Pgi Has Done A Good Job Balancing Mechs
#21
Posted 30 January 2013 - 08:28 AM
Balancing the tech isn't.
ECM sends any kind of mech balance out the window.
#22
Posted 30 January 2013 - 08:29 AM
Fate 6, on 30 January 2013 - 08:22 AM, said:
Maybe I wasn't making myself clear. Each mech has at least one good variant (for many mechs, it's only one good variant, like the Raven 3L). So while some variants are not being used, players are at least using different mechs. In other words, you'll often see the AWS 9M, Stalker 3F and Atlas DC, as opposed to just the Atlas DC. Even if no good players are using the Awesome 8V, at least someone's using the 9M. (And to be fair, I'm seeing a lot more of the AWS 8R and 8T than I used to)
#23
Posted 30 January 2013 - 08:31 AM
Alistair Winter, on 30 January 2013 - 08:26 AM, said:
Disclaimer: The 99% statistic is not meant to be taken literally.
Even if the game WAS perfectly balanced there would be Pro-gamers that gravitate towards a mech because of some perceived advantage that may or may not be real. Old FPS with hitboxes people would pick the skins that were narrow and or short even after the devs announced the hitboxes were the same for all models. The "smaller target" myth continued.
#24
Posted 30 January 2013 - 08:52 AM
Alistair Winter, on 30 January 2013 - 08:26 AM, said:
By the word "mainly" I mean those are the most mechs that I see. I too see Stalkers, Hunchbacks, Phracts, and Cats. Where did I say that I never see Mediums and Heavies?
main·ly
/ˈmānlē/
Adverb
- More than anything else: "he is mainly concerned with fiction".
- For the most part: "the west will be mainly dry".
#25
Posted 30 January 2013 - 08:57 AM
#26
Posted 30 January 2013 - 09:35 AM
The moment we started seeing more veriety was when people started noticing the "Lag Shield" on the Light Mechs is going away. Naturaly, some will be more popular them others. Mostly, the Light Mechs have thined out into other weight classes.
We should start seeing even more veriety. Since, extra counters to ECM are coming. With even more on the way.
#27
Posted 30 January 2013 - 09:36 AM
Catapult > Cataphract > Dragon
Centurion > Hunchback > Small Maps > Cicada
Raven > Jenner > Commando > Spider
The top 4 mechs in each class you tend to see the most of in 8-man play, if you are playing a decided match, otherwise all you see is fat because no one loves the Mediums and only use Lights as a backup plan.
Balance is terrible, partially because a tonnage balance system is all but avoided for some odd reason, and instead we are stuck with a class matching system.
Just because you see it PUGs also doesn't mean the game has good balance. Most use sub-par mechs for 3 reasons.
1 - Inexperience, there are a lot of new players out there and a lot of them have trouble just learning what weapons are good, let alone what chassis' are good.
2 - Defiance, some of us enjoy playing sub-par mechs, whether it be for the challenge (and joy of killing the top mechs) or because we are trying to be hipsters.
3 - You can get away with certain builds in PUGs (ie the meta-game is slightly different), long range tends to work much better because rushing generally takes more cohesion than exists in a PUG. LRM Stalkers are a good example of that, because they can do A LOT of damage in a PUG, but take that to an 8-man, and you might not do so hot.
#28
Posted 30 January 2013 - 09:41 AM
Eddrick, on 30 January 2013 - 09:35 AM, said:
umm streak lights are still extreamly popular what are you talking about ? the only reason you may see the raven numbers drop slightly is because of the new flavour of the month the splattercat which takes even less talent to use then the ecm raven
Alistair Winter, on 30 January 2013 - 08:06 AM, said:
they are ? im pretty sure they die within 20 seconds against any streak light so no they are not doing fine they are worse then a ECM spider by a large margin if you are still running a jenner at this point you are very stubborn or very stupid
Edited by b00zy, 30 January 2013 - 09:42 AM.
#29
Posted 30 January 2013 - 09:53 AM
#30
Posted 30 January 2013 - 10:04 AM
#31
Posted 30 January 2013 - 10:14 AM
ECM itself needs to be changed. Most people will always pick an ECM mech if going to play "pro". It's just a superior piece of equipment. Even if you can aim SRM's and hit him it still gives them a very good defense against a vast majority of players who are not so good at aiming. It just does too much for how inexpensive it is. It really needs some downsides stat.
#32
Posted 30 January 2013 - 10:15 AM
Mercules, on 30 January 2013 - 08:31 AM, said:
Indeed, my point exactly. I remember a thread comparing two light mechs with basically the same hardpoints, so people were comparing the number of degrees they could turn their torsos. To hardcore gamers, I guess it matters. Not to me.
