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Will Ppcs Really Counter Ecm?


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#21 Felicitatem Parco

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Posted 29 January 2013 - 05:06 PM

Methinks this is just 1 thing that will have an anti-ECM effect along a path paved with additional features yet to come. This seems to be an example of "buffing everything else instead of nerfing ECM," as that post also mentions Module Buffs, and there will be more anti-ECM features to come as stated by the Devs.

I'm actually really excited about this, because I've spent the last many months honing my PPC skills with great anticipation that this day would finally arrive... when I drop in a Mech that's over 40% Ion Cannon, by weight, you know I'm serious. :P

#22 Suprentus

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Posted 29 January 2013 - 05:09 PM

Adding more effects to our weapons? I am OUTRAGED! Don't they know that time spent adding features is time spent away from nerfing things? RABBLE, RABBLE, RABBLE!

#23 Sarda

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Posted 29 January 2013 - 05:10 PM

Are you kidding me? What is this going to do vs lights with ecm. Please, show me the PPC Wizard that can hit a small *** mech at 500m - off running serpentine at break neck speed.

#24 Asmudius Heng

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Posted 29 January 2013 - 05:11 PM

View PostProsperity Park, on 29 January 2013 - 05:06 PM, said:

Methinks this is just 1 thing that will have an anti-ECM effect along a path paved with additional features yet to come. This seems to be an example of "buffing everything else instead of nerfing ECM," as that post also mentions Module Buffs, and there will be more anti-ECM features to come as stated by the Devs.

I'm actually really excited about this, because I've spent the last many months honing my PPC skills with great anticipation that this day would finally arrive... when I drop in a Mech that's over 40% Ion Cannon, by weight, you know I'm serious. :P


Nerfing is not always a bad option. This still reeks of a game that will be centred around a single component not a range of components.

Raising something up is also a good thing in certain circumstances such as the AC buffs - but nerf and buff are not bad words - it is all about the context in which they are given.

#25 Monky

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Posted 29 January 2013 - 05:13 PM

View PostProsperity Park, on 29 January 2013 - 05:06 PM, said:

Methinks this is just 1 thing that will have an anti-ECM effect along a path paved with additional features yet to come. This seems to be an example of "buffing everything else instead of nerfing ECM," as that post also mentions Module Buffs, and there will be more anti-ECM features to come as stated by the Devs.

I'm actually really excited about this, because I've spent the last many months honing my PPC skills with great anticipation that this day would finally arrive... when I drop in a Mech that's over 40% Ion Cannon, by weight, you know I'm serious. :P


When you have to buff -everything- else to compete with one piece of equipment, you've got poor design. There are no ifs, ands, or buts about it.

#26 Bishop Steiner

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Posted 29 January 2013 - 05:15 PM

View PostOrzorn, on 29 January 2013 - 04:56 PM, said:

Note that the balance post also said:


Its "extreme heat" is being reduced in addition to the EMP effect.

yay.. a 1 pt reduction (already mentioned by the Devs in an earlier post) and a sometime semi useful anti ecm effect. Yup. That is SOOOO worth it. Or.. leave the heat where it's at, drop the anti ecm fluff, and just have it assign damage as any other "burst" weapon by focusing it in one location, ala the Gauss Rifle.... just a whole hell of a lot hotter (and actually heavier once sufficient HS are installed to semi counter the heat).

THAT, is how PPCs are supposed to work, how they worked in TT, how they worked in virtually ever other form of Mechwarrior. And that, I do believe, is what MOST of us have been asking for since closed Beta... stop giving us gimmicks, and just give us a simple fix.. 15 heat, for 10 pts of focused damage, in a near hitscan shot. No need for anti ecm, no need for unicorn farts and rainbows, jsut give me a gun that puts the damge where I point, the same damage, each time I pull the trigger.

And while the Devs are at it, ****** the cool down, so it takes 5 second between shots. This will actually IMPROVE their usefulness far more, as the extra cool off will increase endurance. The number one reason people fire them so damn fast in the first place, is because unless you boat 4-6 of the damn things, you have to fire nonstop to actually do significant damage to any one location.

