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When It Comes To Maps, Would You Prefer Quality Or Quantity?


81 replies to this topic

Poll: Maps (176 member(s) have cast votes)

When it comes to maps, would you prefer

  1. Quantity (82 votes [46.59%])

    Percentage of vote: 46.59%

  2. Quality (94 votes [53.41%])

    Percentage of vote: 53.41%

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#61 Taizan

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Posted 26 January 2013 - 06:31 AM

Quality but in the sense of level flow, collisions, correct meshes and performance.

#62 Gammanoob

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Posted 26 January 2013 - 06:35 AM

Where is the option for both?

Why do I have to choose one or the other?

Logically unless there are both a good quantity and quality of maps the game will become boring rather quickly.

Edited by Gammanoob, 26 January 2013 - 06:35 AM.


#63 l33tworks

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Posted 26 January 2013 - 06:41 AM

View PostGammanoob, on 26 January 2013 - 06:35 AM, said:

Where is the option for both?

Why do I have to choose one or the other?

Logically unless there are both a good quantity and quality of maps the game will become boring rather quickly.


If you could chose both, it would nullify any meaning it has because they cancel each other out. You dont see this? Your just asking for more maps which is an entirely different thing. The only variably if you could decide is would you want more maps at the expense of quality or less maps at the expense of quantity. Both of these options mean more maps.



You have to choose between

Edited by l33tworks, 26 January 2013 - 06:42 AM.


#64 Jetfire

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Posted 26 January 2013 - 06:50 AM

View Postmwhighlander, on 25 January 2013 - 08:25 PM, said:

The problem is, right now we really don't have much of quality or quantity.

Sure the map details are nice, but lets take Frozen City for instance. That map layout itself is utter frigging garbage!


I like Frozen city and it's night varient. There are a variety of paths to attack that necessitate scouting. Lots of buildings for cover. I cannot think of any aggregious problems with any of the maps at present.

I would like to see a moon mission, no atmosphere, low gravity, poor heat dissipation. Easy to make night and day varients.

Also hopefully also a pastural countryside with cows and futuristic hydroponics towers.

Edited by Jetfire, 26 January 2013 - 06:50 AM.


#65 meteorol

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Posted 26 January 2013 - 06:52 AM

Just push out those damn maps. I don't care if they are bugged.

So many guys don't get tired of screaming "this is still a beta" whenever something broken is released.
Why not just release 1 broken map a month? Well, maybe we will have some graphic glitches, maybe i will get stuck in some objects. So what?

Totally messed up matchmaker for 5 months is fine, because it is still a beta. Why can't we play on unpolished maps?

I'm playing TDM on FOUR maps since 5 ******* months.
1 Gamemode(Well, if you say an alternativ win condition for TDM is a new gamemode, then you will say 2), 4 maps.
I don't think i will be able to play this game 5 more months if they don't speed up the maprelease.

#66 PoLaR

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Posted 26 January 2013 - 07:07 AM

I would normally choose quality, but In MWO's case, I'll take quantity.

Very, very, very, very bored of the current maps. I feel like I'm damned to listen to the same 4 records play over and over, while they continuously skip.

Quantity.

#67 Stoicblitzer

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Posted 26 January 2013 - 07:10 AM

View PostJetfire, on 25 January 2013 - 08:22 PM, said:

Umm, Quality. Release maps as they are ready, they are coming next month.

Remember these maps will be used for things like CW, they needs to have more things considered than just "make a map". The maps so far strike me as very well designed and I would like to see the trend continue.

lol. If we want CW released 10 years from now then ya quality.

#68 Drach

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Posted 26 January 2013 - 07:15 AM

How about this? Take a room ful of programers with some art skills and lock them in a room with every TT map battletech ever had and tell them they can not come out until they have designed a total of 8sq Km for use in MWO.

JK but some new maps would be nice and not breaking things that worked pre patch would be cool.
ie After patch on 1/23/2013 textures on buildings and other vertical terain features in frozen city and frozen city night render flat grey in normal vision and solid black in night and thermal modes.

#69 Justa Dogtrooper

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Posted 26 January 2013 - 07:39 AM

I would get a map sized cookie cutter an some maps.....
Earth, mars, various moons.
Then bang bang bang x100
Load them into a Gauss and fire them at the map team...while shouting "make that lot, in no particular order "
;)

As for symetry "no need" 40-60% you play one way..then the other.....

Edited by Justa Dogtrooper, 26 January 2013 - 07:43 AM.


#70 Monsoon

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Posted 26 January 2013 - 07:42 AM

I'd rather have a few quality maps over a dozen garbage maps.

I want a quality game, not one the looks like it was put together by grade schoolers.

