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So... When Will We Be Able To Target & Inspect Friendlies?


131 replies to this topic

Poll: Would you like to see friendly scanning/targeting? (336 member(s) have cast votes)

Would it be helpful to see friendly loadouts?

  1. Yes (306 votes [91.07%])

    Percentage of vote: 91.07%

  2. No (14 votes [4.17%])

    Percentage of vote: 4.17%

  3. Indifferent (16 votes [4.76%])

    Percentage of vote: 4.76%

Would it be helpful to see friendly damage

  1. Yes (275 votes [81.85%])

    Percentage of vote: 81.85%

  2. No (18 votes [5.36%])

    Percentage of vote: 5.36%

  3. Indifferent (43 votes [12.80%])

    Percentage of vote: 12.80%

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#41 Gallowglas

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Posted 30 January 2013 - 11:14 AM

View PostEgomane, on 30 January 2013 - 05:59 AM, said:

I don't really see the need for a complete readout of the other team members paperdoll or weapon loadout.

I know that humans are a very curious species and almost always want to knwo everything. I am no exception there. But wouldn't also take some of the spice out of the game?


Why would more information take the spice out of the game? Isn't it occasionally useful to know the condition of your teammate's mech? For instance, the information that a friendly Atlas is nearly cored could completely change a tactical decision about whether to follow it into a huge fray, whether you let it take point or do so yourself, etc. This is information that people who are grouped in TS routinely share with one another. I see no problem with providing an interface to do the same in-game.

Additionally, I think it's fun to see what builds people are running. Yes, you get to see that if you die early, but not if you're not dead.

#42 StalaggtIKE

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Posted 30 January 2013 - 11:25 AM

View PostEgomane, on 30 January 2013 - 05:59 AM, said:

I don't really see the need for a complete readout of the other team members paperdoll or weapon loadout.

I know that humans are a very curious species and almost always want to knwo everything. I am no exception there. But wouldn't also take some of the spice out of the game?

If you enjoy the mystery, then don't select your allies. In the meantime this becomes a useful addition to those, whom want to coordinate within pug games, an advantage that coordinated drops (using TS or VOIP) take for granted.

#43 Divine Madcat

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Posted 30 January 2013 - 11:53 AM

I am sure it makes sense to some, but I am not sure how adding the option for better team coordination, especially pugs, is in anyway a bad thing. This especially helpful with a partial premade ; the pugs can inspect the others, and have a better chance of seeing what they might do..

I am blown away seeing people vote no..

#44 Tehtos

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Posted 30 January 2013 - 11:58 AM

It could be people are voting "I like the idea, but no, I want other feature implemented first."

#45 Bguk

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Posted 30 January 2013 - 12:02 PM

View PostDivine Madcat, on 30 January 2013 - 11:53 AM, said:

I am blown away seeing people vote no..


You shouldn't be. People disagree. It happens all the time in life. You must not be married?

View PostTehtos, on 30 January 2013 - 11:58 AM, said:

It could be people are voting "I like the idea, but no, I want other feature implemented first."


Or due to the reasons given in earlier posts within this thread.

#46 Daiichidoku

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Posted 30 January 2013 - 12:05 PM

OP, there was a time when you could only get friendly info by putting your recticle on them

one day, that was changed to the current, where you can also get info by pressing a key


they have done this with MANY features, introducing them, then refining them in various ways



do you have any reason to suspect that such a logical feature as you propose has not aready been thought of and is in the pipeline? that PGI will not continue to refine features?



we have been waiting 10 years for this game, and you cant wait a little longer?

#47 Divine Madcat

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Posted 30 January 2013 - 12:19 PM

Yes, we have been waiting. And what we received is a continually bug ridden demo (still no fix for the yellow screen of death?!), missing tons of features (remember, a beta means feature complete in the computer world); with little hope in sight (at least it feels that way at times) .

As it is, this really isn't a new feature anyway.. Take what is already there, and allow it to extend to teammates as well..

#48 Daiichidoku

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Posted 30 January 2013 - 12:32 PM

View PostDivine Madcat, on 30 January 2013 - 12:19 PM, said:

Yes, we have been waiting.



then wait longer and stay quiet, or get out of the kitchen

simple.

#49 Navid A1

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Posted 30 January 2013 - 12:33 PM

View PostEgomane, on 30 January 2013 - 06:03 AM, said:

I played all Battletech games, except for the ones that were exclusive to consoles. What's wrong with doing it differently this time?


not everything becomes better by doing it different from it's accepted conventions. unless you have rock solid reasons.

