Abstrusity, on 03 February 2013 - 01:09 AM, said:
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The cicada is moving around 18m/s faster than the catapult, and to get out of his range while both are at full throttle, he needs 5 seconds of straight running if they are both going the same vector heading. Even rounding it down to 4 seconds, that's enough for a full alpha, which will royally **** up any Cicada's day.
If that Cicada is not turning, bobbing, weaving, being a generally pain in the *** target then the Cicada pilot is making a mistake. It's not just its speed that is it's asset, it's also the manueverability. Running in a straight line in open field gets you dead in this game, regardless if it's an A1 shooting you, or a Stalker, or an Atlas, or a Hunchback, et al.
Again, it's a matter of 'skilled' piloting verses pointing your 'mech and expecting the enemy to line themselves up for your 'l33t skllz' head shots...
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Don't even get me started on AC/20 cats.
Good, because those ARE NOT A1's... THOSE ARE K2's.
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It's mathematically impossible to defeat in the open, its torso twist and relative mobility makes it even more dangerous in close quarters, the bigger engines it can take allow you to turn to deflect weapons from its cockpit.
The only way to defeat a catapult A1 with equal skill in both pilots is to have superb aim from afar, but then, assuming equal skill, you'd also have to ask the question: Would YOU even go out into the open where the enemy team is lrm boating or PPC/Gauss sniping?
Going out into the open if there are known LRMs or snipers is BAD piloting, UNLESS there's some over all strategy such as being the 'squirrel' and attempting to attract attention of the enemy to get them to turn their backs to your forces, or seperate some out to allow you to bring numerically superior forces on certain 'mechs. For the most part, it's bad piloting, so I'm not sure what your point is here.