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So... When Will We Be Able To Target & Inspect Friendlies?


131 replies to this topic

Poll: Would you like to see friendly scanning/targeting? (336 member(s) have cast votes)

Would it be helpful to see friendly loadouts?

  1. Yes (306 votes [91.07%])

    Percentage of vote: 91.07%

  2. No (14 votes [4.17%])

    Percentage of vote: 4.17%

  3. Indifferent (16 votes [4.76%])

    Percentage of vote: 4.76%

Would it be helpful to see friendly damage

  1. Yes (275 votes [81.85%])

    Percentage of vote: 81.85%

  2. No (18 votes [5.36%])

    Percentage of vote: 5.36%

  3. Indifferent (43 votes [12.80%])

    Percentage of vote: 12.80%

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#1 Divine Madcat

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Posted 30 January 2013 - 05:53 AM

So, having asked once, way back when about this, i can't help but feel the need to revisit this. The idea is simple (just like it was in previous MW titles): you can target an friendly (not for missile lock, obviously), and just like the enemy, it will show damage and loadout.

Something like this would be huge for pugs - rather than try to verbalize who has what (if they do that), you can just scan through your team, and see if you have brawlers, missile boats, etc). And as the battle rages, being able to see your teammates damage in realtime would be a big help too (oh look, he is caught in a furball and can' ask for help... ill go help him...).

Of course, it will even play a part for community warfare- commanders will be able to inspect their team, and adjust the flow of battle as needed.

Seems like such a simple thing that was overlooked. I wonder who else would feel it would be useful...

#2 CDLord HHGD

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Posted 30 January 2013 - 05:55 AM

We already see friendly damage (in a % readout). Granted, it's not the full paperdoll, but I don't really care about that.

#3 JSparrowist

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Posted 30 January 2013 - 05:58 AM

I would definitely like to see my friendlies loadouts. It would greatly influence who I decide to follow when pugging.

#4 Egomane

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Posted 30 January 2013 - 05:59 AM

I don't really see the need for a complete readout of the other team members paperdoll or weapon loadout.

I know that humans are a very curious species and almost always want to knwo everything. I am no exception there. But wouldn't also take some of the spice out of the game?

#5 Divine Madcat

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Posted 30 January 2013 - 06:01 AM

View Postcdlord, on 30 January 2013 - 05:55 AM, said:

We already see friendly damage (in a % readout). Granted, it's not the full paperdoll, but I don't really care about that.

The percent is meaningless - i have seen mechs with no arms, and red/missing torsos with over 60% before; sorry, but a mech in that condition is not 60% effective. Or, another scenario - guy with no cockpit armor and yellow cockpit internals was over 90%, even though the next hit stood a good chance of killing him. Without being able to see where the damage is, and what it is to, the percentage is worthless

View PostEgomane, on 30 January 2013 - 05:59 AM, said:

I don't really see the need for a complete readout of the other team members paperdoll or weapon loadout.

I know that humans are a very curious species and almost always want to knwo everything. I am no exception there. But wouldn't also take some of the spice out of the game?


Guessing you never played previous MW titles? AS noted by mysef in others.. when playing as a pug, knowing what your team can do will bring pugs together... you know.. HELP the experience..

Edited by Divine Madcat, 30 January 2013 - 06:02 AM.


#6 Egomane

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Posted 30 January 2013 - 06:03 AM

View PostDivine Madcat, on 30 January 2013 - 06:01 AM, said:

Guessing you never played previous MW titles?

I played all Battletech games, except for the ones that were exclusive to consoles. What's wrong with doing it differently this time?

#7 Bguk

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Posted 30 January 2013 - 06:06 AM

View PostDivine Madcat, on 30 January 2013 - 06:01 AM, said:

The percent is meaningless - i have seen mechs with no arms, and red/missing torsos with over 60% before; sorry, but a mech in that condition is not 60% effective. Or, another scenario - guy with no cockpit armor and yellow cockpit internals was over 90%, even though the next hit stood a good chance of killing him. Without being able to see where the damage is, and what it is to, the percentage is worthless

Guessing you never played previous MW titles? AS noted by mysef in others.. when playing as a pug, knowing what your team can do will bring pugs together... you know.. HELP the experience..


The percent does show the damage the friendly mech took. Granted, it does not show detailed information but I'm ok with that. If I see someone go from 100% to 78% in a few seconds, I know they need help.

As for the readout, no need in seeing the readout of all friendlies mechs. You can infer what the loadout of some mechs are by how the person plays it. For instance, if you see a Cat sitting in the back lines, he's a LRM boat; if he's headed to the front lines, he's a SRMer.

#8 JSparrowist

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Posted 30 January 2013 - 06:09 AM

I think it would help to see loadouts. How am I supposed to know that I'm following and supporting a `Phract 4X with 4xMG and 1xSL until we reach a line and they start firing their ineffective and useless build?

#9 Broceratops

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Posted 30 January 2013 - 06:10 AM

i would love the ability to start talking **** about my teammates' loadouts before i die, as i often feel like after i'm dead it is kind of hypocritical

#10 Bguk

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Posted 30 January 2013 - 06:14 AM

View PostJSparrowist, on 30 January 2013 - 06:09 AM, said:

I think it would help to see loadouts. How am I supposed to know that I'm following and supporting a `Phract 4X with 4xMG and 1xSL until we reach a line and they start firing their ineffective and useless build?

View PostBroceratops, on 30 January 2013 - 06:10 AM, said:

i would love the ability to start talking **** about my teammates' loadouts before i die, as i often feel like after i'm dead it is kind of hypocritical


This is my reason for the No vote on friendly readouts.

