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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#1 AHZeruel

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Posted 01 February 2013 - 08:28 AM

I dont know about you guys, but there are 2 mechs i dread find in the battlefield. 6 SRM6 Catapult and Raven 3L (but im gonna leave this one out of this thread). Two of these coordinated (or just moving together) usually pull a win for their team, while 3 make a certain steamroll.

The Catapult A-1 has been the center of rage and OMGOP posts several times during Open Beta, with SSRM and SRMS. I dont think the problem are the weapon themselves, but rather the combination of Firepower, Resilence and high mobility that pushes the A-1 beyond other mechs. (280° angle of fire, 86 km/h, Jumpjetting 90 damge Alpha!)

I think a simple solution would be to reduce engine ratings and disable Jump Jet capability for the chassis (just for the A-1), or alternatively reduce torso twist ...Why? because that way you can outrun or outmanouver them. Having different specifications for variants is something that happen (Stalker 3-F, Cataphract 4x, Ravens 2x, 4x) so i dont see why this would be an inconvenience, and it certainly.

How do you feel about them?

#2 Erata

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Posted 01 February 2013 - 08:30 AM

I feel 270 meters safer when I 270 meters awayfer.

#3 SI The Joker

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Posted 01 February 2013 - 08:32 AM

Largest head hitbox in the game combined with mickey mouse ears? C'mon now.

Just blow the ears off, or shoot for the cockpit.

Nothing wrong with the mech.

#4 Bleys295

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Posted 01 February 2013 - 08:33 AM

Really this comes down to weapon "boating". The catapults just have a large number of missile slots.

#5 Scratx

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Posted 01 February 2013 - 08:34 AM

So your solution to a mix-max build is to cripple every build possible with that mech. Bravo.

No, the A1 Catapult is fine. If you don't like the mega-SRM'ing, stay out of range. Plenty of weapons vastly outrange them. And if your real problem is people teamworking with them, then the obvious counter is to teamwork right back at them.

#6 Kylere

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Posted 01 February 2013 - 08:36 AM

I feel that starting polls to nerf the last mech to own you is pointless.

#7 Agent of Change

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Posted 01 February 2013 - 08:38 AM

It's got big targets... erm I mean Ears.

once you shoot them off with halfway decent aim you can just kick it in the shins while the pilot cries and cries his useless little eyes out.

so no, not OP

Edited by Agent of Change, 01 February 2013 - 08:40 AM.


#8 Commander Kobold

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Posted 01 February 2013 - 08:38 AM

View PostScratx, on 01 February 2013 - 08:34 AM, said:

So your solution to a mix-max build is to cripple every build possible with that mech. Bravo.

No, the A1 Catapult is fine. If you don't like the mega-SRM'ing, stay out of range. Plenty of weapons vastly outrange them. And if your real problem is people teamworking with them, then the obvious counter is to teamwork right back at them.


No I'm pretty sure the splatapault needs a nerf in some way (but only to its boating of srms/streaks)
to my knowledge it's supposed to be a fire support mech not a 2 step goodbye.

Edited by Omni 13, 01 February 2013 - 08:40 AM.


#9 Bguk

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Posted 01 February 2013 - 08:39 AM

View PostErata, on 01 February 2013 - 08:30 AM, said:

I feel 270 meters safer when I 270 meters awayfer.


Range is it's downfall. And the big ears. And head hitbox. I believe the negatives balance the postives. Will you get blasted when in range? Hell yes. It's useless out of range. It's just like any other types of boating. And if it were LRM boating, hug the holy bejeezus out of it and not a problem as well.

#10 GhostFacedNinja

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Posted 01 February 2013 - 08:39 AM

Full SRM builds of any kind are very dangerous right up in your face. But at literally any range they cant put tight groups into the torso area and become quite frankly a joke.

#11 Roughneck45

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Posted 01 February 2013 - 08:39 AM

Its just stong because it's a boat, like most catapult builds. Thats why their head screams "SHOOT ME!"

Same strategy with any other boat, stay away from their optimal range, and engage where they are weak.

For the splat cat, keep your distance, and pray your team focus fires.

Edited by Roughneck45, 01 February 2013 - 08:40 AM.


#12 Navid A1

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Posted 01 February 2013 - 08:39 AM

they are nasty opponents up close (where you can deal with them by a cockpit shot)... so you should deal with them BEFORE they get that close.

