Case Failure In Cataphract
#1
Posted 29 January 2013 - 02:20 PM
#2
Posted 29 January 2013 - 02:31 PM
Or, to clarify, overriding and then continuing to fire while your heat is above 100%
Edited by Redshift2k5, 29 January 2013 - 02:34 PM.
#3
Posted 29 January 2013 - 02:31 PM
#4
Posted 29 January 2013 - 02:53 PM
Kyrie, on 29 January 2013 - 02:31 PM, said:
I do it in my Hunch all the time, though, and I've never had a meltdown. My hunch has 2 ER PPCs, and they generate a whole lot more heat than LBXs.
#5
Posted 29 January 2013 - 02:55 PM
#6
Posted 29 January 2013 - 02:57 PM
CASE has no effect on this.
Also, if you have an IS XL, CASE is effectively useless. You'll still die to engine destruction if the ammo explosion is big enough to take out your side torso internals, regardless if it starts in the arm, leg or side torso itself.
#7
Posted 29 January 2013 - 02:58 PM
#8
Posted 29 January 2013 - 03:00 PM
#9
Posted 29 January 2013 - 04:10 PM
Cathal Witwemacher, on 29 January 2013 - 02:53 PM, said:
They changed the overheat mechanics last week. Any heat over 100 causes significant damage to all internals and items.
#12
Posted 29 January 2013 - 04:22 PM
Broceratops, on 29 January 2013 - 02:55 PM, said:
Have been wondering if this is meant as a ninja-nerf to reduce PPC boating?
#13
Posted 29 January 2013 - 04:23 PM
Then it simply chooses a component at random to do a random clamped amount of damage to.
I do want the designers to expand the system and make it a little more complex, but It works well.
The Heat Management system and the Power System were split and this is where we are having some bugs come up. It'd imagine all will be addressed for Feb 5th.
#14
Posted 29 January 2013 - 04:25 PM
Thomas Dziegielewski, on 29 January 2013 - 04:23 PM, said:
Then it simply chooses a component at random to do a random clamped amount of damage to.
So basically, the first time I overrode it selected my pilot and that's why my cockpit blew out with no damage to anything? See, that looks like a bug on the end user's experience. We need that explained in the patch notes!
#15
Posted 29 January 2013 - 04:27 PM
Monky, on 29 January 2013 - 04:25 PM, said:
We'll also release a combat log so you can see what happens to you. Maybe you got shot in the face
#16
Posted 29 January 2013 - 04:31 PM
Either way its always fun when you kill that atlas running at you before you melt
Edit: To clareify the only thing that seems to have changed is that you dont need to shut-off and turn back on before this happens,i believe you can still do the old-overheat thing with just the power on button now
Edited by Ebon Wing, 29 January 2013 - 04:34 PM.
#17
Posted 29 January 2013 - 04:32 PM
If overriding with an XL engine and Gauss always = death then I'm not sure how much choice this mechanic is bringing to the table.
#19
Posted 29 January 2013 - 04:47 PM
you never ever shoot after a override, you only hit override to get mobility back to be able to move out of the line of fire to cool down again.
as a real mech pilot you would rather jump out of your mech and walk home than to hit the firebutton after a override because even if your mech is not melting down you would be guaranteed to suffer the pain of serious burnings and some weeks in the hospital.
#20
Posted 29 January 2013 - 05:07 PM
Thomas Dziegielewski, on 29 January 2013 - 04:23 PM, said:
Then it simply chooses a component at random to do a random clamped amount of damage to.
I do want the designers to expand the system and make it a little more complex, but It works well.
The Heat Management system and the Power System were split and this is where we are having some bugs come up. It'd imagine all will be addressed for Feb 5th.
Question, when you "override", do you mean:
1) The preventative "do not shut down if I fire again" (current patch when you hit "O")
2) Restarting your mech manually before it cools down and starts up itself (last patch when you hit "O", current patch if you hit "P")
I ask because I can think of one specific instance where I took more than one clamped damage with the #1 override.
Situation:
* Forest Colony
* I'm piloting my Hunchback 4P (7 MLs, 1 ER PPC, STD engine) and fighting against an Awesome.
* I'm high on heat, but the Awesome is almost dead.
* I hit override then alpha his CT, killing him.
* I start to see my internals take damage. I hear my shoulder blow up. Then I die.
I only overrode (#1) once. I only launched one alpha. I died due to heat after a time delay (~5-10s?).
(Yes, yes, I understand that it was a bad decision. I just had never taken that much damage from heat before. Lesson learned.)
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