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Hard Assessment Time
#1
Posted 27 January 2013 - 04:46 PM
You have Premades vs PUGs.
Not a game goes by where there isn't an AFKer or a DC.
0.25 out 10 of the games I've played haven't been brawls at close range (yeah the ratio is that absurdly low). It's gotten so bad that as soon as I see a D-DC, or a C4, or an A1 I know exactly what hes carrying. He's carrying brawling weapons.
Your game was flawed from it's inception. As soon as you copied WoT in every aspect you failed me, and you failed anyone interested in a true MW or Battletech game. Right now this game is a bad WoT clone. Everyone... deep down knows it.
As soon as you thought that people like me would prefer to be randomly placed with people and not have a choice as to where to play you failed us.
As soon as you thought that Counter Strike was a good idea, when MW2, MW3, and MW4 all had respawn modes that were the most popular, you failed us. Hell... Counter Strike has better game modes then this game does. At least there it is best out of three.
See I never cared about the bugs. The only reason why I mention DCs is because it wouldn't be a problem in a game like BF3 or any game with server browsers and multiple lives. The AFKers that we complained about for months also wouldn't have been a problem. Get a HUD bug? Well just disconnect from the game and come back into the server.
See you spent all this development time re-inventing the wheel with a "smart" matchmaker when server browsers and BF3 Conquest mechanics would have solved all these problems, and been much easier to implement as it is built right into the SDK. You guys remember how long it took them to get 8v8s? Imagine what they could have accomplished with all that time.
And look at them now. There's hardly any 8v8s going on because ... see... the matchmaker you slaved over... it isn't so smart. Cheese builds all over the place. Now, laughably you have 4 mans "sync dropping" and Mods even telling people how to do it. How pathetic does that make you feel? That not even your successes are really successes.
People say this game has tactics. Sorry to break it to you. But it doesn't. Probably around 70% of the games played are played by random groups of people... the PUGs. PUGs don't do tactics very well. Especially with a game that has no VOIP or easy method of communication (voice quickmenu from BF3 for example).
For most games the tactics consist of three things. Stay together. Focus fire. Press the R key. THAT'S IT. If the majority of your players only practice three kinds of group tactics then your game has only three types of tactics. Sorry.
Your game will never do Battletech justice because you are always going to be constrained by this random matchmaker. You'll never be able to let us range over 20km of terrain and face an enemy battalion. Even ELO is a terrible idea because you are artificially segregating the community.
PGI. Let us play where we want. Give us more game modes. Then and only then will I consent to opening my wallet to you even more. I haven't spent a dime on this game since I purchased Founders. How far is that $120 going to take you do you think?
#2
Posted 27 January 2013 - 04:50 PM
#3
Posted 27 January 2013 - 04:53 PM
#4
Posted 27 January 2013 - 04:54 PM
#5
Posted 27 January 2013 - 04:54 PM
#6
Posted 27 January 2013 - 04:55 PM
#7
Posted 27 January 2013 - 04:58 PM
#8
Posted 27 January 2013 - 04:59 PM
Protoculture, on 27 January 2013 - 04:54 PM, said:
Guessing it's when the NGNG guys play online with the devs, they sync drop I believe. (I could be wrong, I don't watch the twitch events).
#9
Posted 27 January 2013 - 05:01 PM
Protoculture, on 27 January 2013 - 04:54 PM, said:
It was a few weeks ago. I don't even remember which Mod it was, but like now, I just pointed out how pathetic it was that he was telling people how to sync drop.
shadevarr, on 27 January 2013 - 04:54 PM, said:
The old Counter Strike (not sure about the new one) had a best out of three. At the very least this game should have that. One life, but three rounds.
Edited by xRaeder, 27 January 2013 - 05:00 PM.
#10
Posted 27 January 2013 - 05:01 PM
The whole "its beta" thing really comes into play.
Especially when it comes to game modes.
8v8 man suck cause its atlas blobs, yet so many complain about ravens
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Just reinstalled BF3 today to see if anything changed in improvements,
There has not been one change worthy to mention, not even the slightest.
Its been nearly a year since I last played that game.
This WOT comparison is so lame, WOT is not the first of its type and never will be
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edit: Most mods become mods from playing this game.
so if someone who likes the game is telling you how to do something I'm lost on why its pathetic
Edited by Cybermech, 27 January 2013 - 05:03 PM.
#11
Posted 27 January 2013 - 05:03 PM
If they took the graphics and art from this game, then put it on top of the MW3 campaign and mechanics, I would pay money. For this, not so much.
#12
Posted 27 January 2013 - 05:08 PM
Cybermech, on 27 January 2013 - 05:01 PM, said:
The whole "its beta" thing really comes into play.
Especially when it comes to game modes.
8v8 man suck cause its atlas blobs, yet so many complain about ravens
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Just reinstalled BF3 today to see if anything changed in improvements,
There has not been one change worthy to mention, not even the slightest.
Its been nearly a year since I last played that game.
This WOT comparison is so lame, WOT is not the first of its type and never will be
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Edit: Most mods become mods from playing this game.
so if someone who likes the game is telling you how to do something I'm lost on why its pathetic
The whole it's beta thing has been used for so long it really isn't a valid excuse anymore. The point is that PGI is taking in money from people that haven't gotten bored with the game.
BF3 was released... what two years ago? It was a finished product at launch. You paid for it and you got what came with it. This isn't the same thing, but at the time it was a superior game simply because it had server browsers and it allowed admins to control map rotations.
