

So... When Will We Be Able To Target & Inspect Friendlies?
#1
Posted 30 January 2013 - 05:53 AM
Something like this would be huge for pugs - rather than try to verbalize who has what (if they do that), you can just scan through your team, and see if you have brawlers, missile boats, etc). And as the battle rages, being able to see your teammates damage in realtime would be a big help too (oh look, he is caught in a furball and can' ask for help... ill go help him...).
Of course, it will even play a part for community warfare- commanders will be able to inspect their team, and adjust the flow of battle as needed.
Seems like such a simple thing that was overlooked. I wonder who else would feel it would be useful...
#2
Posted 30 January 2013 - 05:55 AM
#3
Posted 30 January 2013 - 05:58 AM
#4
Posted 30 January 2013 - 05:59 AM
I know that humans are a very curious species and almost always want to knwo everything. I am no exception there. But wouldn't also take some of the spice out of the game?
#5
Posted 30 January 2013 - 06:01 AM
cdlord, on 30 January 2013 - 05:55 AM, said:
The percent is meaningless - i have seen mechs with no arms, and red/missing torsos with over 60% before; sorry, but a mech in that condition is not 60% effective. Or, another scenario - guy with no cockpit armor and yellow cockpit internals was over 90%, even though the next hit stood a good chance of killing him. Without being able to see where the damage is, and what it is to, the percentage is worthless
Egomane, on 30 January 2013 - 05:59 AM, said:
I know that humans are a very curious species and almost always want to knwo everything. I am no exception there. But wouldn't also take some of the spice out of the game?
Guessing you never played previous MW titles? AS noted by mysef in others.. when playing as a pug, knowing what your team can do will bring pugs together... you know.. HELP the experience..
Edited by Divine Madcat, 30 January 2013 - 06:02 AM.
#7
Posted 30 January 2013 - 06:06 AM
Divine Madcat, on 30 January 2013 - 06:01 AM, said:
Guessing you never played previous MW titles? AS noted by mysef in others.. when playing as a pug, knowing what your team can do will bring pugs together... you know.. HELP the experience..
The percent does show the damage the friendly mech took. Granted, it does not show detailed information but I'm ok with that. If I see someone go from 100% to 78% in a few seconds, I know they need help.
As for the readout, no need in seeing the readout of all friendlies mechs. You can infer what the loadout of some mechs are by how the person plays it. For instance, if you see a Cat sitting in the back lines, he's a LRM boat; if he's headed to the front lines, he's a SRMer.
#8
Posted 30 January 2013 - 06:09 AM
#9
Posted 30 January 2013 - 06:10 AM
#10
Posted 30 January 2013 - 06:14 AM
JSparrowist, on 30 January 2013 - 06:09 AM, said:
Broceratops, on 30 January 2013 - 06:10 AM, said:
This is my reason for the No vote on friendly readouts.
#11
Posted 30 January 2013 - 06:14 AM
#12
Posted 30 January 2013 - 06:15 AM
Bguk, on 30 January 2013 - 06:06 AM, said:
If only that was true even 50% of the time. That cat sitting in the back lines? He is a KDR kid who wants to alpha someone already damaged, that one headed to the front lines is convinced that the trick to making his LRMS hit more often is to get CLOSER!
#13
Posted 30 January 2013 - 06:16 AM
Bguk, on 30 January 2013 - 06:06 AM, said:
The percent does show the damage the friendly mech took. Granted, it does not show detailed information but I'm ok with that. If I see someone go from 100% to 78% in a few seconds, I know they need help.
As for the readout, no need in seeing the readout of all friendlies mechs. You can infer what the loadout of some mechs are by how the person plays it. For instance, if you see a Cat sitting in the back lines, he's a LRM boat; if he's headed to the front lines, he's a SRMer.
Again.. i refer to my example of a cockpit snipe - that mech is one or two shots away from death, but the % still looks great (actually, same argument for CT sniping).
For loadout.. i admit, its most useful when the match starts. As noted, if you know before hand who has what, you get a feel for who YOU should stick with, and what your team is capable of. Knowing from the start that half your team is in an A1 is one thing.. but finding out what those A1's carry changes everything.
#14
Posted 30 January 2013 - 06:16 AM
Bguk, on 30 January 2013 - 06:14 AM, said:
Could you explain a bit more please? I don't quite understand why you're saying that, after having quoted what I said. I did not say that I would "talk trash" on their build...but if I could tell that their build sucked I simply wouldn't support them in battle because of it. There's no sense in me trying to help someone who wont help themselves.
#15
Posted 30 January 2013 - 06:22 AM
Bguk, on 30 January 2013 - 06:06 AM, said:
You can't predict pubbie behaviour, just like you can't predict their loadouts. Even then, the two don't go hand in hand because if someone is silly enough to make a terrible loadout, they're probably also silly enough to fire medium lasers all game at 600 yards.
#16
Posted 30 January 2013 - 06:33 AM
#17
Posted 30 January 2013 - 06:34 AM
As for blasting people on their loadout... frankly, if you have a stupid flamer or MG build, i want to know, so i can be sure not to follow your ***. I may not blast you in chat, but at least i will know why you are getting blasted in game...
#18
Posted 30 January 2013 - 06:36 AM
#19
Posted 30 January 2013 - 06:37 AM
JSparrowist, on 30 January 2013 - 06:16 AM, said:
I didn't mean for it to come across as you trash talking. I can understand not wanting to support the player, I just still support all players as we are all on the same side after all. I'd rather not have your thought starting to be more prevalent in the game. It's like in certain other games where if you don't have x item(s) then no one wants you on their dungeon run/team/side/etc. That's not a great example but I'm having a hard time conveying what my thoughts. Basically, in a team game, if one thinks a loadout is trash, stating it in game or thinking it themselves, they gimp the team even more.
Broceratops, on 30 January 2013 - 06:22 AM, said:
True. I'd just rather have the trash talking done afterwards because at times it will devolve into a trash fest that severely gimps the side I'm on.
#20
Posted 30 January 2013 - 06:41 AM
If we can see specific information about an enemies weapon load out and real time damage, doesn't it makes sense that we could surely see our team mate's?
When I'm dropping with friends, we always discuss weapon load outs before we drop. This gives us a good idea on how to approach the match. Of course it would help in a pug match.
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