**PS>>> seriously DEvs? And while you are at it.. NERF the PC filter on this damn forum. r-e-t-a-r-d, when used properly, is NOT an offensive, insulting term.

Edited by Bishop Steiner, 29 January 2013 - 05:16 PM.


#27 Suprentus

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Posted 29 January 2013 - 05:15 PM

View PostMonky, on 29 January 2013 - 05:13 PM, said:


When you have to buff -everything- else to compete with one piece of equipment, you've got poor design. There are no ifs, ands, or buts about it.


Yeah, right. Things are rarely that black and white, and there's ALWAYS debate.

#28 Protection

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Posted 29 January 2013 - 05:15 PM

The thing about "it will get the ECM Atlas!" is that you are basically saying that a direct fire weapon applied to a hard-to-miss target will nullify it's electronic counter-measure.

The problem with this is that if you are applying direct fire to an Atlas, then its ECM is already irrelevant and you will probably disable it shortly by killing it.

For light mechs, if you have a clear line of sight for a PPC shot, you also have clear line of sight for Gauss rounds and Large Lasers. In which case, you could leg or destroy the target in a shot or two rather than temporarily disabling it with a PPC.

You might as well say the counter to ECM is direct fire weaponry, and the method for disabling is to destroy them. It's almost the same thing here.

#29 Monky

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Posted 29 January 2013 - 05:21 PM

View PostSuprentus, on 29 January 2013 - 05:15 PM, said:


Yeah, right. Things are rarely that black and white, and there's ALWAYS debate.


No, it's pretty black and white here.

#30 Orzorn

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Posted 29 January 2013 - 05:24 PM

View PostBishop Steiner, on 29 January 2013 - 05:15 PM, said:

just have it assign damage as any other "burst" weapon by focusing it in one location

Can you show me any proof that it doesn't acts this way?

From what I recall some devs saying that it indeed does work that regular ballistics, and my own experience seems to show the same.

Not sure how you're seeing a "splash" effect. I recall a dev debunking this months ago.

Not saying it might not spread damage, but I damn sure haven't seen that myself.

Edited by Orzorn, 29 January 2013 - 05:24 PM.


#31 Suprentus

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Posted 29 January 2013 - 05:24 PM

View PostMonky, on 29 January 2013 - 05:21 PM, said:


No, it's pretty black and white here.


No, it's a shallow justification to cover your ears and shout "LA LA LA LA LA!"

"There are no ifs, ands, or buts about it" is a tacit admission of willful ignorance and closed-mindedness. You should always be able to examine the weights and merits of anything from multiple sides.

#32 Monky

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Posted 29 January 2013 - 05:26 PM

I've been doing exactly that since closed beta. I'm done. You can continue talking to a brick wall if you want. The definition of insanity is attempting the same thing over and over again and expecting a different outcome.

#33 Taizan

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Posted 29 January 2013 - 05:31 PM

View PostXenosphobatic, on 29 January 2013 - 04:49 PM, said:

PPC's finally get a large scale use (DDC ECM countermeasure) and everyone talks about how useless it is. Little steps in the right direction, not to mention that a module, easily switched between mechs, will enable Streaks to be viable past 180m.

In the case of D-DCs it's pretty simple and more effective to light them up with TAG than try to keep their ECM off in 5s intervals with weighty, hot-running PPCs.

#34 Bishop Steiner

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Posted 29 January 2013 - 05:32 PM

View PostOrzorn, on 29 January 2013 - 05:24 PM, said:

Can you show me any proof that it doesn't acts this way?

From what I recall some devs saying that it indeed does work that regular ballistics, and my own experience seems to show the same.

Not sure how you're seeing a "splash" effect. I recall a dev debunking this months ago.

Not saying it might not spread damage, but I damn sure haven't seen that myself.



