Dr Killinger, on 01 February 2013 - 03:05 AM, said:
Quoting this so more people read it. Spot on. It can only be good for the game.
Saying that removing player's options and range of actions is 'only good for the game' is wrong. Any time you add restrictions to what players can do merely to restrict them, you are degrading your game, not improving it.
Especially if it's based on nothing more than players' bais on the part of those players who can't get past the appearance of a 'mech. Doubly so if they won't accept the same treatment for their own favorite 'mech (how many Cataphract pilots would accept a limit of 0 degrees of arm transverse to the left because the gun on the right torso keeps the right arm from moving past it?).
The point of the mechlab is to allow players to come up with the various types of variants possible in 'mech engineering without the Devs needing to code each and every one. Just looking at the rate they are producing the basic mechs in the game, and think what it would take to make each and every model for each and every kind of modification possible to each and every 'mech. It's unneeded when a simple modification system allows for that already, and players will know what weapons they are facing anyway long before they can come close enough to see the individual weapons.
Lastly, it is the diversity of options and actions that makes a game greater or lesser than others. Those games that allow the players the most possibilities in action and choice are the highest levels of gaming (CoX, SWG, ect.), while those who see restricting what players can do and how much they can do (SWTOR) are those serious gamers toss aside and avoid. Why? Because the level of challenge is inversely proportional to the level of control. If you want the best game possible, it needs only the level of control needed for fair gameplay, and no further. Adding additional control just to satisfy some players who don't want to deal with challenge, or want a particular item out of the game purely because it allows different options from the item that they have selected to use. is purposely degrading your game, not improving it.
The idea that dumbing down the game or forcing players to purchase additional 'mechs solely to make players not using those mechs feel better is not 'better for the game'.