Voridan Atreides, on 30 January 2013 - 08:52 AM, said:
main·ly
/ˈmānlē/
Adverb
- More than anything else: "he is mainly concerned with fiction".
- For the most part: "the west will be mainly dry".
Oh, I thought your point was that some mechs are a lot more popular than others, in which case I disagree. If you were simply saying that some mechs are slightly more popular than others, then... well, I agree. It's kind of obvious, but thanks for posting.
Cerlin, on 30 January 2013 - 08:57 AM, said:
+1.
Eddrick, on 30 January 2013 - 09:35 AM, said:
The moment we started seeing more veriety was when people started noticing the "Lag Shield" on the Light Mechs is going away. Naturaly, some will be more popular them others. Mostly, the Light Mechs have thined out into other weight classes.
We should start seeing even more veriety. Since, extra counters to ECM are coming. With even more on the way.
Yeah, I'm optimistic. Even though Garth's comments about ECM don't really give me any reason to think they're doing anything serious about ECM any time soon.
majora incarnate, on 30 January 2013 - 09:36 AM, said:
Catapult > Cataphract > Dragon
Centurion > Hunchback > Small Maps > Cicada
Raven > Jenner > Commando > Spider
The top 4 mechs in each class you tend to see the most of in 8-man play, if you are playing a decided match, otherwise all you see is fat because no one loves the Mediums and only use Lights as a backup plan.
I would agree with you in 2012, but this past month I'm seeing a lot more medium mechs. Especially the hunchback.
majora incarnate, on 30 January 2013 - 09:36 AM, said:
Well, PGI is trying to balance the game so that assault mechs won't be better than light mechs. Light mechs aren't supposed to just be support mechs with BAP, ECM, TAG and NARC, they're supposed to be fast enough to avoid being hit and thus have no disadvantage against assault mechs.
It's one of the reasons they've messed with the scale of the mechs, so a commando is 1/10th the size of an Atlas, while being 1/4th the weight.
Does it work? Not right now, no. Will it ever work? Who knows.
majora incarnate, on 30 January 2013 - 09:36 AM, said:
1 - Inexperience, there are a lot of new players out there and a lot of them have trouble just learning what weapons are good, let alone what chassis' are good.
2 - Defiance, some of us enjoy playing sub-par mechs, whether it be for the challenge (and joy of killing the top mechs) or because we are trying to be hipsters.
3 - You can get away with certain builds in PUGs (ie the meta-game is slightly different), long range tends to work much better because rushing generally takes more cohesion than exists in a PUG. LRM Stalkers are a good example of that, because they can do A LOT of damage in a PUG, but take that to an 8-man, and you might not do so hot.
Yeah, all valid points. I kind of mentioned the first point in the OP, but your third point is especially interesting. The question is how things will play out for the majority of the players once the game is released and community warfare starts for real.
b00zy, on 30 January 2013 - 09:41 AM, said:
I don't play any light mechs any more, but I've seen other people do well with them.
Khobai, on 30 January 2013 - 09:53 AM, said:
I've basically addressed both these points already, and of course I disagree with the latter.
Gamgee, on 30 January 2013 - 10:14 AM, said:
ECM itself needs to be changed. Most people will always pick an ECM mech if going to play "pro". It's just a superior piece of equipment. Even if you can aim SRM's and hit him it still gives them a very good defense against a vast majority of players who are not so good at aiming. It just does too much for how inexpensive it is. It really needs some downsides stat.
I haven't been playing mediums lately, but you're probably right about them. And while I agree on the ECM, I really don't think PGI will be making any significant changes in the near future. It almost sounds like they're refusing to change on principle now, I don't understand it.
Edited by Alistair Winter, 30 January 2013 - 10:17 AM.
#33
Posted 30 January 2013 - 10:21 AM
However, the reality is that 4 mans are the core now because of ECM & exactly because non-ECM mechs outside the dual gauss K2 & a few random builds are worthless in organized 8 man play. As such, attempting to play any other mech in this scenario is practically futile, and thus everyone gravitates to 4 mans play to level mechs, gain XP, etc. mechs like the raven 4X, or the Commando 1B.
Thing is though, as more and more people get better and catch on, desiring wins, as more ECM elited mechs filter into the battlefield, the ECM will become more and more necessary to compete.
The real issues like LRM damage, loss of indirect fire as a viable tactic, PPC cant negate 3-4 ECM teams, still remains.
I like a lot of what ECM does, but I do not agree on how it affects long range radar & indirect fire LRMS, nor with the "fixes" that have made LRMS direct fire guns. Its not all bad, but I am worried that as we move towards minmaxing, as is the nature of games, the entire ECM issue will become much more problematic.
#34
Posted 30 January 2013 - 10:29 AM
Edited by Steven Dixon, 30 January 2013 - 10:29 AM.
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