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Desert Map


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#21 CDLord HHGD

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Posted 28 January 2013 - 12:39 PM

Wasn't there some concept art around here? Give me a second......

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Edited by cdlord, 28 January 2013 - 12:43 PM.


#22 Warrax the Chaos Warrior

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Posted 28 January 2013 - 12:42 PM

View PostCongzilla, on 28 January 2013 - 11:46 AM, said:

The concept art has been up for a while. http://static.mwomer...3CB71178915.jpg

Bleh, really didn't want another monochrome filter. I'll take it for a new map though, still looks neat anyway.

#23 Mr Breaker

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Posted 28 January 2013 - 01:58 PM

concept looks intresting. but id take the original desert pictuer. some ideas id like to see in the map below

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(Instead of a WW2 plane, maybe a old, decaying overlord dropshop, but u get the idea im aiming for)

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(I like these sand dunes. not too big and not too many, The ship in the desert reminds me of close encounters of the 3rd kind)

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More old junk in the desert.

IMO what would make a desert map sucessfull would be the vastness of it,

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Edited by Mr Breaker, 28 January 2013 - 02:03 PM.


#24 malibu43

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Posted 28 January 2013 - 02:04 PM

View PostVoridan Atreides, on 28 January 2013 - 12:18 PM, said:

Its a post in the discussion forums. We are discussing maps. Nothing wrong with that....... Yes....and we need bigger maps. You have pretty much two choices on each map for a plan.......and some sub-choices for each choice...still not that many choices. I'm starting to really get sick of the current and really old maps we have right now. River City: Upper or Lower? Frozen City: Cave or Ridge? Caustic Valley: Blitz Left/Right or Defend Crater? Forest Colony: Water or Forest/Cave?


I should probably start using a macro for "upper or lower?" for as many times as I've typed that.

View PostCongzilla, on 28 January 2013 - 11:46 AM, said:

The concept art has been up for a while. http://static.mwomer...3CB71178915.jpg


Meh...

View PostDagger6T6, on 28 January 2013 - 12:24 PM, said:

desert map, with a canyon... high steppe plateaus, rock formations... and some flat rolling dunes area


That's more like what I was thinking. Like from the intro to MW2...

#25 RawheadRex

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Posted 28 January 2013 - 07:19 PM

Hopefully they will release a WW2 German African Corps style skin to go along with the desert map :P

#26 Tennex

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Posted 28 January 2013 - 07:39 PM

Posted Image

#27 GalaxyBluestar

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Posted 28 January 2013 - 07:46 PM

View PostSpot, on 28 January 2013 - 12:09 PM, said:

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Dessert map..

View PostLyoto Machida, on 28 January 2013 - 12:27 PM, said:


Use this for a reference:

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please don't encourage ponies to turn up on these forums... thankyou.


View PostMr Breaker, on 28 January 2013 - 01:58 PM, said:




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More old junk in the desert.




that's an southafrican garret i think? very usefull locomotive for long goods trains... sorry wrong nerd forum.

#28 mekabuser

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Posted 28 January 2013 - 08:02 PM

View PostCongzilla, on 28 January 2013 - 11:46 AM, said:

The concept art has been up for a while. http://static.mwomer...3CB71178915.jpg

uh.. i gotta say.. i hope to high heaven that isnt what we are getting, or anything close to it...
My reaction was honestly,, "wtf is that?"

#29 Green Mamba

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Posted 28 January 2013 - 08:35 PM

I wont care regardless as LONG as we get NEW MAPS on a REGULAR BASIS

#30 Krazy Kat

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Posted 28 January 2013 - 08:40 PM

View PostVoridan Atreides, on 28 January 2013 - 12:18 PM, said:

Its a post in the discussion forums. We are discussing maps. Nothing wrong with that.......



Yes....and we need bigger maps. You have pretty much two choices on each map for a plan.......and some sub-choices for each choice...still not that many choices. I'm starting to really get sick of the current and really old maps we have right now.

River City: Upper or Lower?
Frozen City: Cave or Ridge?
Caustic Valley: Blitz Left/Right or Defend Crater?
Forest Colony: Water or Forest/Cave?

