CoffiNail, on 04 February 2013 - 06:00 PM, said:
Wolves on the Border. On a Glacial rift. Dragoons use the Combine dueling against them. Going in duels, winning 3/4s of them, and then suddenly running off and next thing the Draconians knew, the ice shelf explodes.
WD techs were drilling and setting charged underneath the Glacier... then... SURPRISE!
Most of the Dragoon's command staff were freeborns from Clan Space, not all, but a good number. So even though they may be conditioned from birth. They can adapt.
good point, though trueborns see themselves as better than freeborns, and thus slower to adapt through sheer arrogance.
Skadi, on 04 February 2013 - 06:05 PM, said:
I was talking about the Disaadvantageous mech tree that made no sense, why would it be worse for them when their tech is more superior.
Also i never said you couldnt comprehend, i stated you should make that comment when you didnt even quote my entire post.
that is where you fail to comprehend, think about it for a moment...
The clans had a period where they enjoyed significant advances in thier mechs. Thier techs also enjoy top-notch training and are depicted at being very good at thier jobs, keeping the warriors mechs optimally maintained and battle-ready. This isn't the case in the Inner Sphere, where most mechs are still 100+ year old hand-me-downs, and where competant techs are in short supply, and high demand.
From one perspective, clan mechs are well maintained and already well tuned, so any additional tuning would not add a significant advantage, since the mech was already tuned close to the maximum limit of what the chassis would be capable of. On the other hand, IS mechs are operational, but they are not necessarily well maitained or tuned, so there is plenty of room for improvement.
When looked at from this point of view, the reduced bonuses I suggested for clan mech trees make perfect sense.
Edited by Vanguard319, 04 February 2013 - 06:28 PM.