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So... When Will We Be Able To Target & Inspect Friendlies?


131 replies to this topic

Poll: Would you like to see friendly scanning/targeting? (336 member(s) have cast votes)

Would it be helpful to see friendly loadouts?

  1. Yes (306 votes [91.07%])

    Percentage of vote: 91.07%

  2. No (14 votes [4.17%])

    Percentage of vote: 4.17%

  3. Indifferent (16 votes [4.76%])

    Percentage of vote: 4.76%

Would it be helpful to see friendly damage

  1. Yes (275 votes [81.85%])

    Percentage of vote: 81.85%

  2. No (18 votes [5.36%])

    Percentage of vote: 5.36%

  3. Indifferent (43 votes [12.80%])

    Percentage of vote: 12.80%

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#61 Bguk

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Posted 30 January 2013 - 03:29 PM

View PostZeh, on 30 January 2013 - 01:58 PM, said:

Not being able to target friendlies is just a basic standard of any type of tactical game like this. Not allowing it is just a sign of mental retardation to me.

View PostDivine Madcat, on 30 January 2013 - 03:22 PM, said:

Yay.. this is not WoT (nor does it play at all like it). I know it is overly saracastic, but my point is valid - WoT does not play like MWO, where a teammates loadout can make as much difference as your own (or more).


My response was to the tactical comment made by Zeh. It plays very much like WoT. One team attempting to kill another on a field of battle with customized vehicles. And yes, the gun/eng/etc make a huge difference when fighting the other team. I would rather have a fully kitted tank than a stock tank but random configs happen. I cannot tell if my teammate has stock weapons/eng/etc with anything in that game.

#62 Divine Madcat

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Posted 30 January 2013 - 03:59 PM

Still, it is a different play style - one where ours is greatly helped by knowing what teammates have. I am still floored there is an argument against extra information that MW has always had, and has a need for..

#63 Divine Madcat

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Posted 31 January 2013 - 06:20 AM

Any further input? :(

#64 Zeh

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Posted 31 January 2013 - 06:44 AM

I also am baffled by the minority opinion against it. Maybe these are WoT players? Can't recall a previous game that omitted something like this intentionally.

To me it seems like an oversight or accidental (or stupid) omission rather than a design choice.

#65 ElLocoMarko

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Posted 31 January 2013 - 07:20 AM

Please move to suggestions.

#66 Bguk

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Posted 31 January 2013 - 07:45 AM

View PostZeh, on 31 January 2013 - 06:44 AM, said:

I also am baffled by the minority opinion against it. Maybe these are WoT players? Can't recall a previous game that omitted something like this intentionally.

To me it seems like an oversight or accidental (or stupid) omission rather than a design choice.


I'm baffled by the baffledness of the bafflers.

I will assume that you are talking about prior Mech games when you state, "a previous game that omitted something like this"? If so, I can't recall everything from all the prior mech games I've played. I remember enjoying them. If they did have it, I can see why people are for it.

If not, what other games show the loadouts of any friendlies? I'm trying to think of some but can't. If you could list some it would be appreciated.

#67 Divine Madcat

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Posted 31 January 2013 - 08:10 AM

I don't see the point of mentioning other genres, but whatever. MW is already pretty unique in terms of what players can do anyway ..

As it is, this has always been a basic MW feature, and one now that would be a huge benefit to pugs. Even if prior MW titles didn't have it, it is still something this particular game needs

#68 Kaspirikay

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Posted 31 January 2013 - 08:49 AM

I want to know if I'm following a complete noob or someone who has an idea what they're doing.

#69 Dragonslayer Ornstein

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Posted 31 January 2013 - 08:58 AM

Every mechwarrior game except MWO has allowed you to target friendlies to see their paperdoll damage and their loadouts, just as if you were targeting an enemy. The only thing you couldn't do is lock on to them with lock-on weapons. MWO is the first one that lacks this basic feature, and there is no logical explanation for why your sensors would not be able to do the same analysis of a friendly that they do every fight for enemies.

#70 Navid A1

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Posted 31 January 2013 - 09:05 AM

View PostEgomane, on 30 January 2013 - 05:59 AM, said:

I don't really see the need for a complete readout of the other team members paperdoll or weapon loadout.

I know that humans are a very curious species and almost always want to knwo everything. I am no exception there. But wouldn't also take some of the spice out of the game?


somethings not right here...
because we can read every damn detail about enemy targets and that does not take any spice out of the game.

#71 Sifright

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Posted 31 January 2013 - 09:07 AM

Target is beyond inspection radius.

please for the love of god don't add scanning missions.