#71 Savinwraith

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Posted 26 January 2013 - 07:48 AM

Ah. another map thread...
I wrote a letter to PGI, but they took me up on the right not to reply part I added.
The letter can be seen in the thread listed below:
http://mwomercs.com/...54#entry1734154

Spoiler

Edited by Savinwraith, 26 January 2013 - 08:10 AM.


#72 Scraper

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Posted 26 January 2013 - 07:53 AM

Not sure if it's been mentioned, or what they have planned for the community warfare stuff... but I think about 20 maps of high quality representing major home worlds coupled with a random map generator for the lesser know worlds would be best. Strategies would be like they are now for the the 20ish maps, and then the random maps would hopefully force a bit more tactical gameplay since both sides would be fighting on the unknown.

#73 Fooooo

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Posted 26 January 2013 - 07:59 AM

Quality over quantity....most times.... ;)

As long as they get larger that is....... :D


Generally in most RTS's i have played, there is around 2 or 3 maps that get played. Out of sometimes 100's............

These become the defacto comp maps basically. Or at least, maps for that "style" of play. (turtle or rusher)

Now, are these maps quality ? Sometimes they end up being some of the most simple maps in the game, but they just play out so well that they basicaly ARE quality maps........

If anyone played Dark Reign (an RTS that came out when Starcraft did) back in the day they would know what a "thing" the map 6sixway was......it was the map the pros played, and almost the ONLY map they played. (that and the 1v1 version called 3way......)

It seems to play out the same for most DM games.

Games with Objectives to complete work different in regards to maps. IE, you must build this bridge before you can go here etc etc........ So, in a sense the Conquest maps of MwO could use a lot more work imo.......

Edited by Fooooo, 26 January 2013 - 08:07 AM.


#74 HiplyRustic

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Posted 26 January 2013 - 08:00 AM

I believe the whole map thing could be handled this way:

Crowdsource it. Yes, let people create maps.

http://www.crydev.ne...detail.php?id=4

http://lmgtfy.com/?q...gine+3+tutorial

The cryengine 3 SDK is freeware for non-commercial use. Build maps, judge maps, winning maps get included and PGI pays appropriate license fee to Crytek.

Get busy you talented folks, roll your own maps, screenshot 'em, post the screenies here, show off, intrigue PGI, profit. (Let's get past seeing whether or not they are interested in the concept of player-made maps...make the maps, interest them in that.)

Edited by HiplyRustic, 26 January 2013 - 08:15 AM.


#75 l33tworks

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Posted 26 January 2013 - 08:04 AM

View PostHiplyRustic, on 26 January 2013 - 08:00 AM, said:

I believe the whole map thing could be handled this way:

Crowdsource it. Yes, let people create maps.

http://www.crydev.ne...detail.php?id=4

The cryengine 3 SDK is freeware for non-commercial use. Build maps, judge maps, winning maps get included and PGI pays appropriate license fee to Crytek.

Quit complaining, roll your own maps, screenshot 'em, post the screenies here, show off, intrigue PGI, profit.

Yea cept I remember PGI saying somewhere they would not accept it. So even if someone made 10 awesome maps now and gave it to them they wont use em.

#76 HiplyRustic

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Posted 26 January 2013 - 08:09 AM

View Postl33tworks, on 26 January 2013 - 08:04 AM, said:

Yea cept I remember PGI saying somewhere they would not accept it. So even if someone made 10 awesome maps now and gave it to them they wont use em.


Well, saying they are not interested and walking away from genuinely excellent maps may well be two different things. ;)

#77 Fooooo

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Posted 26 January 2013 - 08:13 AM

View Postl33tworks, on 26 January 2013 - 08:04 AM, said:

Yea cept I remember PGI saying somewhere they would not accept it. So even if someone made 10 awesome maps now and gave it to them they wont use em.


Yeah, the work needed on their end atm would be too much really. It would be much easier for them to just keep making them in-house as they have full control from start to finish, no need to go back and forth etc.

In the future however this may end up changing. Once we hit full release and everything relaxes a bit......if you can call it relaxing that is.... :D

So any potential map makers......don't be completely put off....especially if you are good. ;)

Edited by Fooooo, 26 January 2013 - 08:15 AM.


#78 Beo Vulf

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Posted 26 January 2013 - 11:04 PM

View Postjay35, on 25 January 2013 - 07:41 PM, said:

Both could use an improvement, imho. Really, if they would start by simply recreating the maps from MW4 Mercs, that would be a great start.

/agree

#79 Ice Storm

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Posted 27 January 2013 - 12:46 AM

Another thing to take into consideration is new game modes. I'm sure there is a whole bunch of playere who would really LOVE a set of Solaris maps with arena game mode. I really hope the devbs are at least looking into that for the near future.

#80 Monky

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Posted 27 January 2013 - 12:47 AM

'Both'





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