Edited by Darth Frog, 04 February 2013 - 04:15 PM.
A-1 Catapult Broken?
#261
Posted 04 February 2013 - 04:14 PM
#262
Posted 04 February 2013 - 04:19 PM
#263
Posted 04 February 2013 - 04:20 PM
the guy playing akuma had very little experience in playing akuma. he was only allowed to enter this 3 man tournament if he went in alone. worst part? he almost won. in a team tournament. alone. THIS is broken.
the catapult, however, you can gun down before it gets in range, remove the arms, etc. is it a terror at close range? yes. is it any less vulnerable to fire than any other 'mech? not really. its a powerful combination, that speed and firepower, sure. but not unbeatable. it also doesn't do something the system wasn't made to handle (to no greater degree than any of the other 'mechs, but thats a different argument), unlike akuma, in the example.
Edited by zorgoth, 04 February 2013 - 04:23 PM.
#264
Posted 04 February 2013 - 04:22 PM
zorgoth, on 04 February 2013 - 04:20 PM, said:
the guy playing akuma had very little experience in playing akuma. he was only allowed to enter this 3 man tournament if he went in alone. worst part? he almost won. in a team tournament. alone. THIS is broken.
the catapult, however, you can gun down before it gets in range, remove the arms, etc. is it a terror at close range? yes. is it any less vulnerable to fire than any other 'mech? not really. its a powerful combination, that speed and firepower, sure. but not unbeatable. it also doesn't do something the system wasn't made to handle (to no greater degree than any of the other 'mechs, but thats a different argument), unlike akuma, in the example.
dude....
I think you've entirely missed the point.
Edit:
Dear god the poll numbers.
Either thats 200 people that have no clue what they are talking about or more likely its 200 people that are lieing through their teeth so their fav mech doesn't get nerf hammered.
Edited by Sifright, 04 February 2013 - 04:23 PM.
#265
Posted 04 February 2013 - 04:25 PM
AHZeruel, on 01 February 2013 - 08:28 AM, said:
The Catapult A-1 has been the center of rage and OMGOP posts several times during Open Beta, with SSRM and SRMS. I dont think the problem are the weapon themselves, but rather the combination of Firepower, Resilence and high mobility that pushes the A-1 beyond other mechs. (280° angle of fire, 86 km/h, Jumpjetting 90 damge Alpha!)
I think a simple solution would be to reduce engine ratings and disable Jump Jet capability for the chassis (just for the A-1), or alternatively reduce torso twist ...Why? because that way you can outrun or outmanouver them. Having different specifications for variants is something that happen (Stalker 3-F, Cataphract 4x, Ravens 2x, 4x) so i dont see why this would be an inconvenience, and it certainly.
How do you feel about them?
Eh, with focus fire and being aware of the maps they're just like any other mech.
Something to be dealt with just as anything else is. It's not about the mech... it's more about the pilots.
KDSN
#266
Posted 04 February 2013 - 04:26 PM
its nice to have an... hmmm spicy mech that you dunno what to expect from him on battlefield but once you know what it is there should be someone to deal with it
nothing wrong with cat a1,c1,c4 or k2 regardless of equipment and weapons
learn to deal with it
splat/ac20 -> lrm hammer him/snipe him
gauss -> get lights to swarm him
streak -> ecm
Sifright, on 04 February 2013 - 04:22 PM, said:
Either thats 200 people that have no clue what they are talking about or more likely its 200 people that are lieing through their teeth so their fav mech doesn't get nerf hammered.
do you want pool about pool so you can poo in a pool?
yes im trolling ya here
Edited by sC4r, 04 February 2013 - 04:30 PM.
#267
Posted 04 February 2013 - 04:27 PM
The options just give the impression that more people say its balanced
#268
Posted 04 February 2013 - 04:28 PM
Sifright, on 04 February 2013 - 04:22 PM, said:
dude....
I think you've entirely missed the point.
Edit:
Dear god the poll numbers.
Either thats 200 people that have no clue what they are talking about or more likely its 200 people that are lieing through their teeth so their fav mech doesn't get nerf hammered.
either way though, the system wasn't made for pinpoint accuracy. but again, thats a different argument. literally no 'mechs are broken or overpowered. they're all what the system was made to handle. their targeting systems are a different story, and a different argument.
#269
Posted 04 February 2013 - 04:34 PM
They're really about ambushing and rushing Assault/Heavys. I believe there is video of me soloing one in todays twitch video, so even in a light-medium, I managed to do it.
#270
Posted 04 February 2013 - 04:40 PM
Garth Erlam, on 04 February 2013 - 04:34 PM, said:
They're really about ambushing and rushing Assault/Heavys. I believe there is video of me soloing one in todays twitch video, so even in a light-medium, I managed to do it.
finally a voice of reason thanks
#271
Posted 04 February 2013 - 04:41 PM
Garth Erlam, on 04 February 2013 - 04:34 PM, said:
They're really about ambushing and rushing Assault/Heavys. I believe there is video of me soloing one in todays twitch video, so even in a light-medium, I managed to do it.
#272
Posted 04 February 2013 - 04:56 PM
I generally fear only two mechs. The Ilya Muromets and the A1 Catapult. I can accept the dominance of a well-made Ilya since they require XL Engines to take full advantage of their autocannon hardpoints and they're a premium mech which requires someone to drop $30 worth of MC to purchase. But A1 Cats are monsters incarnate. You can't outrun them - they're as fast as almost any medium mech and have great torso twist. You can't brawl with them - they'll wear you out before their heat capacity peaks or armor wears thin. If you can do one of the above, they'll trump you in the other.
