

Starting To Dislike Thermal Vision
#61
Posted 12 February 2013 - 03:24 PM
WHY?
#62
Posted 12 February 2013 - 03:34 PM
Kaspirikay, on 26 January 2013 - 06:51 PM, said:
Thermal is op.
Thermal colors are NOT scaled to the target's heat level, but damages spread out on armor sections.
#63
Posted 12 February 2013 - 03:36 PM
When we can choose our maps, I'm only picking clear maps (like Frozen City Night, though hopefully one with more open spaces).
#64
Posted 12 February 2013 - 03:37 PM
Heat vision = Not as fun to play with (yay for glowy blobs!)
Heat vision = Better suvivability when I use it (I see you!)
So unfortunately I use it quite often to my dissapointment.
I wish there were more environmental effects that would interfere with it
I wish there was a module to counter it
I wish heat vision had limited range similar to night vision
I wish it would stop snowing on Frozen City...
#65
Posted 12 February 2013 - 04:03 PM
however, whenever he uses thermal in fullscreen mode his framerate drops from 50 - 60 to 15 - 25...
Night vision is most certainly not a joke I have no idea wth you guys are talking about... I'm not trying to sound mean here but on my half as$ computer and on my buddys custom 3k computer it looks astounding. Functions perfectly, thermal shows heat signatures from great distances and night vision shows detail of whats directly infront of you... I honestly do not understand how you could look at the thermal & night vision, given what it is, and pretend like it's hurting your eyes. The main reason you don't see people using night vision much is because it's so much easier to see enemies, especially ECM units in thermal...
So what, you want a thermal nerf or how exactly would you propose to make night vision better because when I look at it it's all there... the same game... in green night vision. People say they hate the dark map, but you know what... learn the damn map and you could manuver and kill w/ your eyes closed... eyes.. closed...


Edited by M4NTiC0R3X, 12 February 2013 - 04:12 PM.
#66
Posted 12 February 2013 - 04:32 PM
They can open up a whole new meta game IMO.
Separate the Signal Jam and Radar Jam effect of ECM into two separate modules.
Make thermal a module.
Introduce a Cool Exhaust module that makes a mech below 10% heat the same temp as the environment. (Ever see how well a shutdown mech blends with it's surroundings under thermal vision?)
They could introduce modules that allow locking onto thermal sigs
They really need to branch out into the eWarfare.
Also these modules should be "omni" modules that make use of any hard point type. As long as it cost a hard point because these eWar modules are "weapons" in their own way.
#67
Posted 12 February 2013 - 04:56 PM
Warskull, on 26 January 2013 - 05:33 PM, said:
Agreed. Finding targets is faster in Thermal but hitting specific locations is easier in either other mode.
#68
Posted 12 February 2013 - 05:04 PM
Limiting it's "range" would make no sense at all. We see the galactic core through the dust via infrared, a little fog or air wouldn't limit the range.
what might be nice would be to have a second way to view it...
the image processing would drop the baseline heat and "color dodge" an overlay of the high heat source. Here's an example of what it would look like...

but you'd still want to be able to use the current mode too, as washing out the visual environment detail is part of the benefit of it.
One thing that would be nice though is if our Friend-or-Foe systems could still mark powered down mechs as friend.
but hey, it's not a perfect world
Edited by Britane, 12 February 2013 - 05:15 PM.
#69
Posted 12 February 2013 - 05:08 PM
What I would rather see is various enhanced vision modules that combine the utility of thermal with, you know, still being able to see the work the graphics guys did on the environment.
Make an "Enhanced Thermal Overlay" module that puts heat signature overlays without turning everything to various shades of blue.
Then an "Enhanced Nightvision Overlay" that is nightvision without it, well, making you want to claw your own eyes out from the glare and saturation.
Something like that.
#70
Posted 12 February 2013 - 05:29 PM
Profiteer, on 26 January 2013 - 05:15 PM, said:
The problem is it's sooo boring to look at.
When I'm spectating I see a lot of other people using thermal as well.
It's a waste of cry-engine 3. I know it's my own decision to use it, but I feel switching to normal vision puts you at a disadvantage on some maps, and night vision is a joke.
I don't know if it should be removed, or perhaps made a VERY expensive module? (and ditch advanced zoom

You are going at it wrong...
FIX THE DAMN NORMAL VISION!!!!!!!!!!
The current vision range is awful and we should be able to see farther, right now the game is far too dark and misty which is why people resort to H.
#71
Posted 12 February 2013 - 10:57 PM
If you want the advantage, deal with the blurriness.
I personally don't use it much, except to spot or (sometimes) on RCN.
#72
Posted 12 February 2013 - 11:06 PM
#73
Posted 13 February 2013 - 04:27 AM
Its too good in the moment.
It would be better, if they increase the range of nightvision and reduce the contrast on it for night maps.
And if they reduce the range of thermal to 400m (+200m of fadeout) and make 2 modules increasing it to 600m(+250m fadeout) at tier 1 and 800m (+300m fadeout) at tier 2. The numbers are only an example, but they seem balanced for me. Fadeout means it gets blurry, the heatsignature of a mech becomes more and more a blob and fades more in the surrounding. Without the module you will see a mechs heatsignature clearly up to 400m then it fades slowly to the surrounding and at 600m you cant see any difference between the mech and the surrounding anymore.
With this changes you have to sacrifice a moduleslot to use thermal effective over 400m, what seems more balanced.
Edited by Galenit, 13 February 2013 - 04:32 AM.
#74
Posted 13 February 2013 - 06:32 AM
#75
Posted 13 February 2013 - 06:36 AM
Really hope they make it a module or some sort of negative side to using this... I want to SEE your maps guys!
#76
Posted 13 February 2013 - 06:42 AM
#77
Posted 13 February 2013 - 08:11 AM
Buy it for (only) C-Bills. Paint your Mech and then its Thermal signature becomes less and less visible with added range. Near undetectable via Thermal at >500m out.

Edited by MaddMaxx, 13 February 2013 - 08:12 AM.
#78
Posted 13 February 2013 - 08:27 AM
#79
Posted 13 February 2013 - 08:41 AM
Boogie Man, on 13 February 2013 - 06:32 AM, said:
Same, before ECM I didn't turn on thermal except at extreme ranges, now I use it more than even you 80% people claim to. Every map except caustic, I don't turn it on at all there because it doesn't help seeing at long range.
Anyone who doesn't use thermals alot is like playing with a hand behind your back.
Scale ECM back please so I can enjoy the visuals.
#80
Posted 17 February 2013 - 05:11 PM
Granted I've been on a MWO bender the last 2 days, but last night the thing that did me in was an impending migraine from looking at the fuzzy blue blobs.
I think if it was made sharper it would make the game much more enjoyable for everyone.
And anyways, it doesn't make sense that by 3049 humans have conquered the stars and pilot epic war machines, but apparently gave up on thermal vision in the 1970s.
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