Bishop Steiner, on 31 January 2013 - 11:48 AM, said:
Anyhow, I am not claiming this idea as my own, Bagheera planted the seeds of it, and this is just my "epiphany and run" take on the idea:
I actually REALLY like the idea "Parts Salvage" .. dunno if I am thinking in the same lines as you, since they pretty obviously can't just decide at the end of a match "hey, Bob gets a large laser, Mike gets a PPC, etc". Hence we get C-bill "salvage awards". Fine, but TBH loses some of the flavor of Battltech.
Wait, I did what now?
Technically, it's not really my idea either. IIRC this was basically a part of MW2: Pirate's Moon. I might be mixing up games, but if I recall you dropped with your lance and were stuck behind enemy lines (or cut off from supply lines, or something) and had limited resources, which included a mobile repair base or whatever. Each mission awarded you some level of parts, (want to say clan parts eventually, but might be memory mixing again) and by the end of the game there was that ... er.. Mauler maybe .. and if you kitted it for range the last encounter on the open landscape was a joke.
But I digress. The point is that the salvage aspect, for me, has always been a fun part of the BT world. There's got to be a more robust way of representing that in MW:O.
I like the refinement. I know it's not, strictly speaking, canon to be able to retrofit clan gear onto an IS chassis, but let's be honest with each other here. Back in my teen years when I did lots of TT gaming we had a combined MW/BT campaign going in my group set during the invasion where we did salvage essentially the same way (interestingly, several years before the computer games) and setup a way of spending resources on R&D to eventually retrofit what we could. I'm pretty sure we're not the only ones who did this. "House Rules" (not IS house, literal house) are a widely accepted way to play any RPG; no reason that PGI shouldn't adapt some "House Rules" in the interest of making a more interesting game.
The "adaptation module" is a solid idea as well. Needs to be unlocked, and needs to be purchased for each mech that you want to fit a piece of clan gear onto. Advanced levels allow one to swap additional hardpoints to "clan compatible hardpoints" or something like that. This way we use the currency of Time to represent the difficulty of the retrofit.
Normally I would be against adding currency's to a game, but MW:O is still very nascent, and the economy and meta-game aspects are barely implemented at this point, so definitely valid to consider additional currency in this case.
Re: How to represent clan economy:
Mirror currencies are pretty easy to develop. CoX, despite it's rampant inflation and power creep late in life, did a good job with the influence/infamy/information system, which were just words for the same thing depending on where you started.
Here the IS gets C-bills, CSpts, and ISpts. Where the clan versions could simply mimic some clan lore that I don't know enough about to pick the right terminology. So <Clan Money Units> <I killed a Clanner Honor Points> and <I killed an IS d00d Honor Points> respectively.
Honestly though, ISpts could be considered redundant. Why would a clan player need points that are used to purchase/repair/rearm equipment they would never be using. Narrow it down to 2 currencies, <Economy units> and <CSpts> and it still works, in theory.
But this really only works so long as there is no <auction house> analog and no player to player trading. That's the road to crazy inflation, massive power creep, and gold farmers. Not something we want here. But having a second currency that allows for better distribution of clan gear could be very, very good for the game.
Re: Drop Sizes:
I doubt we will see 5v8 matches, and I am betting that we see 12 player teams (3 lances) before we see the clan invasion. 2 stars vs. 3 lances seems the most likely event and will help to balance the initial invasion, but the folks playing clans will start with clan mechs and gear, and there will be a whole lot of stomping going on, despite the all the chest beating that us old school IS guys tend to do in these threads. All in good fun, of course.
Re: How to start as a Clanner.
I'm not really sure. I do expect there to be developer events related to the clan invasion, where they are playing clan teams, or at least leading them in some way and directing the meta-game that way. See also CoX where the developers ran events where the bad guys from Uber-Fascist-Earth would invade both the good guy city and the bad guy city. I know that was not really a PvP mode for the game, but it's what informs my impressions about how they will start the invasion here.
Either way, there is probably going to be a hefty buy-in for switching to a clan faction - even if that buy-in is purchasing a very expensive mech and changing your affiliation here on the website. Honestly haven't really thought about that, since I won't be switching to a clan.
Carrioncrows, on 31 January 2013 - 12:02 PM, said:
Interesting, I'll have to give that a read.
Eric darkstar Marr, on 31 January 2013 - 12:31 PM, said:
Yes but it is YEARS later not in 3050 as clan mechs explode when tinkered with it wasn't till 3052 that clan tech was truly being seen in IS on mechs.
Fair enough, but they've said in the past that the timeline will not remain 1:1, and that they may advance it in larger increments for the interest of story/metagame/whatever. And more honesty here, we are talking about things that are fairly far down the game's development pipeline, so it could easily be 2014 before we even see clans.
Re: Monetization for PGI:
There's nothing stopping them from releasing a sub-set of hero mechs that get a CSpt bonus instead of a C-bill bonus. They could also have a (very, very, very inefficient) MC->CSpt conversion, but personally I would prefer they did not. That treads too far into the P2W DMZ for my taste, but I do understand that they have to find things to sell, and we can pretty much guarantee that - since they have already stated that players will be able to play as clans - they will set MC prices for clan mechs and sell hero versions of them as well. That alone will be like selling a paid expansion with the influx of MC purchases from people frothing at the mouth to RP as clan soldiers. They likely won't need the conversion idea, and likely won't be short on things to sell for RMTs once the clan "expansion" drops.
Edited by Bagheera, 01 February 2013 - 08:55 AM.