The WoT comparison is very apt. Both it and MWO have random matchmakers (though theirs was a great deal better at "launch" than PGI's is/was).
The reason why Mods telling people how to sync drop is pathetic is because it took them months to put 8 man premades back into the game, and when they did it was dominated by cheese. Then the 8 mans figured out on their own how to sync their drops.
#13
Posted 27 January 2013 - 05:10 PM
An individual group comprises 25-50% of an entire team. In WoT they are 13-20% of a team. This means that at minimum, it takes 2 groups to fill an entire team in MWO, and 5 groups in WoT.
Stack that with the fact that, two people running gimmick builds can have a huge impact on the game in short order, and you have a problem. The situation only worsens when you have 4 people doing such things.
(The above is referring to the instant destruction of enemy mechs when two people both fire 60+ damage alphas at them. I've seen two people take out 7 of the other team this way because the instant an enemy shows up, they die)
Edited by Rokuzachi, 27 January 2013 - 05:12 PM.
#14
Posted 27 January 2013 - 05:14 PM
Rokuzachi, on 27 January 2013 - 05:10 PM, said:
An individual group comprises 25-50% of an entire team. In WoT they are 13-20% of a team. This means that at minimum, it takes 2 groups to fill an entire team in MWO, and 5 groups in WoT.
Stack that with the fact that, two people running gimmick builds can have a huge impact on the game in short order, and you have a problem. The situation only worsens when you have 4 people doing such things.
(The above is referring to the instant destruction of enemy mechs when two people both fire 60+ damage alphas at them. I've seen two people take out 7 of the other team this way because the instant an enemy shows up, they die)
Oh no, we can't have teamwork in a team game
#15
Posted 27 January 2013 - 05:15 PM
I would love more maps. they are coming.
I don't really care that I can't pick which map I play on. I like seeing builds that work anywhere and not map specific. it is a new way to be challenged and to promote team-work.
I'm sorry you don't understand tactics. that must be the case because MWO is full of tactics. I see it almost every game.
I'm sorry but you do not seem to understand what mechwarrior is all about. this game has bugs and has problems and could use more content, but all that is coming. I'm patient.
#16
Posted 27 January 2013 - 05:15 PM
As a response to the OP's points, I don't think the game was flawed from inception. The devs have not failed anyone, since they made the game they said they were making, and are still developing it. The game also allows for tactics to be employed, and more than 3. Matchmaking will be fine when they are done with it.
I would also like to point out that you are a very rude man.
#18
Posted 27 January 2013 - 05:19 PM
xRaeder, on 27 January 2013 - 05:08 PM, said:
This is quite wrong, not even slightly.
I agree that PGI have been taking in money but its still a small team and there has been many time consuming problems.
BF3 released a very broken game and the ability for anyone to buy a server and do what ever they like is massive.
Bf3 is one of the easiest games to cheat in and right now at this minute is a very broken game.
I remember this one cheat were all you had to do was sit in a vehicle and just kill people by pressing a button.
mech assault 2 (xbox game) has matchmaking system and the kind of meta game that about to be produced here.
I love sync dropping in 2x4 groups.
Really good chance of being on the enemy team and I love that, really miss the 16 group launches so much fun.
But those groups who play it too serious on this mode, you see them play extra defensive normally suck.
All you need is 3 of your team to know what their doing and you win
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#19
Posted 27 January 2013 - 05:23 PM
Flying Blind, on 27 January 2013 - 05:15 PM, said:
Team tactics are very sparce in this game because of the random matchmaker. I saw a game today where one team had long range direct fire weapons. My team had 1 ECM Raven and 3 LRM boats. That one Raven ran around in the open and targeted an Atlas. That Atlas died nearly instantly as 6 LRM 20s hit him.
As far as tactics goes the ECM Raven used his R key. The LRM boats focused fire. The rest of the match was variations of the same thing.
Now how is this really fair to the other team that had no ECM? Is PGI going to have to program the matchmaker to now take into account the thousands of loadouts that are possible? Or only ECM so that each team at least has one?
In games like BF3 I could be defending a base, and a few tanks roll up. A buddy of mine switches to a loadout that has TAG, and I grab a rocket. That is tactics. The game allows you to adjust yourself to your enemy. This game really doesn't do that because of the random matchmaker.
Cybermech, on 27 January 2013 - 05:19 PM, said:
This is quite wrong, not even slightly.
I agree that PGI have been taking in money but its still a small team and there has been many time consuming problems.
BF3 released a very broken game and the ability for anyone to buy a server and do what ever they like is massive.
Bf3 is one of the easiest games to cheat in and right now at this minute is a very broken game.
I remember this one cheat were all you had to do was sit in a vehicle and just kill people by pressing a button.
mech assault 2 (xbox game) has matchmaking system and the kind of meta game that about to be produced here.
I love sync dropping in 2x4 groups.
Really good chance of being on the enemy team and I love that, really miss the 16 group launches so much fun.
But those groups who play it too serious on this mode, you see them play extra defensive normally suck.
All you need is 3 of your team to know what their doing and you win
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
How much cheating did you see in MW4 multiplayer. I think all of you seem to forget, or don't know, that all the MW games except MW1 had game modes with respawn. I remember doing LAN games with MW2 ffs, and we had respawn.
They were the most popular game mode and in my opinion would do this game a hell of a lot of good to have a similar mode. As I alluded to... even Counter Strikes' three round gameplay would be better than this.
Edited by xRaeder, 27 January 2013 - 05:23 PM.
#20
Posted 27 January 2013 - 05:30 PM
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