Mismatching the amount of people on teams could work but how many people are going to run in the weaker mechs? I had thought about a weight advantage but in this game bigger isn't always better so letting the IS have a weight advantage per mech wouldn't quite work either.
Making it so only one clanner can target would make it harder for the clans but it would also affect missles more than energy and ballistic. Yeah they're not big on indirect fire but they do still have to lock on for lrms and streaks don't they?
Pvt Ortiz, on 31 January 2013 - 08:42 AM, said:
2 SIMPLE WAYS TO KEEP CLANS FROM TAKING OVER THE GAME
Keep clan from ruining the game ? As far as im concerned this is a TEAM based game.... the one who are ruining the game ( if any ) are the random players that dont want to play as a team. Not the players that plays in team.
Why dont you just get in a group. Its not that hard. and not all of them require you to Role-Play.
[insert random facepalm gif here]
I'm guessing you didn't read the thread...
Edited by dario03, 31 January 2013 - 08:53 AM.