Desert map: run across desert or run into a sandworm's mouth and crawl out hit butt for easy cap?

#31 Spot

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Posted 28 January 2013 - 08:40 PM

View PostRawheadRex, on 28 January 2013 - 07:19 PM, said:

Hopefully they will release a WW2 German African Corps style skin to go along with the desert map :P

That would be awesome. On my Awesome.

#32 Steinar Bergstol

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Posted 29 January 2013 - 03:18 AM

View PostCongzilla, on 28 January 2013 - 11:46 AM, said:

The concept art has been up for a while. http://static.mwomer...3CB71178915.jpg


I like that concept art a lot. Those jagged, crystalline crags sticking up out of the ground makes it look less "Earth" like and a little more alien, which is good since we're supposed to be fighting on many different planets and they would not all look like Earth, terraforming or no terraforming.

#33 Irvine

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Posted 29 January 2013 - 04:36 AM

I'm going to have to make a Gauss-sniper build now... I can see you *whump*

#34 Kraita

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Posted 29 January 2013 - 04:39 AM

I bet there will be an oasis... every desert map i'v seen always feel the need to have an oasis in it I doubt this will be any different.

#35 Rippthrough

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Posted 29 January 2013 - 05:06 AM

View PostTennex, on 28 January 2013 - 07:39 PM, said:

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Did they get a bulk discount on 'Murky Brown' colour filters or something?

Edited by Rippthrough, 29 January 2013 - 05:10 AM.


#36 Zanathan

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Posted 29 January 2013 - 05:15 AM

The concept art is cool but it is very similar to caustic. I would like to see more alien worlds and less of the very Earth like maps we currently have. It doesn't really feel like one is fighting on a foreign planet ...

Something lke these:

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Even this would be cool:

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But for the love of all that is MWO, please add more color to the maps instead of using two color palettes! (e.g. dont make the darn sky the same shades as the terrain ...)

Throw in a fierce thunderstorm with crackling blue lightning if you have to, to break up the colors like below. Anything other then what we have now .. (sorry to the map artist, they look great but are really drab atm).

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#37 Booran

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Posted 29 January 2013 - 05:20 AM

First we'll have Alpine Pass i feb. then Desert in march.

#38 sC4r

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Posted 29 January 2013 - 05:26 AM

i dont care how the map will look like... but i wish they add more new maps... every time i see something like new map should be up next patch or in november or anything its only "turn the lights off" so every time its a bit dissapointing
like dont take me wrong i actually like both river and frozen cities even more than their day versions but... its the same map <_<

i still wish they would release map editor... like there are many good community made maps and modes for other games so why not... also you could make some contests for players that lets say a best map maker would be given some price
at the very least it can give some ideas to PGI

#39 PurpleNinja

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Posted 29 January 2013 - 05:33 AM

Map designer must think outside the arena box.
There is no map taking advantage of jump capable mechs.
There is no map where we can go over and under a certain structure without meeting each other, some sort of this on River City but it's hard to miss someone passing under, and besides that it leads to nowhere.
There is no map where you could reach a certain advanced sniping/scouting spot going through a unique path, River City again had sort of it on the west side hill, but now it's out of bounds.
You have only a few hiding spots from where you could surprise someone passing by heading to your home base.

All maps are just an arena with obstacles, which reminds me of Mad Moxxi's Underdome Riot from Borderlands.

<_< :)

#40 Carnivoris

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Posted 29 January 2013 - 06:39 AM

View PostCoolant, on 28 January 2013 - 12:06 PM, said:

not sure what the point is of discussing a map that might be added in another month and half...my point is that PGI needs to make a whole lot more maps and that one map a month is certainly not enough


Do you have any idea how much time it actually makes to create a map? Obviously not. It takes a really long time to get everything working right, place all the detail, then thoroughly test everything internally to make sure everything works as expected. This more than 1 map a month stuff is a ludicrous idea for the small dev team that's working on the game. Hell, I know I wouldn't want to be one of the designers trying to get a map a month out.





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