Jump to content

Case Failure In Cataphract


36 replies to this topic

#1 Cathal Witwemacher

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 26 posts

Posted 29 January 2013 - 02:20 PM

I was firing away with dual LBXs in a Cat-4X, overriding my heat shutdown. Suddenly, whole Cat went down despite having a CASE in my torso. I carry 1 ton LRM ammo and 7 ton LBX ammo. Not sure how much I had used, I was firing for effect into a group of enemies. I killed myself. I thought CASE was supposed to prevent damage from spilling into other parts of the Torso. I did not have an XL engine and no ammo was located anywhere besides the side torso. Does CASE have an upward limit to the amount of damage it'll prevent from spreading?

#2 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 29 January 2013 - 02:31 PM

Overriding the shutdown causes SIGNIFICANT internal damage to all sections, even if you don't have any ammo.

Or, to clarify, overriding and then continuing to fire while your heat is above 100%

Edited by Redshift2k5, 29 January 2013 - 02:34 PM.


#3 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 29 January 2013 - 02:31 PM

Overriding heat shutdown has, I believe, risk of catastrophic failure independent of ammo explosion?

#4 Cathal Witwemacher

    Member

  • PipPip
  • Bridesmaid
  • Bridesmaid
  • 26 posts

Posted 29 January 2013 - 02:53 PM

View PostKyrie, on 29 January 2013 - 02:31 PM, said:

Overriding heat shutdown has, I believe, risk of catastrophic failure independent of ammo explosion?

I do it in my Hunch all the time, though, and I've never had a meltdown. My hunch has 2 ER PPCs, and they generate a whole lot more heat than LBXs.

#5 Broceratops

    Member

  • PipPipPipPipPipPipPipPip
  • 1,903 posts

Posted 29 January 2013 - 02:55 PM

this patch, pretty much any time you're over 100% and powered up, you take insane damage. like maybe dead in 5 seconds damage. if you played previous to the patch, then this was not the case ... you'd take much much less damage from being overheated and still powered up.

#6 Vapor Trail

    Member

  • PipPipPipPipPipPipPipPip
  • 1,287 posts
  • LocationNorfolk VA

Posted 29 January 2013 - 02:57 PM

Yes, in MWO, if you override your shutdown and have heat > 100%, you'll slowly (well, relative to just "blow the hell up") melt your mech.

CASE has no effect on this.

Also, if you have an IS XL, CASE is effectively useless. You'll still die to engine destruction if the ammo explosion is big enough to take out your side torso internals, regardless if it starts in the arm, leg or side torso itself.

#7 Kristov Kerensky

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,909 posts

Posted 29 January 2013 - 02:58 PM

Something that's been missing in the last few MW games has been put back in, heat is something you don't just ignore except for hitting override for the umpteenth time in a row and fire another full alpha again. Heat is a killer, it's long been a serious factor in the TT game and it is now in MWO, about time too.

#8 Deamhan

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 484 posts
  • Location4 Wing Cold Lake

Posted 29 January 2013 - 03:00 PM

CASE, as far as I know, prevents attached sections from taking the left over damage. So if you put ammo in your side torso under CASE, your CT won't take damage if the ammo cooks off. However, it doesn't prevent the damage from being applied to the section it is in, so ammo under case in the side torso with an xl engine won't prevent a cook off from killing your machine.

#9 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 29 January 2013 - 04:10 PM

View PostCathal Witwemacher, on 29 January 2013 - 02:53 PM, said:

I do it in my Hunch all the time, though, and I've never had a meltdown. My hunch has 2 ER PPCs, and they generate a whole lot more heat than LBXs.




They changed the overheat mechanics last week. Any heat over 100 causes significant damage to all internals and items.

#10 Thomas Dziegielewski

    Member

  • PipPipPipPipPipPip
  • 279 posts
  • LocationInner Sphere - St.Ives - CERES METALS, AAlcadis Revised Underground Complex, B5

Posted 29 January 2013 - 04:15 PM

View PostRedshift2k5, on 29 January 2013 - 04:10 PM, said:




They changed the overheat mechanics last week. Any heat over 100 causes significant damage to all internals and items.



Misinformation is dangerous.

#11 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 29 January 2013 - 04:20 PM

View PostThomas Dziegielewski, on 29 January 2013 - 04:15 PM, said:



Misinformation is dangerous.


What are the mechanics for this anyway? :P

#12 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 29 January 2013 - 04:22 PM

View PostBroceratops, on 29 January 2013 - 02:55 PM, said:

this patch, pretty much any time you're over 100% and powered up, you take insane damage. like maybe dead in 5 seconds damage. if you played previous to the patch, then this was not the case ... you'd take much much less damage from being overheated and still powered up.

Have been wondering if this is meant as a ninja-nerf to reduce PPC boating?

