

Why Cant This Game Have Respawns?
#1
Posted 25 January 2013 - 02:22 AM
#2
Posted 25 January 2013 - 02:26 AM
A lot of the fans have said they would accept some kind of a dropship mode where each player specifies a set number of mechs (lives) that they can come back in when they die which is nearly respawn tbh.
A mode with straight respawns would be quite contentious tho. Id probably not play one myself it'd ruin the experience for me.
#4
Posted 25 January 2013 - 02:31 AM
#5
Posted 25 January 2013 - 02:31 AM
Respawns will take away the simulation of a certain numbered team drops and the effects of attrition when a mechwarrior is eliminated. This is a similar format for practically all elmination based match games.
So I ask, why does this game deserve/need respawns?
#6
Posted 25 January 2013 - 02:33 AM
Poopy Joe, on 25 January 2013 - 02:22 AM, said:
Because it would be like adding a save function to a rouge-like.
I do think it would be okay with a mode made for it though. Pick 4 mechs from your custom mechs or get ****** trial mech. So 4 "lives". But this would split the tiny playerbase so its a no-no. Hell, even fair matching would split the tiny playerbase and kill the game (so the premade players says) so its important to MAKE NO CHANGES THAT CAN SPLIT THE TINY PLAYERBASE!
#7
Posted 25 January 2013 - 02:37 AM
Novawrecker, on 25 January 2013 - 02:31 AM, said:
Respawns will take away the simulation of a certain numbered team drops and the effects of attrition when a mechwarrior is eliminated. This is a similar format for practically all elmination based match games.
So I ask, why does this game deserve/need respawns?
Whats wrong with adding a Respawn game mode. Giving people who play this game a choices.
Do you want this game to succeed and PGI Staff getting paid.
#8
Posted 25 January 2013 - 02:38 AM
#9
Posted 25 January 2013 - 02:38 AM
I'd not mind respawns at all, provided the re-entry is made from a scenic orbital drop and that you have to queue up some mechs with a tonnage limit.. something like what I suggested here:
http://mwomercs.com/...ost__p__1716243
#10
Posted 25 January 2013 - 02:39 AM
But typical respawns where after you die you start back somewhere... no... not in this game.

#13
Posted 25 January 2013 - 02:44 AM
Poopy Joe, on 25 January 2013 - 02:37 AM, said:
Whats wrong with adding a Respawn game mode. Giving people who play this game a choices.
Do you want this game to succeed and PGI Staff getting paid.
What's wrong with giving this game respawns was addressed in my post above. But I will gladly repeat it. This game is based around attrition. Add respawning and that obliterates the effect. You have not answered the question "Why does this game deserve/need respawns?". It does not need it as the effect of attrition goes away upon doing so.
Giving player choices is good. How about the choice of players playing smarter, organize better, and use tactics that will make them last longer so these players are the ones elminiating instead of being eliminated. That's part of the challenge of this risk and reward game. Respawns elminiates a huge challenge factor from the game turning it into easier mode, which for many players (including this one) would find very boring.
Is the game perfect atm? No. But as time progresses and PGI continues to address bugs, fix issues, and implement final content, you'll see a more streamlined game. But adding respawns is not the answer to these fixes. This isn't "miraculously, you have a clone as well as your mech having a twin which happened to be on standby without no one noticing so you can repop and a moment's convenice-warrior". This is Mechwarrior, elminate or be elminated. Then on to the next verse of the song

I absolutly want this game to succeed. Who said adding respawns was the correct path for this success? It is not.
Edited by Novawrecker, 25 January 2013 - 03:13 AM.
#15
Posted 25 January 2013 - 02:47 AM
Novawrecker, on 25 January 2013 - 02:44 AM, said:
What's wrong with giving this game respawns was addressed in my post above. But I will gladly repeat it. This game is based around attrition. Add respawning and that obliterates the effect. You have not answered the question "Why does this game deserve/need respawns?". It does not need it as the effect of attrition goes away upon doing so.
Is the game perfect atm? No. But as time progresses and PGI continues to address bugs, fix issues, and implement final content, you'll see a more streamlined game. But adding respawns is not the answer to these fixes. This isn't "miraculously, you have a clone as well as your mech having a twin which happened to be on stand by without no one noticing so you can repop and a moment's convenice-warrior". This is Mechwarrior, elminate or be elminated. Then on to the next verse of the song

I absolutly want this game to succeed. Who said adding respawns was the correct path for this success? It is not.
Whats wrong with adding options. Giving most people what they want instead of a very few.
It's calling having variety. Would you go to a buffet that only serves 1 food and thats it for breakfast lunch and dinner?
#16
Posted 25 January 2013 - 02:52 AM
Poopy Joe, on 25 January 2013 - 02:47 AM, said:
Whats wrong with adding options. Giving most people what they want instead of a very few.
It's calling having variety. Would you go to a buffet that only serves 1 food and thats it for breakfast lunch and dinner?
Actually no. Getting EVERYTHING you want is never the right thing. It leads to growing bored of something because it no longer challenges you to think outside the box. Which will be a quick death of this game.
You're making it sound more like you want easy mode play instead of learning to adapt to a difficult scenario. Sorry friend, time to grow outside that frame of thought.
You want variety? Change your tactics, learn new ones. Find different ways to take on an opposition to eliminate them.
Edited by Novawrecker, 25 January 2013 - 02:53 AM.
#17
Posted 25 January 2013 - 02:54 AM
StandingCow, on 25 January 2013 - 02:39 AM, said:
The Devs had said this is in the works.
#18
Posted 25 January 2013 - 02:56 AM
Brilig, on 25 January 2013 - 02:54 AM, said:
Something similar to it. I think it went along the lines of having standby units. But not exactly oneself respawning (er, or something akin to this. Don't quote me). I do not recall the full details of it (of if they even went into details).
Edited by Novawrecker, 25 January 2013 - 02:57 AM.
#19
Posted 25 January 2013 - 02:57 AM
Novawrecker, on 25 January 2013 - 02:56 AM, said:
Something similar to it. I think it went along the lines of having standby units. But not exactly oneself respawning. I do not recall the full details of it (of if they even went into details).
Q: What other game types or modes of play can we expect to see in upcoming patches?
A: We’re tuning the existing modes first, than we plan to move onto integrating DropShip mode into the existing set. Planetary conquest will come into play with CW.
Sorry took me a minute to find it. This is from ask the Devs 31.
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