The Ecm Feature: Aftermath
#41
Posted 01 February 2013 - 10:23 AM
Over-all I have to say that ECM has much less of a negative impact on gameplay than streaks, except when it is together with streaks in the same mech.
#42
Posted 01 February 2013 - 10:24 AM
MaddMaxx, on 01 February 2013 - 10:08 AM, said:
Well, then you're in luck. There is no "cloaking" in MWO, never was. A "cloak" by definition, would allow an enemy Mech to stand within your LoS and not be visible. Word is, doing that in MWO is a very bad idea...
Question: Quick, what's the fastest way to bring down an already damaged mech?
....
Times up!
Answer: It's aiming at those damaged parts. ECM hides the paperdoll that shows you this.
Question: Quick, what's the quickest way to find out your enemy's load out?
....
Times up!
Answer: It's selecting the enemy as a target with your radar. ECM also removes this.
You are correct, there is no cloaking of mechs in this game, however intel is being cloaked.
#43
Posted 01 February 2013 - 12:36 PM
Apoc1138, on 01 February 2013 - 06:05 AM, said:
#45
Posted 01 February 2013 - 12:49 PM
Apoc1138, on 01 February 2013 - 06:05 AM, said:
#46
Posted 01 February 2013 - 05:48 PM
The learning curve is already very steep, with nothing really being explained.
In order to have a successfull F2P it must be fun, involving and understandable. From the start on.
ECM is just another mechanic that a new player will be frustrated about, as skills like knowing the map inside out, knowing typical routes and guessing what route the enemies are taking and where they are hiding are very advantageous.
Those players that quit due to lack of understanding, might have gotten to the point where they actually enjoy the game, and turn to paying players (conversion rate).
While I think ECM is a cool feature in its own (with further improvements, its currently very strong), for a F2P game with no staging or tutorial like progression of the availability of player abilities, it is (imho) effectively reducing revenue for the developer/publisher.
Edited by Dreepa, 01 February 2013 - 05:50 PM.
#47
Posted 01 February 2013 - 06:07 PM
Apoc1138, on 01 February 2013 - 06:05 AM, said:
Uh...
http://mwomercs.com/...-communication/
No. It wont end up like the fantasy poll you had in your head. It'll end up like every other one I've seen, with most people still angry about its implementation/function or how PGI has chosen to communicate their intentions to the community.
#48
Posted 01 February 2013 - 06:09 PM
Slicing ECM's abilities into modules like they did to Beagle, as modules are said by the devs to be the high end game content, would do a lot for the balance (especially as most of the balance we're seeing implemented against ECM comes in module form), as well as for generation of revenue of PGI. Not only would it limit the proliferation of the higher, more difficult to counter content that comes with ECM, the fact that it costs GXP gives it great potential for people to spend MC on converting XP to unlock the modules. Win-win for everyone.
Edited by DocBach, 01 February 2013 - 06:13 PM.
#49
Posted 01 February 2013 - 07:34 PM
I didn't play that game.
#50
Posted 01 February 2013 - 07:49 PM
Death Mallet, on 01 February 2013 - 07:34 PM, said:
I didn't play that game.
LRM's need to be fixed in their own right, not with the implementation of an even more broken system.
#51
Posted 01 February 2013 - 07:59 PM
Edited by Raidyr, 01 February 2013 - 07:59 PM.
#52
Posted 01 February 2013 - 09:12 PM
Apoc1138, on 01 February 2013 - 06:05 AM, said:
Then take a second look.
For me the big problem is the cheesiness of those SSRM ECM lights.
I loved mechs like the Raven, but dont play them anymore.
Also the fact that nobody in his right mind uses a RVN-2X is a good example how ECM affected areas of the game it is not supposed to affect.
Edited by Red squirrel, 01 February 2013 - 09:12 PM.
#53
Posted 01 February 2013 - 09:48 PM
- I enjoy MWO more, now that it doesn't make up 100% of all mechs in a match.
