Super Mono, on 30 January 2013 - 12:24 AM, said:
Twist to make him waste that shot and then unload on him. The cat pilot should always be able to give a choice on what armor to take that hit on with it's great torso twist.
Not so easy, enemy really always has the possibility to hold fire until Cat decides to turn back. Done that successfully several times.
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-Can't move arms (countered by good torso twist range)
Entirely negated as you pointed out.
Countered, not negated. You always have to face enemy directly to shoot him. With moving arms, you can freelook and shoot sideways if you like, to save your cockpit. This also helps you to shoot directly behind on some mechs when you run away. Catapult can not do that.
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-Almost always severe heat problems (excluding gausscat, but that has exploding guns)
All mechs overheat, we're talking specifically about how the Catapult's inherent characteristics are balanced against other mechs.
-Usually severe compromising in build: stripped armor, not much ammo, low speed. Or any mix of those.
Same as above, anyone can design any chassis to have this weakness.
Catapult can not mount enough heat sinks for those mentioned and often complained builds. Of course you can make any mech have bad heat efficiency, but if we are talking specific builds that are the problem, heat efficiency is a factor in it IMO. You just can't build those supposedly OP builds without sacrificing lot of capability in other ways.
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The thread is about Catapults being overpowered because of their torso-twist. I would like to spend more time focusing on that rather than having people think "Well the mech still overheats and can't ravage me with SRMS from the 1KM out!" are valid arguments that the Catapult is fine.
Well, I strongly disagree that should be nerfed. It is basically the thing that makes catapult special. If we go on and nerf everything like that, it doesn't much matter what mechs we drive. I'd say it doesn't make the mech overpowered, if something does, then maybe the weapon hardpoints. On K2 I'd say certainly not OP, as they are easy to kill, but I'm kind of biased as I actually have several K2 in my mechbay. None of those never had any Gauss or AC20 though. None the less, I'd hate to see my favorite mech be nerfed in mobility, because it can mount dual AC20, which I never did.
But really, why would that special torso twist really make the mech overpowered? MW4 had mechs (Thanatos and Thor at least) that had unlimited torso rotation, and were never thought of being overpowered because of that, just different and something special.
So, according to poll, most seem to think Cat is not OP, and at least not OP because of torso twist ability. I certainly never had any complaints about Catapults, but then again, I do not play assaults that much, and if I do, they are full of long range weapons. I think most of this originates from fact several people play assault mechs, and their nemesis happens to be the little faster gun/missile boat. Just remember, if something can beat your specific build, it doesn't mean it is OP in general.
I know every time I've guessed wrong and ended up in the middle of 2 or more enemies in my K2, torso twist or speed have not saved me, I always die in few seconds even with full torso armor. Cat simply dies fast, as every shot hit's it torsos or head. Only bad shooters ever hit the arms or legs unintentionally.
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In polls like this, I think there should always be at least 2 options for both yes and no:
Yes, and I drive the mech we are discussing / I do not drive the mech
No, I drive it / No, I dont drive it.
I can say ECM commando was OP as hell before latest patch, and I did drive it My team's 3L Ravens always outdid my commando though, but I never have owned any of those. And I will say K2 is not OP, and I drive it. I'm also quite sure SRMpult is not OP, although I only tried it few times when getting basic skills done for it. Installed mixed LRM/SRM loadout after some games, as it felt almost useless mech at least half of the match before that.
I do equally well in my Dragon when compared to my K2, although it has less damage done usually, but winning games is easier when you move over 100kph.
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Also, I do not understand why should Catapult be classed as firesupport mech? What's a Dragon with 4 PPCs, Brawler? Stalker with gazillion medium lasers and streaks, Firesupport? Raven 3L, Scout? If we allow customization to mechs, we can happily throw any mech specific role thinking out through the window, most mechs can be made to fit any role. (Steiner Scout Lance comes to mind here.)
Edited by xRatas, 30 January 2013 - 03:58 AM.