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How Long Did It Really Take To Make The Mwo :)


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#101 M4NTiC0R3X

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Posted 31 January 2013 - 11:29 AM

It's settled, we'll be purchasing the title you publish in about 120 days.

#102 Kunae

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Posted 31 January 2013 - 11:29 AM

View PostBishop Steiner, on 31 January 2013 - 09:49 AM, said:

and them having to do at least 16 Clan Mechs in secrets during this whole time

Yeeaahh.... right.

And Bill Gates is going to be dropping by, this afternoon, with a check for 3 billion dollars... you just keep a lookout... :P

#103 o Riva o

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Posted 31 January 2013 - 11:31 AM

View PostTank Boy Ken, on 31 January 2013 - 11:20 AM, said:

Hey which company did the Guy work for who said one Mech (everything included) can be done in 5 hours?
Not sure about all the game companies he worked for, but I know he made 3d graphics for couple us blockbuster movies. Im guessing, but things Transformers, etc.

View PostRoland, on 31 January 2013 - 11:21 AM, said:

I would like to see you construct a model of the same complexity as any of the MWO models, rigged up and ready to go in the game, in 5 hours.

Or hell, even in your "conservative" estimation of 2 days.

Go for it. I eagerly await your results. Since it's such a short period of time, I suspect you could invest that effort just for the sake of argument.
Why every second fanboy here thinks that I'll jump up and spend 2 days on unpayd work just to convince him :P You people are just hilarious.
Maybe I'll actually do it, for thrills and fun of it. Making a mech model like the ones in MWO is not that hard. dispite of what most people here think (since they never even seen a game editor, let alone made anything in it or in 3d Max)

Edited by o Riva o, 31 January 2013 - 11:33 AM.


#104 Congzilla

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Posted 31 January 2013 - 11:32 AM

View Posto Riva o, on 31 January 2013 - 11:16 AM, said:

smoke - is a "particle effect" made by "particle engine" and same applyes to it as for the vertex shader. All the level smoke/flame effects you see in MWO are most likely a part of default fx library in C3. No work for any devs at all.

Hey everyone, look how many fancy words he learned reading the description of his video card.

#105 TexAce

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Posted 31 January 2013 - 11:32 AM

View PostParnage, on 31 January 2013 - 11:26 AM, said:

Remember kids on the internet, everyone's either a game developer or friends of a game developer. You'd think with all this able talent walking around they'd be hurling resumes at companies not sitting on forums complaining about things and making snide comments.


Well in most countries a working day is 8 hours + lunch time. Some 10 hours.
So there are still 14-16 hours for sleep and looking into forums of my favorite game atm.

Besides that, there are thousands and thousands of people registered in this forum, even if it is a low percentage who work in game media business or have experience with it (I'm a motion graphics designer and visual fx artist for movies, working in large companies with the most skilled 3D artists in the world) there are enough of us here to talk about it and have a conversation

I'm not saying what the OP is saying is true, he is a complete troll.
But Bryans numbers are too high for my taste, meaning too slow (for maps, not the rest, I'm fine with the mechs).

I think the only thing they are lacking are stricter deadlines.

Edited by TexAss, 31 January 2013 - 11:37 AM.


#106 Ravennus

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Posted 31 January 2013 - 11:32 AM

You and your pub friends are veteran developers who create AAA games?
Yeah, sorry if I don't believe a word of it.

I'm no expert, but I've done some modelling and animation work.
One mech in 2 days? Including the multiple iterations and various testing required? In a typical game studio pipeline?


Yeah..... no. Sorry.

#107 Joseph Mallan

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Posted 31 January 2013 - 11:34 AM

View Postsoarra, on 31 January 2013 - 11:29 AM, said:

anyone else find it funny they are in a pub drinking and ill presume woman around and they are talking about MWO?

I can see it!

Gamer Geeks are Gamer Geeks. Not only was I in a bar recently with a buddy of mine talking MWO, He was downloading the game while we drank by the pitcher!

View PostJade Kitsune, on 31 January 2013 - 10:07 AM, said:

Really? You telling them to higher some "Fu#)$(" people is civil?

Right... and I'm the pope.

I've met him at two GenCons... You sir, are not him! :P

#108 o Riva o

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Posted 31 January 2013 - 11:37 AM

View Postsoarra, on 31 January 2013 - 11:29 AM, said:

anyone else find it funny they are in a pub drinking and ill presume woman around and they are talking about MWO?
You presume wrong. The pub was almost empty. And yeah, it is funny that when 3 of us meet, half the time we end up taking silly thing like whats the best renderer for Softimage or betting how long MWO assets took. :P

Im glad though its so entertaining for you guys at the end, so it definetly wasn't a wasted time :unsure:

#109 Tice Daurus

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Posted 31 January 2013 - 11:38 AM

View Posto Riva o, on 31 January 2013 - 11:16 AM, said:

Another fanboy who presumes work done which nobody ever seen (and may very well never see) ? :unsure:

If you were at least a beginner (game) programmer, you would know, that:
animation of water, trees, grass - are all very simple effects created in code with very simple "vertex shader". Also sayd shader is included in any licensed engine for decades. (and surely was in stock C3)

smoke - is a "particle effect" made by "particle engine" and same applyes to it as for the vertex shader. All the level smoke/flame effects you see in MWO are most likely a part of default fx library in C3. No work for any devs at all.

