TexAss, on 30 January 2013 - 09:50 AM, said:
The way I see it:
- PGI loves light mechs (they admitted)
- PGI was frustrated that Streakcats could ruin their days (we saw on twitch countless times)
- PGI decides to add ECM "Haha screw you Streakcats" making lights op
- Forum goes beserk because ECM was made more OP than it should really be
- PGI acts like a little angry girl and doesn't want to nerf ECM
- PGI adds EMP effect to PPC saying it is listening to the community but in reality they only nerf the D-DC, since 1 out of 10 can hit a 150km/h light with a PPC.
- PGI laughes quietly in their office keeping lights OP.
End of Story: They will never do whats easiest and most accepted by the community, which is make ECM act as it should (nerf it), instead they will come up with more useless ideas.
I am going to give them more credit than this by a little.
I understand they NEED to make lighter mechs viable in such an open, "pick what you like" game scenario. New pilots have got to feel like lights are a viable mech to take - are fun - and you can kick *** with them.
I agree to an extent. The lag shield has made things very skewed but this is getting better so kudos to PGI for that.
However the idea that lights are viable MINI ASSAULT MECHS is what irritates me. Being viable does not mean being combat viable all the time. Only collisions and knockdowns will stop lights from being the litle murder beasts they are but even then I wonder ...
VIABILTY for lighs should be defined on what thier role should be - and you should be rewarded for playing in that role. Right now you are rewarded fro combat only when lights should also be scouts and harrassers from range not just maximising thier short range assetts (collisions and knockdowns please!)
So here is the issue - Knockdowns and collisoons were removed orm the game because the netcode could not handle them - OK - but ECM has caused just as much outrage as the collisons but it is left in because streaks were causing outrage etc etc.
It is band-a i d patching when the true state of he gme cannot be judged with SO MANY features missing. Yet we all feel like this is suppose to be an almost complete game.
This is bare bones still in regards to a feature set that should be much much bigger completely skewing any real idea of what balance should be.
It is going to eb a long rough road before we se what this game can really be but the Marketing machine of MWO has far far far outstripped its development team.