

Will Ppcs Really Counter Ecm?
#141
Posted 30 January 2013 - 05:04 PM
#142
Posted 30 January 2013 - 09:06 PM
Barghest Whelp, on 30 January 2013 - 09:14 AM, said:
Yeah, well see what you and that other guy whom wrote that article seem to have missed, is the fact that it comes from the lyrics of a song written by the punk rock band: the hives.
If you had taken that in to consideration you would probably agree that the saying is quite fitting, or at the very least, amusing.
That is all. You may now resume doing the same thing over and over expecting a different result.
So a song released in 2007 predates a phrase's first use in 1982? -- How old are you?
Why you make me look up stuff you obviously made up? Please tell me it's just to troll, else I don't think I can remove my head from my desk.
Edited by Suprentus, 30 January 2013 - 09:08 PM.
#143
Posted 31 January 2013 - 03:13 AM
Suprentus, on 30 January 2013 - 09:06 PM, said:
So a song released in 2007 predates a phrase's first use in 1982? -- How old are you?
Why you make me look up stuff you obviously made up? Please tell me it's just to troll, else I don't think I can remove my head from my desk.
Dude, what? Punk Rock was invented by Blink-182 in 1998...

#144
Posted 31 January 2013 - 06:24 AM
Solis Obscuri, on 30 January 2013 - 01:38 PM, said:
A PPC can fire every 3 seconds, the anti-ECM effect lasts 5 seconds. Technically, you don't even need to chain fire to suppress someone's ECM, a single PPC will do. You may need it if you want to supress to people's ECM.
Realistically, the heat production with a PPC at least currently would be way too high to suppress more than one mech for any period of time. If the heat buff is too little, this won't change much.
#145
Posted 31 January 2013 - 06:41 AM
#148
Posted 31 January 2013 - 08:17 AM
Orzorn, on 31 January 2013 - 07:37 AM, said:
Gauss actually fire when i press the mouse button, not like the 1-2 second delay on the ERPP's.
I've mostly stopped using PPC's as they are one of the most useless weaopns...at least for me.
#149
Posted 31 January 2013 - 08:23 AM
KuruptU4Fun, on 30 January 2013 - 07:13 AM, said:
a very big cheese build because it can't carry a big enough (or multiple) additional
backup weapon(s) or has to drop the engine size and go really slow for that mech.
The Atlas D-DC will still suffer from being a slow mech and easily countered by Alpha
strikes to the back.
This is wrong with the Cicada. I can drop a 300xl in my 3M along with a PPC, 3 Md Lasers, ECM, and 4 DHSs to keep it running cool. That gives me a 25 point alpha (not huge but decent), an efficient heat build, ECM, and a top speed of 133kph. None of that even mirrors what you said.
#150
Posted 31 January 2013 - 08:32 AM
Solis Obscuri, on 29 January 2013 - 04:03 PM, said:
Hitting the on the hill D-DC won't do anything to the 3L behind the rise next to him. Likewise, hitting just one of the 3Ls or 2Ds swarming over you with Streaks still won't take down the cloak effect.
ECM really remains the only counter to ECM.
Unless of course the PPC EMP effect makes the hit mech unable to receive the benefits of ECM thus removing the benefit of multiple bubbles?
#151
Posted 31 January 2013 - 08:50 AM
MustrumRidcully, on 31 January 2013 - 06:24 AM, said:
Realistically, the heat production with a PPC at least currently would be way too high to suppress more than one mech for any period of time. If the heat buff is too little, this won't change much.
Scenario:
A D-DC pilot figures he/she is good to go against any Missile Boats out there as he/she makes his/her way across an open area while shielding some friends.

Blam, an er(PPC) suddenly puts him/her, and friends, on the Map available to target for 5 seconds, blam, another er(PPC) keeps him/her on the Map available to target for another 5 seconds, the Missile volleys have start arriving about now, blam, another er(PPC) keeps him/her on the Map available to target for yet another 5 seconds, more and more Missiles are arriving, then its over.
Result:
He/she gets to cover, all tore all to hell, or dies to the Missile Boats, that just moments ago could not even detect him/her. The friends, they bolted right after their ECM bubble went away btw. lol

And who knows, perhaps it was the Missile boat itself that carried that er(PPC)?
Edited by MaddMaxx, 31 January 2013 - 08:53 AM.
#152
Posted 31 January 2013 - 09:01 AM
MaddMaxx, on 31 January 2013 - 08:50 AM, said:
Scenario:
A D-DC pilot figures he/she is good to go against any Missile Boats out there as he/she makes his/her way across an open area while shielding some friends.

