

A-1 Catapult Broken?
#1
Posted 01 February 2013 - 08:28 AM
The Catapult A-1 has been the center of rage and OMGOP posts several times during Open Beta, with SSRM and SRMS. I dont think the problem are the weapon themselves, but rather the combination of Firepower, Resilence and high mobility that pushes the A-1 beyond other mechs. (280° angle of fire, 86 km/h, Jumpjetting 90 damge Alpha!)
I think a simple solution would be to reduce engine ratings and disable Jump Jet capability for the chassis (just for the A-1), or alternatively reduce torso twist ...Why? because that way you can outrun or outmanouver them. Having different specifications for variants is something that happen (Stalker 3-F, Cataphract 4x, Ravens 2x, 4x) so i dont see why this would be an inconvenience, and it certainly.
How do you feel about them?
#2
Posted 01 February 2013 - 08:30 AM
#3
Posted 01 February 2013 - 08:32 AM
Just blow the ears off, or shoot for the cockpit.
Nothing wrong with the mech.
#4
Posted 01 February 2013 - 08:33 AM
#5
Posted 01 February 2013 - 08:34 AM
No, the A1 Catapult is fine. If you don't like the mega-SRM'ing, stay out of range. Plenty of weapons vastly outrange them. And if your real problem is people teamworking with them, then the obvious counter is to teamwork right back at them.
#6
Posted 01 February 2013 - 08:36 AM
#7
Posted 01 February 2013 - 08:38 AM
once you shoot them off with halfway decent aim you can just kick it in the shins while the pilot cries and cries his useless little eyes out.
so no, not OP
Edited by Agent of Change, 01 February 2013 - 08:40 AM.
#8
Posted 01 February 2013 - 08:38 AM
Scratx, on 01 February 2013 - 08:34 AM, said:
No, the A1 Catapult is fine. If you don't like the mega-SRM'ing, stay out of range. Plenty of weapons vastly outrange them. And if your real problem is people teamworking with them, then the obvious counter is to teamwork right back at them.
No I'm pretty sure the splatapault needs a nerf in some way (but only to its boating of srms/streaks)
to my knowledge it's supposed to be a fire support mech not a 2 step goodbye.
Edited by Omni 13, 01 February 2013 - 08:40 AM.
#9
Posted 01 February 2013 - 08:39 AM
Erata, on 01 February 2013 - 08:30 AM, said:
Range is it's downfall. And the big ears. And head hitbox. I believe the negatives balance the postives. Will you get blasted when in range? Hell yes. It's useless out of range. It's just like any other types of boating. And if it were LRM boating, hug the holy bejeezus out of it and not a problem as well.
#10
Posted 01 February 2013 - 08:39 AM
#11
Posted 01 February 2013 - 08:39 AM
Same strategy with any other boat, stay away from their optimal range, and engage where they are weak.
For the splat cat, keep your distance, and pray your team focus fires.
Edited by Roughneck45, 01 February 2013 - 08:40 AM.
#12
Posted 01 February 2013 - 08:39 AM
They may be harder than average but certainly not "broken".
#13
Posted 01 February 2013 - 08:42 AM
Edited by StalaggtIKE, 01 February 2013 - 08:43 AM.
#15
Posted 01 February 2013 - 08:44 AM
#16
Posted 01 February 2013 - 08:46 AM
The problem with the A1 is that it has 6 of the best hardpoint in the game. Consider: LBX 10 weighs 11 tons and does a 10 damage spread, while SRM4 does the same damage for 2 tons. However, you can't reduce the number of missile hardpoints, or it just becomes strictly worse than the C1/C4, and if you nerf SRM's, it becomes a real problem for mechs that only have 1 or 2. The best thing to do is to reduce the torso twist range, but I doubt we'll see that happen anytime soon.
#17
Posted 01 February 2013 - 08:48 AM
Edited by pcunite, 01 February 2013 - 08:49 AM.
#18
Posted 01 February 2013 - 08:48 AM
the torso twist is nice to have, not more...
Edited by Adrienne Vorton, 01 February 2013 - 08:50 AM.
#19
Posted 01 February 2013 - 08:49 AM
It's overrated, hugely. Look, SHOOT THE HUGE ARMS. Just shoot them! They can't carry that much armor (not like an atlas) and that's half its weapons right there. Then shoot the other arm.
Next suggestion. QUIT WALKING TOWARDS IT. That used to amaze me. Some guy loaded with LLs is burning me down from 400 meters. I'm trying to close from behind cover since really I need to be at around 130m to make blowing 36 SRMs worth pulling the trigger and what happens?
He's closed with ME.
Really? Boats like this and the AC20 cat survive on the foolishness of other pilots. When piloting one of these designs you very quickly recognize experienced pilots. Suddenly you've lost an arm or two and they were never even in range. The K2 AC20 is more dangerous because his ACs are in the torso. Shoot his legs though, that's probably where he's stacking his ammo. A good boom from a leg full of AC20 ammo might clear the associated torso out too. He's probably shaved armor off his legs to carry more ammo anyway.
They are not that tough. Weaker than a solid AC-boat Cataphract that's for sure.
#20
Posted 01 February 2013 - 08:49 AM
Loxx, on 01 February 2013 - 08:44 AM, said:
HOW DARE YOU LOXX!!! How Dare You imply there is any other way to play MWO than to have a close range brawler. I mean *GASP* It's almost as if you are implying there are some kind of 'roles' that different mechs might have to 'work together' as some kind of 'team'.
Well i'll tell you what Loxx we don't take kindly to your kinda heresies 'round here.
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