Thirdstar, on 01 February 2013 - 09:50 PM, said:
I expect to continue to see Awesomes in some quantity for the entire life of MWO, due to currently being the cheapest assault, frequency as a trial choice and the 9M variant.
The shift away from Ravens is probably due to the stripping (in part) of the lagshield.
The shift TOWARDS Fatlasses is also probably because the lagshield fixes.
I wonder if a reconnect option will significantly effect metrics, my gut says yes. I also expect 12 vs 12 to reduce the effect of 1-2 DCs/AFKs.
Your summary of course is spot on.
Doubtful for the reconnect, which is why I truely believe they aren't focused on the reconnect option currently. Technically one of the AFKs arrived after the match was already 7-0 and only sprung to life when I shot him in the face (possible bot?). I mean theres nothing he could have done by then. Any assault that loses a minute or so from disconnect, restarting the client and then redropping into the match is going to be too far behind to do anything worthwhile (except in premades where the team members might wait around for him to come back), especially when the larger maps are released.
Also I firmly believe the awesomes are out in force lately because of the hero mech. I know at least 3 guys in my merc group that are running them right now in preparation. Until they get away from the class based matching I truely believe Awesomes will be always dragging behind the Stalker and Atlas, who can do pretty much everything better than the Awesome except for speed.'
I worry about 12v12. At the current going rate....it's going to be 6-7 assault mechs a match on each team, and without R&R there's no downside to doing so. So overtime I actually expect more and more assaults to appear except for those running their own personal favorites.
Edited by hammerreborn, 01 February 2013 - 10:19 PM.