Blam, an er(PPC) suddenly puts him/her, and friends, on the Map available to target for 5 seconds, blam, another er(PPC) keeps him/her on the Map available to target for another 5 seconds, the Missile volleys have start arriving about now, blam, another er(PPC) keeps him/her on the Map available to target for yet another 5 seconds, more and more Missiles are arriving, then its over.
Result:
He/she gets to cover, all tore all to hell, or dies to the Missile Boats, that just moments ago could not even detect him/her. The friends, they bolted right after their ECM bubble went away btw. lol

And who knows, perhaps it was the Missile boat itself that carried that er(PPC)?
Now a more realistic scenario based on reality.
Scenario:
D-DC gets hit by PPC. You are spotted and the rest of his team starts firing at you. His D-DC buddy continue to cover everyone with ECM.
Result:
You just gave away your position, if you're not already dead.
This change to PPC only emphasizes the fact that more ECM mechs are needed for consistant cover. Something any half-wit ECM pilot would have been doing already; which is not traveling solo without ECM backup.
Edited by StalaggtIKE, 31 January 2013 - 09:06 AM.
#153
Posted 31 January 2013 - 09:31 AM
Team A is relying on one of its mechs with ECM being a D-DC and 3 Raven 3L's.
Team B is instead using a PPC stalker at range for its 4 ECM mechs it has a mix of cicadas and Ravens, the PPC stalker hits the atlas at every opportunity nullifying its ECM as much as possible.
What does this do to the Light mech match up going on to each team?
Edited by DV McKenna, 31 January 2013 - 09:32 AM.
#154
Posted 31 January 2013 - 09:32 AM
#156
Posted 31 January 2013 - 09:50 AM
#157
Posted 31 January 2013 - 12:00 PM
It works well and does the job it's supposed to do. I would like to see the ECCM features (i.e. counter) added as a separate equipment item that is limited to a few chassis like ECM (give it to jenners, cents and dragon or what ever but limit it to chassis that aren't getting played as much due to ECM).
Otherwise the rest of the problems, as most people have pointed out one way or another, lies with the Matchmaking and *allowing* more than 1 or 2 ECM mechs into a match.
the limits should be placed on the matchmakers, not the feature itself. It only breaks when you have like 4-8 ECM mechs, that's annoying!
#158
Posted 31 January 2013 - 12:07 PM
Johnny Morgan, on 31 January 2013 - 12:00 PM, said:
It works well and does the job it's supposed to do. I would like to see the ECCM features (i.e. counter) added as a separate equipment item that is limited to a few chassis like ECM (give it to jenners, cents and dragon or what ever but limit it to chassis that aren't getting played as much due to ECM).
Otherwise the rest of the problems, as most people have pointed out one way or another, lies with the Matchmaking and *allowing* more than 1 or 2 ECM mechs into a match.
the limits should be placed on the matchmakers, not the feature itself. It only breaks when you have like 4-8 ECM mechs, that's annoying!
I hear this being suggested way to much. How would this solve anything? Simply, more people would stack ECM. No one would want to run a luck luster device that does nothing but cancels 1 ECM in close vicinity. Especially on the garbage chassis no one wants to pilot.
Using matchmaker to cover up a problem is even worse. What if you get paired with AFK ECM pilots? You're in the same predicament. If the game is going to be so centered around ECM, that the matchmaker has to limit them, there is a problem.
Edited by StalaggtIKE, 31 January 2013 - 12:10 PM.
#159
Posted 31 January 2013 - 12:52 PM
This is nothing more than diving in to your wallet at 20$ to 24$ a pop.
They will not fix the ECM and the Sink Dropping until they have Milk it for all its worth.
#160
Posted 31 January 2013 - 01:11 PM
MaddMaxx, on 31 January 2013 - 08:50 AM, said:
Scenario:
A D-DC pilot figures he/she is good to go against any Missile Boats out there as he/she makes his/her way across an open area while shielding some friends.

Blam, an er(PPC) suddenly puts him/her, and friends, on the Map available to target for 5 seconds, blam, another er(PPC) keeps him/her on the Map available to target for another 5 seconds, the Missile volleys have start arriving about now, blam, another er(PPC) keeps him/her on the Map available to target for yet another 5 seconds, more and more Missiles are arriving, then its over.
Result:
He/she gets to cover, all tore all to hell, or dies to the Missile Boats, that just moments ago could not even detect him/her. The friends, they bolted right after their ECM bubble went away btw. lol

And who knows, perhaps it was the Missile boat itself that carried that er(PPC)?
If that D-DC got hit with PCC every 5 sec, I think he already dead before the effect of PCC become useful, so are light if you can hit them with PPC, I don't think they can live long enough to provide ECM disrupt or cover;)
Edited by Sheraf, 31 January 2013 - 01:11 PM.
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