#50 kuangmk11

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Posted 30 January 2013 - 12:35 PM

Enemy load-outs should be a module and friendly load-outs should be on Q with mouse-over. The HUD in general needs a rework. make the warnings about 1/4 the size they are now and put them somewhere where they can all be shown at once. Also the light blue team darts on a gray minimap are too hard to see, make them black or something.

#51 Thor77

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Posted 30 January 2013 - 12:36 PM

Definitely missing this. I pug mostly and it would definitely help to see who is bringing what

#52 Divine Madcat

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Posted 30 January 2013 - 12:40 PM

View PostDaiichidoku, on 30 January 2013 - 12:32 PM, said:



then wait longer and stay quiet, or get out of the kitchen

simple.


So glad you can add useful input. Back to you cave troll....

#53 Daiichidoku

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Posted 30 January 2013 - 01:04 PM

venting your impatience is useful how?

so you don't kick your cat?

#54 SpiralRazor

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Posted 30 January 2013 - 01:11 PM

View PostEgomane, on 30 January 2013 - 05:59 AM, said:

I don't really see the need for a complete readout of the other team members paperdoll or weapon loadout.

I know that humans are a very curious species and almost always want to knwo everything. I am no exception there. But wouldn't also take some of the spice out of the game?



Are you serious? Mods shouldnt be trolling, at least not if they want to remain so.

#55 Shismar

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Posted 30 January 2013 - 01:17 PM

It would really be helpful to determine tactics in pugs if we would know the loadout of our fellow team mates. Premades already know, usually because that is one of the things that is talked about before the drop.

Damage I don't care much about. Usually you can see if a teammate is badly damaged or not. On the other hand, why can the enemy see every detail and a team mate not?

#56 Agent 0 Fortune

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Posted 30 January 2013 - 01:19 PM

View PostAgent 0 Fortune, on 30 January 2013 - 09:48 AM, said:

Just to be clear, would ECM block friendly targeting?

View PostKhobai, on 30 January 2013 - 09:51 AM, said:

Yes. ECM should cut off your link to your teammates if youre inside the ECM bubble. The only thing ECM shouldnt do is grant 75% stealth.



But if I really wanted to see their loadout I could shoot them with a PPC to disable their ECM for 5 seconds (maybe twice if I don't have the target aquisition module).

#57 Divine Madcat

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Posted 30 January 2013 - 01:49 PM

View PostThor77, on 30 January 2013 - 12:36 PM, said:

Definitely missing this. I pug mostly and it would definitely help to see who is bringing what

Same here, which is why such a simple addition would be nice to have.

#58 Zeh

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Posted 30 January 2013 - 01:58 PM

View PostTaizan, on 30 January 2013 - 11:00 AM, said:


Personally I've voted no on both poll questions, because it would just add another layer of information noise to what is essentially already available.


Your friendlies' loadouts is information that is NOT available. Are you suggesting every game should start with "Hey, so what is everyone running?" Then everyone spams the channel for a bit and you forget it all because you've got to play now.

Not being able to target friendlies is just a basic standard of any type of tactical game like this. Not allowing it is just a sign of mental retardation to me.

Edited by Zeh, 30 January 2013 - 01:59 PM.


#59 Bguk

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Posted 30 January 2013 - 02:00 PM

View PostZeh, on 30 January 2013 - 01:58 PM, said:

Your friendlies' loadouts is information that is NOT available. Are you suggesting every game should start with "Hey, so what is everyone running?" Then everyone spams the channel for a bit and you forget it all because you've got to play now.

Not being able to target friendlies is just a basic standard of any type of tactical game like this. Not allowing it is just a sign of mental retardation to me.


In WoT, you cannot get detailed information on enemies/friendlies on their loadouts.

#60 Divine Madcat

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Posted 30 January 2013 - 03:22 PM

View PostBguk, on 30 January 2013 - 02:00 PM, said:


In WoT, you cannot get detailed information on enemies/friendlies on their loadouts.

Yay.. this is not WoT (nor does it play at all like it). I know it is overly saracastic, but my point is valid - WoT does not play like MWO, where a teammates loadout can make as much difference as your own (or more). AS it is, trying to coordinate via typing is hopeless; this is something simple that will really help people who PUG (and even help for groups).

Sure, i hope it comes faster rather than slower, but i would just appreciate a dev acknowledging its usefulness and giving some hope that it could be included..





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