No , I don't have any FRAPS or such. I do have hundred of similar posts from users ever since CD stating the same thing. And my own eyes, having regualrly used Awesome 8Qs and Catapult K2s where on match I snap shot a mech at 200 meters and bang, perfect, focused damage.. dead mech. Then go several matches where I can land 20 dual volleys into the CT of a stationary Atlas (have even done this to AFK ones for experiments . now that I have Afterburner installed, I actually might need to do this again, come to think of it.. PROJECT TIME!)) and it finally turns yellow.

If I was the only person reporting these results, then obviously, it is a me thing. Since I have time and again seen other people reporting the exact same thing, I think not. And yes, I have seen other people report they work like a charm every time. Seems to me, that implies, that for whatever reason, they are, indeed wonky. If you and I can take the same build, target the same exact afk mech, and get different results.... there is a consistency issue, even if not every single player experiences it.

Hey, some folks on here have never had the black screen (heck, I have experienced it exactly 1 time) or 4 FPS bug, either, doesn't mean it doesn't exist.

#35 Suprentus

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Posted 29 January 2013 - 05:32 PM

View PostMonky, on 29 January 2013 - 05:26 PM, said:

I've been doing exactly that since closed beta. I'm done.


Darn, I seem to be all out of cookies to give out today.

View PostMonky, on 29 January 2013 - 05:26 PM, said:

You can continue talking to a brick wall if you want.


Well as long as you acknowledge that you're a brick wall.

View PostMonky, on 29 January 2013 - 05:26 PM, said:

The definition of insanity is attempting the same thing over and over again and expecting a different outcome.


Huh, I must have forgotten the time they added an anti-ECM feature to PPCs before.

Oh, and no it isn't. Why do people like using that definition so much? It really makes no sense, and it's totally untrue.
http://www.psycholog...ion-insanity-is

Edited by Suprentus, 29 January 2013 - 05:33 PM.


#36 MrPenguin

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Posted 29 January 2013 - 05:34 PM

View PostMonky, on 29 January 2013 - 05:26 PM, said:

I've been doing exactly that since closed beta. I'm done.


Okay then, theirs the door ----------------------->

If you're going to say this, then mean it. If not, then shut it.

If you lack the intelligence and maturity to have a proper debate with someone else on a public forum then don't bother replying at all. Making childish posts like this only shows us your complete lack of maturity.

Edited by MrPenguin, 29 January 2013 - 05:36 PM.


#37 Tennex

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Posted 29 January 2013 - 05:34 PM

View PostSuprentus, on 29 January 2013 - 05:09 PM, said:

Adding more effects to our weapons? I am OUTRAGED! Don't they know that time spent adding features is time spent away from nerfing things? RABBLE, RABBLE, RABBLE!


hopefully a nerf will still come. because it really needss one. defies all logic.

#38 Monky

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Posted 29 January 2013 - 05:37 PM

Are you really resorting to attempting to troll someone over a disagreement about a video game? Also, you are referring to psychosis. Insanity is not necessarily psychosis, but I'm sure you understood my intent and are just being a **** about it.

#39 CutterWolf

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Posted 29 January 2013 - 05:37 PM

Wow, just wow....... You guys (as in the players posting here) really think the EMP effect is suppose to be an ECM counter measure?? Are you really that dense? It is just a side effect of getting hit by a PPC something is should of been doing all along ECM or not. It should mess with "all" of your electronics and it is my hope that it is what it will be doing to anyone hit with it. So get over yourself and see if for what it is, "nothing more than a cool side effect"

#40 Suprentus

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Posted 29 January 2013 - 05:38 PM

View PostTennex, on 29 January 2013 - 05:34 PM, said:


hopefully a nerf will still come. because it really needss one. defies all logic.


Well who knows, it still may. I'm thinking it will definitely need more adjustment than adding a PPC and module effect. I think they're a step in the right direction though, and no one ever said that this is the end-all of adjustments in the game. Personally, I think the module will have more effect against ECM than PPCs. I see the anti-ECM aspect as just a little bonus, and I'll take it. I'm not going to bring PPCs just to counter ECM.





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