BDU Havoc, on 28 January 2013 - 10:49 AM, said:
The underlying attitude is I'm sick of people complaining about how pre-mades in a TEAM ORIENTED GAME are going to destroy it because people want to drop and play by themselves. NEWSFLASH: you CANNOT play this game by yourself and hope to come out on top.
You can certainly launch by yourself (as I do probably 60% of my matches) but you'd better play with the rest of your team or you will end up just another 'Mech on the scrap heap.
I'm sick of teamwork being treated like the Boogeyman. Teamwork is easier when you're either in 1) a coordinated group on your clan/guild's VOIP or 2) on the unofficial MWO TS servers (NA or EU) because you are grouped with a number of other people WHO WANT TO WORK TOGETHER.
The PUGs that anyone who runs groups or pre-mades or whatever you'd like to call them aren't looked down on because they are of inferior skill, or because they don't want to join VOIP. They're generally looked down on because they don't play as a team.
Do you think that an improved MM will cause new players to want to talk to each other, or follow the ECM Atlas, or have their LRM boats spread out so that they can cover each other if a ECM light jumps on one?
There are certain tactics that you can only develop and/or learn from working with a team. "Dumbing" down the game so that it becomes the PC version of MechAssault will be the fastest way to kill this project.
Guy, I appreciate your passion for the game, but you're taking your unit-based gaming WAY too seriously; you're looking at it from a dirtside perspective only. OFC heroes die alone, puggers know that too, except for the rookies, and the supercasuals who don't care. But dial out a level. If you chase off new players and crappy casuals with an elitist attitude, your playerbase is going to be far too small to hold up the rest of making this game. Not many folks want to game with people that hate them merely for existing, let alone trying to lurn2pilot.
If you want to talk tired of hearing things, how about OMG PUGS DONT WANT TO PLAY AS A TEAM. This is simply not true. If you don't play with the seven blues on your side ofc you die, only a Leeroy doesn't know that and you can't save them. Puggers are just not playing as a team with the same dudes every match, for plenty of valid reasons that have been gone over billions of times. Pugs are harder because of the randomness but if you don't take that into account when you pug then you shouldn't do it.
Thinking that there are enough team-based players to hold up the entire game by themselves, well that's not true either. F2P lives off the cash of the masses, supplanted by veterans ofc but certainly not the main pillar of financial support. A constant stream of semi-casuals with a % that turns regular player, combined with a hardcore base, that's what the game needs. There's enough game here for everybody if we can reduce the asinine friction in the playerbase. It doesn't need to be dumbed down, it just needs to be matched up. Rookies don't need to face veterans till they've at least mastered weapon grouping, regardless of premade. Blaming people because they're new is probably not helpful.