PrestonCDawg, on 31 January 2013 - 06:54 PM, said:
Sounds like its acting exactly as intended except for this:
-- Ghost Target mode
Which doesn't matter.
Actually, the huge difference is the fact that targets in ECM bubbles can be located and targeted by sensors, which they can't in MWO, and missiles aren't affected at all by those rules -- while ECM completely blocks them in this game. Ghost target mode dissuades missile lock on
but does not absolutely kill it or game balance like ECM currently does.
Kousagi, on 31 January 2013 - 06:54 PM, said:
Every time you quote this and misuse the words there, its greatly annoying. If your sensors can't Identify a target, how do they even know it is a target? Theres also the answer to this question in your own post. Look at the line right below the one you bold... So Why would the pilots need to track a target visually when their sensors are already doing it for them? ( by your interpretation).
Also, side note. Target data is gathered by visual sensors, So mech type, load out and armor state. Its not something that is sent out by a IFF, cause who in their right mind would broadcast that info for the enemy? Its also not something Radar can pick out.So ECM has nothing to do with target data. Its kinda the reason why, when the the IS first saw the timberwolf their computers classed it as either a marauder or a catapult, Which is what earned it the name Madcat in the IS.
Why can't you grasp that this game is based on a science fiction universe and that the real world laws of radar don't apply to their made up, science fiction world? Quit trying to reason with it in realistic terms BECAUSE EXACTLY HOW IT IS SUPPOSE TO FUNCTION IN THIS GAMING UNIVERSE IS DESCRIBED FOR YOU BY THE AUTHORS WHO PENNED THE SOURCE MATERIAL. Your answer of "it can't work like that in the real world" has no merit here. The argument isn't if ECM is properly realistically portrayed by real world mechanics -- its if it is portrayed how it should be portrayed according the source material for game balance and fun. How sensors work and interact with ECM part of Battletech fiat. Its never explained in real life terms, because
it isn't real life -- it works how the rulebooks say it works. So you can argue with me all you want about semantics about how it can't work but clear as day it says:
"Enemy long-range sensors can find vehicles and 'Mechs within the curtain" -- 'Mechs in an ECM bubble can still be located by sensors. No rules say they can't. Sorry it doesn't work this way in real world, but this is how it works in BattleTech.
As for broadcasting damage or loadout information to the enemy? You bring up a great point. Detailed targeting information like that is only suppose to be possible by using a Beagle Active Probe. Another perk that was suppose to be exclusive to Beagle that wasn't included to it.
Does it work this way in MechWarrior, which isn't BattleTech? No. Is MechWarrior Online better for its implementation? I don't believe so.
Honestly answer this - would you rather have the ECM we have now, or have it tweaked where different pieces of equipment had their own use and function in an
Information Warfare pillar, that had more than just who can bring the most ECM to it?
Znail, on 31 January 2013 - 07:12 PM, said:
You know that it's a target because it's an unknown mech that isn't a friendly and there is rather limited amount of random bystander mechs on the battlefield.
"Hey, we're invading an enemy planet and we've got a 'Mech signal that has its information shrouded by ECM and it's not showing up on our friendly IFF, should we shoot it?"
"Nah, looks legit to me."
Edited by DocBach, 31 January 2013 - 07:28 PM.