#11 Redshift2k5

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Posted 30 January 2013 - 06:14 AM

I think it would be nice for the COMMAND CONSOLE to give you a new HUD element listing your teammate's paperdoll and loadout

#12 Kylere

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Posted 30 January 2013 - 06:15 AM

View PostBguk, on 30 January 2013 - 06:06 AM, said:

As for the readout, no need in seeing the readout of all friendlies mechs. You can infer what the loadout of some mechs are by how the person plays it. For instance, if you see a Cat sitting in the back lines, he's a LRM boat; if he's headed to the front lines, he's a SRMer.


If only that was true even 50% of the time. That cat sitting in the back lines? He is a KDR kid who wants to alpha someone already damaged, that one headed to the front lines is convinced that the trick to making his LRMS hit more often is to get CLOSER!

#13 Divine Madcat

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Posted 30 January 2013 - 06:16 AM

View PostBguk, on 30 January 2013 - 06:06 AM, said:


The percent does show the damage the friendly mech took. Granted, it does not show detailed information but I'm ok with that. If I see someone go from 100% to 78% in a few seconds, I know they need help.

As for the readout, no need in seeing the readout of all friendlies mechs. You can infer what the loadout of some mechs are by how the person plays it. For instance, if you see a Cat sitting in the back lines, he's a LRM boat; if he's headed to the front lines, he's a SRMer.

Again.. i refer to my example of a cockpit snipe - that mech is one or two shots away from death, but the % still looks great (actually, same argument for CT sniping).

For loadout.. i admit, its most useful when the match starts. As noted, if you know before hand who has what, you get a feel for who YOU should stick with, and what your team is capable of. Knowing from the start that half your team is in an A1 is one thing.. but finding out what those A1's carry changes everything.

#14 JSparrowist

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Posted 30 January 2013 - 06:16 AM

View PostBguk, on 30 January 2013 - 06:14 AM, said:

This is my reason for the No vote on friendly readouts.


Could you explain a bit more please? I don't quite understand why you're saying that, after having quoted what I said. I did not say that I would "talk trash" on their build...but if I could tell that their build sucked I simply wouldn't support them in battle because of it. There's no sense in me trying to help someone who wont help themselves.

#15 Broceratops

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Posted 30 January 2013 - 06:22 AM

View PostBguk, on 30 January 2013 - 06:06 AM, said:

As for the readout, no need in seeing the readout of all friendlies mechs. You can infer what the loadout of some mechs are by how the person plays it. For instance, if you see a Cat sitting in the back lines, he's a LRM boat; if he's headed to the front lines, he's a SRMer.



You can't predict pubbie behaviour, just like you can't predict their loadouts. Even then, the two don't go hand in hand because if someone is silly enough to make a terrible loadout, they're probably also silly enough to fire medium lasers all game at 600 yards.

#16 Starburster

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Posted 30 January 2013 - 06:33 AM

Considering that I long ago got used to hitting Q and scanning my spawn at start, why would I not want to have a slightly better handle of what is afoot on my team. It would probably make my estimates of how my team is going to perform a bit more accurate but then again, I do enjoy being proven wrong when seeing 5 trial rotation chassis on team and we win.

#17 Divine Madcat

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Posted 30 January 2013 - 06:34 AM

Another point on friendly targeting - for CW, it could be used to allow commanders to give orders to a specific person (like, hey scout, go scout here, here and here), rather than setting a global waypoint all the sheep follow.

As for blasting people on their loadout... frankly, if you have a stupid flamer or MG build, i want to know, so i can be sure not to follow your ***. I may not blast you in chat, but at least i will know why you are getting blasted in game...

#18 Sean von Steinike

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Posted 30 January 2013 - 06:36 AM

Absolutely to know what your allies load out is so I can adjust my tactics and play style. I'm less concerned about their damage status.

#19 Bguk

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Posted 30 January 2013 - 06:37 AM

View PostJSparrowist, on 30 January 2013 - 06:16 AM, said:

Could you explain a bit more please? I don't quite understand why you're saying that, after having quoted what I said. I did not say that I would "talk trash" on their build...but if I could tell that their build sucked I simply wouldn't support them in battle because of it. There's no sense in me trying to help someone who wont help themselves.


I didn't mean for it to come across as you trash talking. I can understand not wanting to support the player, I just still support all players as we are all on the same side after all. I'd rather not have your thought starting to be more prevalent in the game. It's like in certain other games where if you don't have x item(s) then no one wants you on their dungeon run/team/side/etc. That's not a great example but I'm having a hard time conveying what my thoughts. Basically, in a team game, if one thinks a loadout is trash, stating it in game or thinking it themselves, they gimp the team even more.

View PostBroceratops, on 30 January 2013 - 06:22 AM, said:

You can't predict pubbie behaviour, just like you can't predict their loadouts. Even then, the two don't go hand in hand because if someone is silly enough to make a terrible loadout, they're probably also silly enough to fire medium lasers all game at 600 yards.


True. I'd just rather have the trash talking done afterwards because at times it will devolve into a trash fest that severely gimps the side I'm on.

#20 Exodus 2pt0

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Posted 30 January 2013 - 06:41 AM

I'm just going to take a logical stand point here.

If we can see specific information about an enemies weapon load out and real time damage, doesn't it makes sense that we could surely see our team mate's?

When I'm dropping with friends, we always discuss weapon load outs before we drop. This gives us a good idea on how to approach the match. Of course it would help in a pug match.





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