I'm always surprised how f2p game devs always under-develop this part when it so crucial to keeping the game fresh. They could release every battlemech there every existed tomorrow and i mean every, and the game would still feel more stale than if we simply had 5 new maps now.
I'm not even really sure why it takes so long to release new maps anyway?
I was speaking to someone (over the net) and they told me you could basically mock up a map in 2-3 hours. Granted to make a good completely new map from scratch it takes weeks of work, but 99% of that is fine touches and certainly not 4 maps in over a year of development. I'm talking forget about balance, just start spamming it. Out of 20 bad maps 1 guy could make make in a week at least 1 will be ok to play on. Actually who cares if they are not, Cities and planets and landscapes weren't made with battle tech balance in mind. If you spawn in an unfair location this time around, there is a 50/50 chance next time the roles will be reversed.
Make some MW4 style maps. just grids and buildings. Throw a big random lumpy landscapes around, Copy paste some buildings. Then copy paste some more, just throw random junk around. Use the auto-build tools for terrain, enter 9999 in any fields you don't understand. Have a quick internal play of 50 bad maps some people put together around the office, patch the 10 most fun ones next week into the real game. Have 10 new maps in 2 weeks. Done. Or how crazy am I?
Edited by l33tworks, 25 January 2013 - 06:56 PM.