Zylo, on 30 January 2013 - 12:45 AM, said:
I used to be in the same corp with the guy who started this thread. A big part of his problem is playstyle and skill level.
Right, you're qualified to comment on my playstyle and skill level despite the fact that we never once dropped together. I'm not interested in ruthlessly "winning at all costs" and I do play MWO for fun rather than to give myself a second job. This doesn't preclude me from being competitive, it just means that I don't want to dump dozens of hours a week into constantly dropping in 8 mans in my cookie cutter build till I can headshot any mech in the game within seconds of spotting it. I'd much rather spend my time chewing the fat and experimenting with different mech designs. It seems that this automatically makes me a terrible pilot. Gocha.
Zylo, on 30 January 2013 - 12:42 AM, said:
2 out of those 3 builds you listed are missile based. Cataphracts and dragons can't compete at all without the same missile hardpoints.
Hardpoint location also plays a part. If players were able to remove actuators and lock parts of the arms I am certain you would see players trying a 3x AC/20 Ilya (some already run 3x UAC/5 and I think the 3x gauss is at least possible).
Right, and with the current hardpoint system SRMs are currently the biggest raw damage for tonnage output in the game. The 'Phract and Dragon can't compete, because ballistics tend to have the lowest damage for tonnage ratio in the game (especially after you factor in ammunition). For pure damage output, it's awfully hard to beat a Catapult, with the 3 UAC5 Marmoset being the only serious contender out of the 'Phracts. Oh, and the 'Pult can also run nearly as fast, jump (for what jumping counts for since the JJ nerf), and do the same damage as the second largest ballistic the 'Phract can pack for 1/5th the tonnage. Yes, it's useless outside of 270m, but it can also move faster than most mediums, just as fast as the fastest 'Phract (who has to devote a -lot- more tonnage to weapons to get the same result, remember, so they can't pack the same massive engine), and again, it can bring it's 6 SRMs to bear anywhere within a 280 degree arc.
Using a handy visual aid, let me illustrate this. Remember, the dark blue is where mech's can bring their full firepower to bear, whereas the light blue arc is where they can bring just their arm weapons to bear.
(Thanks to Neonin and his thread
here)
Again, I don't really have problems with splat cats. The build has some obvious downsides (namely anyone standing at 271m or farther), but that doesn't mean that it still isn't better than the other heavy chassis by a country mile. "It's hot" and "You can just shoot it dead" isn't really valid here, as most mech builds (short of twin gauss) have some heat concerns and both the 'Phract and the Dragon are easier to shoot dead than the Cat (you have to expose more of your mech to bring your firepower to bear, meaning you are more subject to return fire). The ability of the Cat to deliver a full alpha Parthian shot is the cherry on top.
Again, I don't want Catapults to be less awesome, less powerful, or to force them into a fire support role. I have no problem with Cats being good brawlers. I just feel like they've got a little too much going for them right now, and they need to be knocked down a peg. Taking away some of their twist won't make the Cat less awesome. It'll still be able to pack 6 SRM6s, twin AC20s, twin Gauss, or 6 Streaks -just- as effectively as you could before. No changes to it's heat scale, it's hardpoints, it's hitboxes or loadout. The -only- thing lowering the twist angle will do is give the mech a larger blindspot, and only by 10-20 degrees. It'll still beat the 'Phract for weapon reach and match the Dragon. So you won't be able to fire at targets almost directly behind you for your full alpha damage. It's still a bloody terrifying chassis.
Long and short of it is that I don't think the best boating chassis in the game (namely, it can boat huge numbers of weapons without sacrificing much of anything for it) needs the best torso twist in the game bar none.