x 4 man sync drops in the pug area and the 8 man queues just about dried up, to teh point they were also having to sync drop to find matches.

I wonder why that was? I know it's because a lot of the so called great preamdes that were waving their arms in the air wanting the 8 mans couldn't handle that level of competition so decided to go back the sync dropping pug stomping play to stroke their e-peens.

Note: and yes I've played the 8 mans and they are a different beast in their own game, but when trying for 20 mins to get a match its ridiculous. Now I pug and 4 man drop, but don;t sync drop as my guild believes this to be cowardly.


And would you be upset if PGI changed matchmaking so that when in 4man groups you would always be pitted against another 4 man team on the other side?

#129 Kaziganthi

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Posted 27 January 2013 - 05:55 PM

View PostGreyfyl, on 27 January 2013 - 05:51 PM, said:

I still find it amazing how many people get a true sense of accomplishment by thinking they are better than someone else at a video game. Some of you really need to get outside.



And would you be upset if PGI changed matchmaking so that when in 4man groups you would always be pitted against another 4 man team on the other side?


No actually I wouldnt. As I said, we 4 man drop because my primetime play I could go 20 minutes without getting an 8 man,. I've gone into the public TS server and see people there, enough to make 8 man teams, but they are 4 man sync dropping instead. So may as well roll them with 4 pugs.

Edited by Kaziganthi, 27 January 2013 - 05:57 PM.


#130 Vanguard319

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Posted 27 January 2013 - 05:59 PM

View PostGeneral Taskeen, on 25 January 2013 - 05:17 PM, said:

We don't follow the 'rules,' Broseph. If I'm contracted to Steiner, I don't have to do a damn thing they say.


Maybe not, but logic dictates that your rewards (and odds of survival) will be better if you cooperate with your employer's wishes to a degree, rather than doing whatever the hell you want.

#131 Vanguard319

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Posted 27 January 2013 - 06:13 PM

View PostBluescuba, on 27 January 2013 - 01:29 PM, said:


LOL STOP IT UR KILLING ME

The strongest and most agressive wolves are the alpha wolves who control the pack. Any wolf not in a pack is at a major disadvantage; and if it cannot find a pack to accept it (thereby no longer being a lone wolf) it will end up being a rabbit chaser or a carion eater... neither of which will create a stronger wolf and the latter likely to produce a deseased wolf. So the longer out a pack the weaker a wolve becomes.

I'm sorry but if you want to compare yourself to a solitary hunter you would be better off picking a true solitary animal like a tiger, leopard or jaguar. These hunters function perfectly and would make a better comparsion that and reject wolf... just saying.


You're correct... to a degree. It's true that many lone wolves will not survive on thier own, (natural selection you know) however, those same rules also state that the ones that do WILL be stronger and more aggressive than the typical pack hunter, and of course, these are the ones who survive, find a mate, and form a new pack, becoming the alpha pair of that pack.

On that note, a Lone Wolf in game would do well to learn how to cooperate with whoever they are teamed up with, as they are not all that effective on thier own.

#132 Greyfyl

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Posted 27 January 2013 - 06:21 PM

View PostKaziganthi, on 27 January 2013 - 05:55 PM, said:


No actually I wouldnt. As I said, we 4 man drop because my primetime play I could go 20 minutes without getting an 8 man,. I've gone into the public TS server and see people there, enough to make 8 man teams, but they are 4 man sync dropping instead. So may as well roll them with 4 pugs.


Good to hear, this is close to how I feel too.

#133 Opus

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Posted 27 January 2013 - 06:35 PM

View PostViterbi, on 27 January 2013 - 04:08 PM, said:

A number of posts in this thread have been removed for violations of our Code of Conduct. Please remember to post in a way that positively contributes to discussion without posting off-topic or making direct attacks at other players.

Carry on...


obvious obviously classic

Edited by Opus, 27 January 2013 - 07:09 PM.


#134 anonymous175

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Posted 27 January 2013 - 06:38 PM

I thought it'd be understood that not everyone is the hero of the story.

#135 Joseph Mallan

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Posted 27 January 2013 - 06:40 PM

View PostZeno Scarborough, on 27 January 2013 - 06:38 PM, said:

I thought it'd be understood that not everyone is the hero of the story.

Nope. I just support the Hero.

