Damien Matashy, on 28 January 2013 - 07:46 PM, said:
I do have to agree firestorm, if knock down was in place, that might have gone diff...but you team work was really good, and that is what battletech is really about.
I frequent the public NGNG community TS server.
I tried PuG herding all through closed Beta and up until Mid-Decemember. Its been about 1.5 months of teamwork in and I can honestly say I will never be going to back to 100% pugging again.
The game more enjoyable with people (even if teamspeak randoms or unknowns.) It entirely changes the whole experience and has turned the game around for me.
I was on the verge of dropping it, until I bit the bullet and braved teamspeak. Never looking back now.
Trev Firestorm, on 28 January 2013 - 07:46 PM, said:
yeah, and jenners spawning inside an atlas and instantly falling down and/or into space for a moment, but they fixed that spawn issue and spread some of the others out... don't miss the dragon griefers but damn do they need to bring knockdowns back
Complety agree. Knockdowns really brought out everyone's inner Jenner. Then LRM online...and then...ECM was introduced...
Its been a long road.
MasterGoa, on 28 January 2013 - 07:50 PM, said:
Hey, this is a great representation on why ECM is so broken.
Thank for pointing the obvious.
However, there is also another point on why team speak is essential.
I do phone matches with 3 freinds, we are 4 heavies and usually dominate
a map simply by communication effectively.
There is a lot to learn from this video...
Its a public service I provide for free
Edited by Orthodontist, 28 January 2013 - 07:58 PM.