Khobai, on 26 January 2013 - 01:19 PM, said:
In tabletop the chance to hit an Atlas in the side torso was exactly the same as the chance to hit a Commando in the side torso. For that reason, an XL engine was worth using on an Atlas. However in MWO, the Atlas' side torso was scaled up in size significantly. Combine that with the fact players can pinpoint specific locations and there's basically no reason to use an XL engine on an Atlas.
And as far as DHS go, PGI has it backwards. By having the internal engine heatsinks be 2.0 theyre just giving light mechs a huge boost. The light mechs don't suffer the penalty of 1.4 DHS because they generally don't mount heatsinks outside their engines. It's the Assaults that suffer the most from 1.4 DHS.
While I agree, this in my opinion misses the point of topic. Atlas itself (even with current rules) is one of the best mech in game.
Personally I only fear in 1vs1 sitatuation (which really, almost never happen) Stalker. I still usually win, but while I do it, it is most of the time "Phyrric victory".
Edited by MiG77, 26 January 2013 - 01:31 PM.