#13 Thomas Dziegielewski

    Member

  • PipPipPipPipPipPip
  • 279 posts
  • LocationInner Sphere - St.Ives - CERES METALS, AAlcadis Revised Underground Complex, B5

Posted 29 January 2013 - 04:23 PM

Well for one, to actually take damage you HAVE TO override.

Then it simply chooses a component at random to do a random clamped amount of damage to.


I do want the designers to expand the system and make it a little more complex, but It works well.


The Heat Management system and the Power System were split and this is where we are having some bugs come up. It'd imagine all will be addressed for Feb 5th.

#14 Monky

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,219 posts
  • LocationHypothetical Warrior

Posted 29 January 2013 - 04:25 PM

View PostThomas Dziegielewski, on 29 January 2013 - 04:23 PM, said:

Well for one, to actually take damage you HAVE TO override.

Then it simply chooses a component at random to do a random clamped amount of damage to.


So basically, the first time I overrode it selected my pilot and that's why my cockpit blew out with no damage to anything? See, that looks like a bug on the end user's experience. We need that explained in the patch notes!

#15 Thomas Dziegielewski

    Member

  • PipPipPipPipPipPip
  • 279 posts
  • LocationInner Sphere - St.Ives - CERES METALS, AAlcadis Revised Underground Complex, B5

Posted 29 January 2013 - 04:27 PM

View PostMonky, on 29 January 2013 - 04:25 PM, said:

So basically, the first time I overrode it selected my pilot and that's why my cockpit blew out with no damage to anything? See, that looks like a bug on the end user's experience. We need that explained in the patch notes!



We'll also release a combat log so you can see what happens to you. Maybe you got shot in the face :P

#16 Ebon Wing

    Member

  • PipPip
  • Caladbolg
  • 21 posts

Posted 29 January 2013 - 04:31 PM

As someone who used to override alot before and after patch, the damagre didnt seem to change at all, so long as you are overheated and overrided every couple of seconds you take a medium amount of damage to a random part, sometimes i can live for 3 more volleys of 6 PPCs, sometimes the first thing to go is my head, sometimes half of me just sort of falls off.

Either way its always fun when you kill that atlas running at you before you melt :P

Edit: To clareify the only thing that seems to have changed is that you dont need to shut-off and turn back on before this happens,i believe you can still do the old-overheat thing with just the power on button now

Edited by Ebon Wing, 29 January 2013 - 04:34 PM.


#17 Grimlox

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 511 posts
  • LocationBC, Canada

Posted 29 January 2013 - 04:32 PM

I used the override once since the new patch. It caused my Gauss to explode and me to die even though I was still in pretty decent shape. Haven't used it since.

If overriding with an XL engine and Gauss always = death then I'm not sure how much choice this mechanic is bringing to the table.

#18 Budor

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,565 posts

Posted 29 January 2013 - 04:37 PM

View PostThomas Dziegielewski, on 29 January 2013 - 04:27 PM, said:

Maybe you got shot in the face :P


Never!

On a more serious note: LOL

#19 MahKraah

    Member

  • PipPipPipPipPip
  • The Bushido
  • The Bushido
  • 192 posts
  • LocationSaffel Dierondistrict

Posted 29 January 2013 - 04:47 PM

you are sitting in a bathtub with hot water, you can barly take the heat. now you frequently hit a button to get it instantly to the boiling point and you are complaining that it kills you??
you never ever shoot after a override, you only hit override to get mobility back to be able to move out of the line of fire to cool down again.
as a real mech pilot you would rather jump out of your mech and walk home than to hit the firebutton after a override because even if your mech is not melting down you would be guaranteed to suffer the pain of serious burnings and some weeks in the hospital.

#20 Rhakthul

    Member

  • PipPip
  • 28 posts

Posted 29 January 2013 - 05:07 PM

View PostThomas Dziegielewski, on 29 January 2013 - 04:23 PM, said:

Well for one, to actually take damage you HAVE TO override.

Then it simply chooses a component at random to do a random clamped amount of damage to.


I do want the designers to expand the system and make it a little more complex, but It works well.


The Heat Management system and the Power System were split and this is where we are having some bugs come up. It'd imagine all will be addressed for Feb 5th.


Question, when you "override", do you mean:
1) The preventative "do not shut down if I fire again" (current patch when you hit "O")
2) Restarting your mech manually before it cools down and starts up itself (last patch when you hit "O", current patch if you hit "P")

I ask because I can think of one specific instance where I took more than one clamped damage with the #1 override.

Situation:
* Forest Colony
* I'm piloting my Hunchback 4P (7 MLs, 1 ER PPC, STD engine) and fighting against an Awesome.
* I'm high on heat, but the Awesome is almost dead.
* I hit override then alpha his CT, killing him.
* I start to see my internals take damage. I hear my shoulder blow up. Then I die.

I only overrode (#1) once. I only launched one alpha. I died due to heat after a time delay (~5-10s?).


(Yes, yes, I understand that it was a bad decision. :P I just had never taken that much damage from heat before. Lesson learned.)





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users