Please, do not smartass if you dont know what you are taking about. Same goes for that "remodeling" guy btw :P
On the other hand, maybe some of you will learn something about real game development among the trolling. :)


OK...I've been polite. However, you are right now at this point making a very POOR attempt at trolling not only the people here but are being very disrespectful. We're trying to attempt to tell you that you are wrong. And what's worse is that Bryan came on here to inform you of how WRONG you indeed are. But you can't seem to take a hint or listen to the rest of us as we've tried to explain how you've missed a TON of stuff that you probably didn't even consider to take into account for this game to be developed.

At this point you are I believe trying to just now post stupid stuff just to enrage people here. I'm asking the moderators here when they read this NOT to DELETE this thread or make it unseeable, but at this point, you've been told now how the developers have had teams that not only model a mech, but test it to make sure it interacts properly with the game and it doesn't provide memory leaks.

CASE IN POINT: When they came out with the Commando, there was a part of the code on it causing a memory leak when they released it in the game. It caused any game that had a Commando in it to cause the match to have such a massive run-off in memory that it cause many players who played with them to crash and drop from the game. Added to the fact that this is also when they discovered that having a mech move faster than the 140 kph barrier to also cause problems in the game. Since you are not a Founder, my guess is that you have no idea of this that it happened back when they released the Commando back last summer in the early stages of Closed BETA.

The point being is that what you THINK is 60 hours of straight coding took tons of mistakes and coding trial and error to discover this along with the BETA crew to help lock down this problem for this one thing. Now imagine ALL of the other things they had to discover via trial and error along with the help of the BETA crew.

Riva, you are doing yourself a disservice here. Stop while you are ahead. And this is coming from a guy who doesn't know a lick of how to code or database or program stuff. This is coming from a guy however who can recognize COMMON SENSE.

For the MODS, please do not delete this thread. We would like this thread to stay up so people can know how hard the DEV's have been working to get this stuff put in and the effort it takes to make it work.

Edited by Tice Daurus, 31 January 2013 - 11:44 AM.


#110 MaddMaxx

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Posted 31 January 2013 - 11:39 AM

What impressed me about the Pub story wasn't that they could of built MWO themselves, with FULL content in place, coded, tested and fully networked, it was that they would surely do it on a Budget of 1,134.67 Can. :P

#111 Joseph Mallan

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Posted 31 January 2013 - 11:39 AM

View PostTichorius Davion, on 31 January 2013 - 10:02 AM, said:

I don't get it. Hire is not a difficult word to type or spell. Hire, hiring, hired.

LOL As "messed up" as this thread is...
...
...
I could have just made up the next powned!
highering: The act of gaining employment while stoned!

#112 Joseph Mallan

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Posted 31 January 2013 - 11:44 AM

View PostCritical Fumble, on 31 January 2013 - 10:11 AM, said:

Hey, don't ruin the moment.

Its not often the devs walk and talk with mere mortals.

Its like Zeus came down and said, "Yo, this is how electricity works!" And all you have to say is, "Dude, you just stepped in a dog ****."

:unsure:

Don't know who your talking about... mere mortals... Hah! I was GOD in my 6th grade Christmas play! :)
...
...
...
mere mortal. Pha!

But it was nice to see the DEVs on their forum for a minute! :P

#113 Tikkamasala

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Posted 31 January 2013 - 11:44 AM

View Posto Riva o, on 31 January 2013 - 11:31 AM, said:

Not sure about all the game companies he worked for, but I know he made 3d graphics for couple us blockbuster movies. Im guessing, but things Transformers, etc.


Come on, if he worked on something like Transformers you would remember; he's your colleague after all. :P

#114 Mystere

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Posted 31 January 2013 - 11:48 AM

View Postsoarra, on 31 January 2013 - 11:29 AM, said:

anyone else find it funny they are in a pub drinking and ill presume woman around and they are talking about MWO?


Well, if they are who I think they are, they were just sulking in the pub after being let go recently by ******. :P

#115 Raalic

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Posted 31 January 2013 - 11:49 AM

Cool story, man. What I like best is how well you've established your credibility. I've always told naysayers that Rome could have and should have been built in 6 days. I, for one, could totally build a Coliseum in 32 hours. For reals.

#116 Ken Fury

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Posted 31 January 2013 - 12:05 PM

View Posto Riva o, on 31 January 2013 - 11:31 AM, said:

Not sure about all the game companies he worked for, but I know he made 3d graphics for couple us blockbuster movies. Im guessing, but things Transformers, etc.


uh Transformers is a really bad simplistic console shooter.

#117 Ryvucz

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Posted 31 January 2013 - 12:11 PM

Allow the guy some time to look at "successful" game credits to find a not so well known person to claim is his pub buddies.

#118 Vernius Ix

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Posted 31 January 2013 - 12:11 PM

This is the best troll thread ever.

#119 Joseph Mallan

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Posted 31 January 2013 - 12:12 PM

it does have it's moments!

#120 Bishop Steiner

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Posted 31 January 2013 - 12:18 PM

View PostJoseph Mallan, on 31 January 2013 - 11:39 AM, said:

LOL As "messed up" as this thread is...
...
...
I could have just made up the next powned!
highering: The act of gaining employment while stoned!

or the act of hiring someone to an elevated position? (after all, every knows gamers, especially Canadian one, NEVER touch the stuff..... wait.. you mean that's NOT a cannabis leaf on the Canadian flag?!?!?!)



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