

Will Ppcs Really Counter Ecm?
#121
Posted 30 January 2013 - 08:21 AM
#122
Posted 30 January 2013 - 08:28 AM
DocBach, on 30 January 2013 - 07:58 AM, said:
On the level of a PUG match I'll agree with your point as a whole, but if I'm playing with my team (and I'm rarely not as either a 2/ 3 or 4 man group) then we see the advantage of scouting for an LRM teammate.
#123
Posted 30 January 2013 - 08:33 AM
The ECM simply does way to much for its measly 1.5 tons and two slots (thats the same as an AMS + ammo which does FAR less) not even the "ECM is fine L2P" crowd can ignore this (though they usualy do).
All those bandaids applied to ECM dont do much besides making the game needlessly complicated (before you flame me with "dumbing down" comments see the word "needlessly").
This is especially the case for light mech mounted ECM as anybody who can reliably hit a Raven or Commando with a PPC every 5 seconds has no need for any ECM counter and I doubt there are many Pilots able to pull off this feet consistantly.
I hope that the ECM disruption is just a nice addon to the PPCs (who culd become viable depending on the amount of heatreduction they are getting) and not one of the proposed "counters" to ECM which have all been largely useless in this role.
#124
Posted 30 January 2013 - 08:43 AM
StalaggtIKE, on 30 January 2013 - 08:13 AM, said:
Thank you for replying. I find that most ECM counter tactics basically boils down to one thing: out playing the foe. Most people describe the perfect ECM counter from the stand point that the ECM user will make stupid mistakes, like rushing in or becoming disorganized. Perhaps this is the typical scenario for you and your unit, you sound like a pretty organized bunch. However, if the ECM user plays at an equal or better skill level than you, you shall be beaten. Due to his superior tech. The truth is there is no counter to ECM. It breaks missile locks, denies damage info to enemies and disrupt minimap. This is not so much an issue for someone that plays with a regular group over TS. Yet for a weekend pugger, this is devastating. Simple organized attacks become harder to orchestrate minus call letters, damage info and location of friends and foe.
Yes, I totally agree that PuGs are at a disadvantage there, that's why I addressed units and TS users particularly. They need to implement a VOIP solution sooner rather than later. There's also hope that the ELO system will help balancing this, as ECM users should be higher up the ladder than newbies.
About the tactics, outplaying the enemy is the goal of every good tactic. ECM added to the challenge because of the points you mentioned. It always comes down to finding the sweet spot and maintaining the discipline, and there will always be people that are equal or better than you. That's the enemy you have to match and overcome the next time.
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Yeah, but you know:

#125
Posted 30 January 2013 - 08:46 AM
Not 1-hit 1-kill, but if an ECM mech get pasted 5+ times, there is a chance it could blow out his ECM hardware?
Just a thought.
#126
Posted 30 January 2013 - 08:52 AM
I'm on my phone right now, but later I'll look up and link the exact threads.
#127
Posted 30 January 2013 - 08:56 AM
#128
Posted 30 January 2013 - 08:59 AM
Colonel Pada Vinson, on 30 January 2013 - 08:20 AM, said:
Maybe the 4-mans will at some point. My current belief is that 4-mans are simply a playground for leveling up the mechs you don't want to play or can't play in an 8-man. PGI cites the low ECM numbers in 4-mans as a example of the problem fading. The reality is that 4-mans would have the same issue as 8-mans are having if there was no 8-mans. The only reason ECM is not seen as much in 4-mans is because many players are trying to level their mechs so that they can have a mastered ECM mech. That and many are simply tired of being forced to play down to the level of the min-max bum-rush fire drill that defines most of the 8-man matches.
Edited by Jacmac, 30 January 2013 - 09:04 AM.
#129
Posted 30 January 2013 - 09:01 AM
Jacmac, on 30 January 2013 - 08:59 AM, said:
Pretty much describes what happened in the unit I play with. The game at its competitive levels just isn't fun with how easily it is to abuse the system.
#130
Posted 30 January 2013 - 09:03 AM
#131
Posted 30 January 2013 - 09:04 AM
Shredhead, on 30 January 2013 - 08:43 AM, said:
The need to implement VOIP or using ELO to rank ECM higher; that sounds like treating the symptoms instead of the cause. The fact is some people can't use VOIP. Should they just be destined to fail? Doing so would be a disaster from a business standpoint, especially for a f2p model. I want MWO to succeed so they best wise up. I
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Yes, but in equal skill levels, tonnage for tonnage, ECM grants too many pros and not enough cons. Do your 8 man drop regularly use ECM? Have you all faced ECM abundant 8 man teams? I'd like for you to try the following:
- face a team that you are generally equal in skill level (you win about 50%, they win about the other 50%)
- go a couple of rounds without ECM versus their ECM and vice-versa
- see if you notice if ECM sway a round in someones' favor.
- reflect on if you had the ability to equip ECM on any mech would you without question do so.
Edited by StalaggtIKE, 30 January 2013 - 09:09 AM.
#132
Posted 30 January 2013 - 09:14 AM
Suprentus, on 29 January 2013 - 05:32 PM, said:
Oh, and no it isn't. Why do people like using that definition so much? It really makes no sense, and it's totally untrue.
http://www.psycholog...ion-insanity-is
Yeah, well see what you and that other guy whom wrote that article seem to have missed, is the fact that it comes from the lyrics of a song written by the punk rock band: the hives.
If you had taken that in to consideration you would probably agree that the saying is quite fitting, or at the very least, amusing.
That is all. You may now resume doing the same thing over and over expecting a different result.
#133
Posted 30 January 2013 - 09:39 AM
Barghest Whelp, on 30 January 2013 - 09:14 AM, said:
Yeah, well see what you and that other guy whom wrote that article seem to have missed, is the fact that it comes from the lyrics of a song written by the punk rock band: the hives.
If you had taken that in to consideration you would probably agree that the saying is quite fitting, or at the very least, amusing.
That is all. You may now resume doing the same thing over and over expecting a different result.
TIL...,
#134
Posted 30 January 2013 - 10:25 AM
StalaggtIKE, on 30 January 2013 - 09:04 AM, said:
I wouldn't treat the announced stuff as the end of all balancing ECM will get. It's definitely a big problem to do this while there are other elements obscuring the test data. Netcode was fixed only one week ago, so my guess is they still have to analyse the data to make the next attempts. You shouldn't also underestimate the already implemented counters: fast medium and heavy mechs. The DC is a clunky piece of metal, easily outplayed by faster mechs, and since the netcode fix lights can be hunted down easily by said mechs.
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- face a team that you are generally equal in skill level (you win about 50%, they win about the other 50%)
- go a couple of rounds without ECM versus their ECM and vice-versa
- see if you notice if ECM sway a round in someones' favor.
- reflect on if you had the ability to equip ECM on any mech would you without question do so.
Atm that's nigh impossible to try. We have some relations to other units, but those aren't at our level yet, and with those who beat us we have no contact. The missing possibilities (like post-match chat etc.) have seen to this.
But I will keep this in mind and try once we get the chance.
#135
Posted 30 January 2013 - 12:59 PM
Orzorn, on 30 January 2013 - 07:02 AM, said:
ECM makes me sick because it takes a huge part of the game out and replaces it with gimmicks and wet noodle attempts at balance. ECM dumbs down the game.
Its really all you see; people talking about how to get around ECM, how the new light sucks without ECM, how streaks without ECM on your mech are a waste, how LRM boats need to keep one ton available for TAG, etc etc.
The fact of the matter is that ECM is the most powerful item in the game at 1.5 tons, goes on only 5 variants, and yet dominates the metagame and dictates what you should and should not bring.
AMS never did this to LRMs. The worst you had is that your LRM 5s became bad when AMS was around, but LRMs could still be used just fine. ECM? It kills the spotter game. LRM boats just use their own TAG. It effectively kills LRMs as indirect fire weapons, as well, so then why even bring LRMs to the fight and bother with the liability? ECM creates a dangerous interaction with streaks, where lights with ECM can use streaks with impunity, and lights without cannot.
ECM dumbs down the game by restricting the metagame. It does not diversify it.
#136
Posted 30 January 2013 - 01:19 PM
Yeah your doom scenarios can happen and if I was able to tag Light mechs with any consistency with a PPC I wouldn't really be all that worried about weather my PPC's are dropping the ECM or not. However against that Lone DDC who is sitting back raining down LRMS or who is slowly advancing on you with all kinda of nastiness pointed your way. It's kinda nice to be able to tag him wiht a PPC shot so the rest of my buddies can find him easier and maybe bring down some rain.
What I am interested to know is if the PPC can do this disruption when it is within 90 meters
Edited by ThomasMarik, 30 January 2013 - 01:22 PM.
#137
Posted 30 January 2013 - 01:28 PM
And if that doesn't work, we can find the next least frequently used weapon and make it an ECM counter, can you imagine anti ECM flamers.
#139
Posted 30 January 2013 - 04:27 PM
Agent 0 Fortune, on 30 January 2013 - 01:28 PM, said:
And if that doesn't work, we can find the next least frequently used weapon and make it an ECM counter, can you imagine anti ECM flamers.
Oh, God. It's sad because it's true.

#140
Posted 30 January 2013 - 04:29 PM
so you know it will come out like ****.
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