They may be harder than average but certainly not "broken".

#13 StalaggtIKE

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Posted 01 February 2013 - 08:42 AM

If anything this mech is pretty weak. ECM has completely neutered most variations of this mech chassis. It's only usable build currently, being a SRM-boat.

Edited by StalaggtIKE, 01 February 2013 - 08:43 AM.


#14 Roughneck45

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Posted 01 February 2013 - 08:43 AM

View PostStalaggtIKE, on 01 February 2013 - 08:42 AM, said:

If anything this mech is pretty weak. ECM has completely neutered most variations of this mech chassis. It's only usable build being a SRM-boat.

Its other variants are weak. The splat cat is anything but weak.

#15 Loxx

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Posted 01 February 2013 - 08:44 AM

So after you get this one nerfed, are you gonna go after the Stalkers next that can boat more + lasers? There's nothing wrong with the build because it has a ton of limitations. This mech only gives brawlers problems. The simple solution is have your snipers/lrm boats take it out before it reaches your brawlers. Problem solved.

#16 Fenix0742

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Posted 01 February 2013 - 08:46 AM

Torso twist on all catapults is extreme, especially for a long range support mech.

The problem with the A1 is that it has 6 of the best hardpoint in the game. Consider: LBX 10 weighs 11 tons and does a 10 damage spread, while SRM4 does the same damage for 2 tons. However, you can't reduce the number of missile hardpoints, or it just becomes strictly worse than the C1/C4, and if you nerf SRM's, it becomes a real problem for mechs that only have 1 or 2. The best thing to do is to reduce the torso twist range, but I doubt we'll see that happen anytime soon.

#17 pcunite

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Posted 01 February 2013 - 08:48 AM

I'm torn on this issue ... I like seeing a Queen out there on the chess board. The problem with this build is how it is usually paired with an ECM Atlas, SRM Stalker, and a dual AC/Guass cat ... in a four man team against pugs ... doing a rear ECM sneak. There is no time to react ... game over.

Edited by pcunite, 01 February 2013 - 08:49 AM.


#18 Adrienne Vorton

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Posted 01 February 2013 - 08:48 AM

this is the 5th time this week we chew through this... 1.it´s not, and 2nd it´s still not superior to any other mech... i for my part prefere the C1 anyway, it´s the better allrounder...

the torso twist is nice to have, not more...

Edited by Adrienne Vorton, 01 February 2013 - 08:50 AM.


#19 MischiefSC

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Posted 01 February 2013 - 08:49 AM

I played an A1 while getting to expert for the K2 I loved.

It's overrated, hugely. Look, SHOOT THE HUGE ARMS. Just shoot them! They can't carry that much armor (not like an atlas) and that's half its weapons right there. Then shoot the other arm.

Next suggestion. QUIT WALKING TOWARDS IT. That used to amaze me. Some guy loaded with LLs is burning me down from 400 meters. I'm trying to close from behind cover since really I need to be at around 130m to make blowing 36 SRMs worth pulling the trigger and what happens?

He's closed with ME.

Really? Boats like this and the AC20 cat survive on the foolishness of other pilots. When piloting one of these designs you very quickly recognize experienced pilots. Suddenly you've lost an arm or two and they were never even in range. The K2 AC20 is more dangerous because his ACs are in the torso. Shoot his legs though, that's probably where he's stacking his ammo. A good boom from a leg full of AC20 ammo might clear the associated torso out too. He's probably shaved armor off his legs to carry more ammo anyway.

They are not that tough. Weaker than a solid AC-boat Cataphract that's for sure.

#20 Agent of Change

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Posted 01 February 2013 - 08:49 AM

View PostLoxx, on 01 February 2013 - 08:44 AM, said:

So after you get this one nerfed, are you gonna go after the Stalkers next that can boat more + lasers? There's nothing wrong with the build because it has a ton of limitations. This mech only gives brawlers problems. The simple solution is have your snipers/lrm boats take it out before it reaches your brawlers. Problem solved.


HOW DARE YOU LOXX!!! How Dare You imply there is any other way to play MWO than to have a close range brawler. I mean *GASP* It's almost as if you are implying there are some kind of 'roles' that different mechs might have to 'work together' as some kind of 'team'.

Well i'll tell you what Loxx we don't take kindly to your kinda heresies 'round here.





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