Edited by Joseph Mallan, 27 January 2013 - 06:40 PM.


#136 anonymous175

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Posted 27 January 2013 - 06:43 PM

View PostJoseph Mallan, on 27 January 2013 - 06:40 PM, said:

Nope. I just support the Hero.

Godspeed The Hero, for you are the only thing that stands between the horrors of imprisonment and fines and the freedom of unlocked smartphones.

#137 Adrienne Vorton

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Posted 27 January 2013 - 09:24 PM

once again:

the concept of community warfare is: houses fight vs. houses, mercs fight FOR houses and clans fight each other and the houses...

lonewolfs CAN join a house, can join mercs, or can stay lonewolfs...

loyality will be the reward for anyone going with a house or being a merc in duty for certain houses...

lonewolfs won´t earn those, there is a reason why it´s called "loyality"...

people who join a house can still drop randomly, but in the name of their house, i dont know how this is a problem...you don´t need to join a player unit... basically it´s no different from now, just you are bound to a house, have a rank system and probably some special achievements...

the only faction that is based on player units are mercs... that´s at least the plan so far

Edited by Adrienne Vorton, 27 January 2013 - 09:26 PM.


#138 JeepStuff

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Posted 27 January 2013 - 10:03 PM

View PostJade Kitsune, on 25 January 2013 - 04:27 PM, said:

PUG'S you guys need to understand your role here, your entire purpose in this game, is to pad out existing units, THAT IS YOUR ROLE.



And when you drop with a light, your entire purpose in this game is to balance a light on the other side. THAT IS YOUR ROLE.

And when you drop with a medium, your entire purpose in this game is to balance a medium on the other team. THAT IS YOUR ROLE.

And if you drop with a Heavy.....THAT IS YOUR ROLE.

And if you drop with an Assault.......

And if you're a 2-man group, your entire purpose in the game is to pad out a team of other players and groups. THAT IS YOUR ROLE.

And if you're a 3-man group, your entire purpose in the game is to pad out a team of other players and groups. THAT IS YOUR ROLE.

And if you're a 4-man group.......THAT IS YOUR ROLE.

And a 5-man group.......

And 6........

And when the game ends and you're back at the mechlab, THAT IS YOUR ROLE too.


Basically in your post, you just stated a game mechanic and then drew some weird conclusion that makes players without a headset sound like filler to players with a headset.

It doesn't have anything to do with roles, it's just a way to assemble a team. PGI had two choices: They could either make everybody wait for exactly the same numbers and sizes of groups to come along and only then let you play, or they could assemble a team with mixed group sizes and solo players to cut down your wait time. PGI opted for Option B. That doesn't define a role for anybody, it's just a way to let everyone play faster.

#139 Ghost_19Hz

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Posted 27 January 2013 - 10:31 PM

Isn't this topic solely based on the assumption that pug players as a whole actually give two craps about working with others?

I'm all for my lancemates and i do a ton of pugging too and enthusiastically take orders from coordinated groups when i do but... I just think this will all fall on deaf ears and isn't really worth discussion beyond a point of interest in the upcoming community warfare.

The real question is presenting this "new role" to all newer and veteran solo players in an informative, interesting, non-insulting manner via the actual game client, b/c lets be honest, the forum frequenters are not a very large portion of the game population.

#140 Rifter

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Posted 27 January 2013 - 11:10 PM

The devs have a few issues, one of which is they are going about this backwards.

You cant force players to play a game a way they do not want to play it, that NEVER works its been attempted enough time by now that all devs should be aware of this. Most players play this game as pugs for whatever reasons(with only 10-25% depending on who you listen to being premade players), so the devs are going to have to cater to what the majority of the players(and also payers since this is FTP) want, not how the devs want the players to play.

Therefor i dont really see CW playing out as pugs being fillers and the game being heavily geared towards premades, it makes no sense from a financial standpoint to gear the game heavily towards the smaller(by a order of 4-10 times smaller not a little percentage) playerbase.

One thing is a fact, people dont play games they dont like so if this becomes unfun to the pugs they will stop playing, thats just the facts of life so i dont see PGI letting that happen as that would also kill the game since the pugs are such a large portion of the players.

Since they refuse to make any comments on CW though that offer and real info on exactly how its going to work for now all we can do is wait.





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