#54
Posted 01 February 2013 - 09:51 PM
#55
Posted 02 February 2013 - 01:01 AM
Firstly, it drastically reduces the amount of information available in the field, hence the amount of informed decisions being able to make during combat.
This serves to be a much lesser experience, reduced to huddling as a group if you don't carry ECM yourself.
Previously I could have a mental map of possible projected enemy locations based on my own and team members radar data. Now it is just a random mess of homogeneous clumping, with a smattering of unhittable ECM lights running free.
Secondly it makes the game visually dull.
Due to the hard limit of 4X zoom and lack of targeting capability with enemy mechs often being under ECM bubble, the only recourse to have any idea of enemy movement at long (+800m) ranges is using thermal. Thermal vision is ugly to say the least and using it for distance spotting is a questionable when considering design intent.
Thirdly distinguishing friend from foe is problematic.
Since ECM, I now find myself hesitating to fire on mechs due to lack or target data identifying them as friend or foe, be they shutdown or otherwise. Disrupted enemy data is one thing but non existent data on team mates, either in on map or HUD is another entirely.
ECM added nothing positive for the PUG player I'm afraid, certainly not the way it has been interpreted and implemented so far.
The odd ECM free game on both sides I have had the good fortune to play recently has been extremely satisfying, I dare say for all involved.
#56
Posted 02 February 2013 - 01:17 AM
I say that as an American who plays from GMT+4, so I see a lot of European primetime during the work week, and American late night players on the weekends when I play in the morning.
#57
Posted 02 February 2013 - 01:52 AM
#58
Posted 02 February 2013 - 02:30 AM
The worst part for me is that it kills your radar. As a Pug player (can't afford headset atm, will prob group once I can) not knowing that a team mate is in trouble, or my team not knowing I am in trouble combined with not seeing allies on the minimap so you can run for help often makes for complete slaughters.
Personally, I don't think that Atlases should be able to stealth up on you like that. I think its fine for a 30t light mech to do that, but for a 100t Assault not so much. Keeping in mind that with TS these things would happen less, but when ppl don't have time to communicate via chat (while getting ganked by a flanking DDC) its a big problem.
Since ECM, the game changed from "LRMWarrior Online" to "Brawlfest Online". I get the impression that some people think indirect fire weapons shouldn't exist at all, but they do exist and should be just as situationally powerful as direct fire weapons. Fact is, spamming indirect fire LRMs from across the map was NEVER a good strategy. But having the threat of LRMs out there means you have to use tactics and cover, rather than jut charge straight into melee range.
Streaks + ECM + Lag Shield on lights making all other lights pointless also needs to be addressed.
Edited by CECILOFS, 02 February 2013 - 02:41 AM.
#59
Posted 02 February 2013 - 02:32 AM
CECILOFS, on 02 February 2013 - 02:30 AM, said:
The worst part for me is that it kills your radar. As a Pug player (can't afford headset atm, will prob group once I can) not knowing that a team mate is in trouble, or my team not knowing I am in trouble combined with not seeing allies on the minimap so you can run for help often makes for complete slaughters.
Personally, I don't think that Atlases should be able to stealth up on you like that. I think its fine for a 30t light mech to do that, but for a 100t Assault not so much. Keeping in mind that with TS these things would happen less, but when ppl don't have time to communicate via chat (while getting ganked by a flanking DDC) its a big problem.
I didn't notice any of these mythical ECM dampening fields when I ground out the LRM catapult a few days ago.
#60
Posted 02 February 2013 - 02:43 AM
CECILOFS, on 02 February 2013 - 02:30 AM, said:
That's another one of my issues with the way they made ECM directly effect weapons. You want to have an effect at long ranges without huge tonnage investments? Bring LRMs. You have some lose tonnage and want a high efficiency weapon? Bring SSRMs. But giving ECM lock denial means that you can't use LRMs or SSRMs without having a counter yourself or on your team.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users