When It Comes To Maps, Would You Prefer Quality Or Quantity?
#61
Posted 26 January 2013 - 06:31 AM
#62
Posted 26 January 2013 - 06:35 AM
Why do I have to choose one or the other?
Logically unless there are both a good quantity and quality of maps the game will become boring rather quickly.
Edited by Gammanoob, 26 January 2013 - 06:35 AM.
#63
Posted 26 January 2013 - 06:41 AM
Gammanoob, on 26 January 2013 - 06:35 AM, said:
Why do I have to choose one or the other?
Logically unless there are both a good quantity and quality of maps the game will become boring rather quickly.
If you could chose both, it would nullify any meaning it has because they cancel each other out. You dont see this? Your just asking for more maps which is an entirely different thing. The only variably if you could decide is would you want more maps at the expense of quality or less maps at the expense of quantity. Both of these options mean more maps.
You have to choose between
Edited by l33tworks, 26 January 2013 - 06:42 AM.
#64
Posted 26 January 2013 - 06:50 AM
mwhighlander, on 25 January 2013 - 08:25 PM, said:
Sure the map details are nice, but lets take Frozen City for instance. That map layout itself is utter frigging garbage!
I like Frozen city and it's night varient. There are a variety of paths to attack that necessitate scouting. Lots of buildings for cover. I cannot think of any aggregious problems with any of the maps at present.
I would like to see a moon mission, no atmosphere, low gravity, poor heat dissipation. Easy to make night and day varients.
Also hopefully also a pastural countryside with cows and futuristic hydroponics towers.
Edited by Jetfire, 26 January 2013 - 06:50 AM.
#65
Posted 26 January 2013 - 06:52 AM
So many guys don't get tired of screaming "this is still a beta" whenever something broken is released.
Why not just release 1 broken map a month? Well, maybe we will have some graphic glitches, maybe i will get stuck in some objects. So what?
Totally messed up matchmaker for 5 months is fine, because it is still a beta. Why can't we play on unpolished maps?
I'm playing TDM on FOUR maps since 5 ******* months.
1 Gamemode(Well, if you say an alternativ win condition for TDM is a new gamemode, then you will say 2), 4 maps.
I don't think i will be able to play this game 5 more months if they don't speed up the maprelease.
#66
Posted 26 January 2013 - 07:07 AM
Very, very, very, very bored of the current maps. I feel like I'm damned to listen to the same 4 records play over and over, while they continuously skip.
Quantity.
#67
Posted 26 January 2013 - 07:10 AM
Jetfire, on 25 January 2013 - 08:22 PM, said:
Remember these maps will be used for things like CW, they needs to have more things considered than just "make a map". The maps so far strike me as very well designed and I would like to see the trend continue.
lol. If we want CW released 10 years from now then ya quality.
#68
Posted 26 January 2013 - 07:15 AM
JK but some new maps would be nice and not breaking things that worked pre patch would be cool.
ie After patch on 1/23/2013 textures on buildings and other vertical terain features in frozen city and frozen city night render flat grey in normal vision and solid black in night and thermal modes.
#69
Posted 26 January 2013 - 07:39 AM
Earth, mars, various moons.
Then bang bang bang x100
Load them into a Gauss and fire them at the map team...while shouting "make that lot, in no particular order "
As for symetry "no need" 40-60% you play one way..then the other.....
Edited by Justa Dogtrooper, 26 January 2013 - 07:43 AM.
#70
Posted 26 January 2013 - 07:42 AM
I want a quality game, not one the looks like it was put together by grade schoolers.
#71
Posted 26 January 2013 - 07:48 AM
I wrote a letter to PGI, but they took me up on the right not to reply part I added.
The letter can be seen in the thread listed below:
http://mwomercs.com/...54#entry1734154
Edited by Savinwraith, 26 January 2013 - 08:10 AM.
#72
Posted 26 January 2013 - 07:53 AM
#73
Posted 26 January 2013 - 07:59 AM
As long as they get larger that is.......
Generally in most RTS's i have played, there is around 2 or 3 maps that get played. Out of sometimes 100's............
These become the defacto comp maps basically. Or at least, maps for that "style" of play. (turtle or rusher)
Now, are these maps quality ? Sometimes they end up being some of the most simple maps in the game, but they just play out so well that they basicaly ARE quality maps........
If anyone played Dark Reign (an RTS that came out when Starcraft did) back in the day they would know what a "thing" the map 6sixway was......it was the map the pros played, and almost the ONLY map they played. (that and the 1v1 version called 3way......)
It seems to play out the same for most DM games.
Games with Objectives to complete work different in regards to maps. IE, you must build this bridge before you can go here etc etc........ So, in a sense the Conquest maps of MwO could use a lot more work imo.......
Edited by Fooooo, 26 January 2013 - 08:07 AM.
#74
Posted 26 January 2013 - 08:00 AM
Crowdsource it. Yes, let people create maps.
http://www.crydev.ne...detail.php?id=4
http://lmgtfy.com/?q...gine+3+tutorial
The cryengine 3 SDK is freeware for non-commercial use. Build maps, judge maps, winning maps get included and PGI pays appropriate license fee to Crytek.
Get busy you talented folks, roll your own maps, screenshot 'em, post the screenies here, show off, intrigue PGI, profit. (Let's get past seeing whether or not they are interested in the concept of player-made maps...make the maps, interest them in that.)
Edited by HiplyRustic, 26 January 2013 - 08:15 AM.
#75
Posted 26 January 2013 - 08:04 AM
HiplyRustic, on 26 January 2013 - 08:00 AM, said:
Crowdsource it. Yes, let people create maps.
http://www.crydev.ne...detail.php?id=4
The cryengine 3 SDK is freeware for non-commercial use. Build maps, judge maps, winning maps get included and PGI pays appropriate license fee to Crytek.
Quit complaining, roll your own maps, screenshot 'em, post the screenies here, show off, intrigue PGI, profit.
Yea cept I remember PGI saying somewhere they would not accept it. So even if someone made 10 awesome maps now and gave it to them they wont use em.
#76
Posted 26 January 2013 - 08:09 AM
l33tworks, on 26 January 2013 - 08:04 AM, said:
Well, saying they are not interested and walking away from genuinely excellent maps may well be two different things.
#77
Posted 26 January 2013 - 08:13 AM
l33tworks, on 26 January 2013 - 08:04 AM, said:
Yeah, the work needed on their end atm would be too much really. It would be much easier for them to just keep making them in-house as they have full control from start to finish, no need to go back and forth etc.
In the future however this may end up changing. Once we hit full release and everything relaxes a bit......if you can call it relaxing that is....
So any potential map makers......don't be completely put off....especially if you are good.
Edited by Fooooo, 26 January 2013 - 08:15 AM.
#79
Posted 27 January 2013 - 12:46 AM
#80
Posted 27 January 2013 - 12:47 AM
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