#72 Elessar

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Posted 31 January 2013 - 09:25 AM

It would be nice to have a way to inspect friendlies and see their loadouts.

Even more helpful IMHO would be, if we would be able to have access to a screen where we see at least the mech types / tonnage of the whole unit at a glance (maybe also the mech speeds).

As soon as the role of the battlefield commander gets implemented more, such a screen IMHO is even a necessity

#73 Divine Madcat

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Posted 31 January 2013 - 10:17 AM

View PostSifright, on 31 January 2013 - 09:07 AM, said:

Target is beyond inspection radius.

please for the love of god don't add scanning missions.



Hah.. that brings back memories...

#74 Sifright

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Posted 01 February 2013 - 01:37 AM

View PostDivine Madcat, on 31 January 2013 - 10:17 AM, said:

Hah.. that brings back memories...


Yes, some of them were rather painful.

I recently replayed all the way through mech warrior 2 (Good gravy are pulse weapons disgustingly op in that)

That scanning mission where you have to intercept the convoy and then find the warehouses was horrendous spending ages searching all the buildings was just painful.

#75 BerryChunks

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Posted 01 February 2013 - 01:50 AM

View PostEgomane, on 30 January 2013 - 06:03 AM, said:

I played all Battletech games, except for the ones that were exclusive to consoles. What's wrong with doing it differently this time?

View PostEgomane, on 30 January 2013 - 06:03 AM, said:

I played all Battletech games, except for the ones that were exclusive to consoles. What's wrong with doing it differently this time?


Change just for the sake of change itself is a most ******** sentiment, with no logical basis.

Seeing loadouts of teammates helps you know "ok, this guy is an LRM spammer, this guy is an AC/20 cat, I should stay between the LRMer and the enemy, and screen for the AC/20 cat to get close".

the LACK of it is another reductive step against pugs, while not harming premades at all.

#76 Sifright

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Posted 01 February 2013 - 02:56 AM

View PostBerryChunks, on 01 February 2013 - 01:50 AM, said:


Change just for the sake of change itself is a most ******** sentiment, with no logical basis.

Seeing loadouts of teammates helps you know "ok, this guy is an LRM spammer, this guy is an AC/20 cat, I should stay between the LRMer and the enemy, and screen for the AC/20 cat to get close".

the LACK of it is another reductive step against pugs, while not harming premades at all.


Why even bother responding to the guy seriously?

His attempts at defending the status quo and the motivation behind it is painfully obvious.

That we can't scan friendly targets to see load out is BAD.

that any one is defending that when we can scan enemy mechs at up to 600m and get the ENEMIES load out is ridiculous.

So much bias in the community mods here to defend pgis more questionable decisions.

#77 AimRobot

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Posted 01 February 2013 - 03:44 AM

This is not needed in the game at all, this is just a faster way to ruin the game for people.
When you play other shooting games do you run around looking at your hole team what weapons they have?
To me this is just WoW armory 2 people to lazy to try and make different builds and just copy eachother.

#78 MustrumRidcully

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Posted 01 February 2013 - 03:47 AM

View PostAimRobot, on 01 February 2013 - 03:44 AM, said:

This is not needed in the game at all, this is just a faster way to ruin the game for people.
When you play other shooting games do you run around looking at your hole team what weapons they have?
To me this is just WoW armory 2 people to lazy to try and make different builds and just copy eachother.

I don't play other shooting games. But I think if I played a tactically oriented game, I'd like to know who is using rocket launchers and hand grenades and who's using a sniper rifle.

And considering that I can easily see what my enemy is carrying, there is no logic whatsoever that I cannot do this on friendly units. That it isn't possible now is simply a limitation because the game doesn't allow to target allied units.

Edited by MustrumRidcully, 01 February 2013 - 03:48 AM.


#79 SouthernRex

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Posted 01 February 2013 - 04:08 AM

View PostEgomane, on 30 January 2013 - 06:03 AM, said:

I played all Battletech games, except for the ones that were exclusive to consoles. What's wrong with doing it differently this time?


You are a terrible ******* moderator. How the hell did you get this position? (This post isn't the only one making me think this, just the straw that broke the back.)

#80 Wolfyop

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Posted 01 February 2013 - 04:09 AM

View PostAimRobot, on 01 February 2013 - 03:44 AM, said:

This is not needed in the game at all, this is just a faster way to ruin the game for people.
When you play other shooting games do you run around looking at your hole team what weapons they have?
To me this is just WoW armory 2 people to lazy to try and make different builds and just copy eachother.


Is the other way around in MWO you need to know what your team have because its not a no brainer atleast I think thats the goal you know information is ammunition!





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