It seems like the best fix would be to nerf their torso angle and slightly nerf their speed. The A1's main strength is that it carries a high-damage weapon in a way no other mech can, has the speed to rush into optimum range, and the armor to survive the victim's death struggles. Either that, or fix the damage solution for SRM6's. Pound for pound they deal out more damage than an AC/20!
Edited by Rhenis, 04 February 2013 - 05:04 PM.
#273
Posted 04 February 2013 - 05:01 PM
Garth Erlam, on 04 February 2013 - 04:34 PM, said:
They're really about ambushing and rushing Assault/Heavys. I believe there is video of me soloing one in todays twitch video, so even in a light-medium, I managed to do it.
you heard it here first folks.
A-1 SRM6 cat is just fine as it is.
#274
Posted 04 February 2013 - 05:03 PM
Garth Erlam, on 04 February 2013 - 04:34 PM, said:
They're really about ambushing and rushing Assault/Heavys. I believe there is video of me soloing one in todays twitch video, so even in a light-medium, I managed to do it.
As much as you speak the truth this is the truth of someone running close to 150kph - so its probably the truth of 10% of the playerbase
(Btw does MWO miss a good implemention of drawbacks for going high speed all the time - no significant heat increase, no mechanical failures etc.)
Edited by Thorqemada, 04 February 2013 - 05:06 PM.
#275
Posted 04 February 2013 - 05:07 PM
Rhenis, on 04 February 2013 - 04:56 PM, said:
I generally fear only two mechs. The Ilya Muromets and the A1 Catapult. I can accept the dominance of a well-made Ilya since they require XL Engines to take full advantage of their autocannon hardpoints and they're a premium mech which requires someone to drop $30 worth of MC to purchase. But A1 Cats are monsters incarnate. You can't outrun them - they're as fast as almost any medium mech and have great torso twist. You can't brawl with them - they'll wear you out before their heat capacity peaks or armor wears thin. If you can do one of the above, they'll trump you in the other.
It seems like the best fix would be to nerf their torso angle and slightly nerf their speed. The A1's main strength is that it carries a high-damage weapon in a way no other mech can, has the speed to rush into optimum range, and the armor to survive the victim's death struggles. Either that, or fix the damage solution for SRM6's. Pound for pound they deal out more damage than an AC/20!
Honestly, it sounds like the best fix for you is to not try to take them on 1 on 1 and instead get your teammates to focus fire.
KDSN
#276
Posted 04 February 2013 - 05:09 PM
Catapult is one of my favorite mechs, but the A1 is one of those variants I refuse to touch. It is way too vulnerable having all of its weapons in the Arms. And it is a one trick pony. I can only really get 6 SRMs or 6 SSRMs.
The SRM6 variant does great damage to anything running under 65kph.... as long as it doesn't fire back.
The SSRM2 variant does great against anything under 40 tons, as long as there is no cover (and doesn't have ECM).
Mixing them up a bit is about the only way to make it viable... but then you're mixing ammo types and could lead to ammo shortages.
The only way I would think about using the A1 is if it had 2 energy slots. Either in the CT, or one in each side torso. But we have a C4 to cover that.
As for fighting the thing. I've successfully taken out A1s in an Atlas, Stalker, Cataphract, Catapult, Centurion, Jenner, and Raven. I've only ever been taken out by one I think once (and he may have had help) in my Stalker that moves at 49kph. Basically anything moving over 65kph has the mobility to get out of harms way (out of range or into cover), and anything moving under 65kph has enough firepower to blow the arms off before taking serious damage.
This thing is not a serious threat unless I do not know its there. But any mech is a serious threat that gets the drop on me. If I happen to 'stumble' onto one thinking its a LRM boat, I just make a beeline to cover (as I'm usually a quick mech if I'm going to ambush a LRM boat).
The thing has a niche. Catch someone offguard and blast them. But thats hardly an OP one.
#277
Posted 04 February 2013 - 05:13 PM
Not to label anyone, but the fact that there are a lot of people who don't have an issue or likely have figured out ways to overcome current obstacles and have voted that way... there are commentary as to why these srm cats are just another element of the game to deal with you still have people trying to force their belief that something needs to be changed because it upsets that individual.
The consensus on the polls is that they're mechs... mechs that can be taken apart and that good game play will overcome. Either side can have them. In the hands of good to great pilots they're dangerous as anything else (true of just about any mech honestly) yet it's still not good enough for some.
A reason why all the OP and XXX is Broken or XXX SHOULD be nerfed... all these threads should be taken lightly or not bothered with at all.
Warriors fight and overcome.
KDSN
#278
Posted 04 February 2013 - 05:15 PM
#279
Posted 04 February 2013 - 05:15 PM
Garth Erlam, on 04 February 2013 - 04:34 PM, said:
They're really about ambushing and rushing Assault/Heavys. I believe there is video of me soloing one in todays twitch video, so even in a light-medium, I managed to do it.
http://youtu.be/Iz-8CSa9xj8
#280
Posted 04 February 2013 - 05:19 PM
Daisu Saikoro, on 04 February 2013 - 05:07 PM, said:
Honestly, it sounds like the best fix for you is to not try to take them on 1 on 1 and instead get your teammates to focus fire.
KDSN
A1's are the easiest mech in the game to remove from play. It takes 40 damage to an arm, you know that gigantic rectangular box, and you removed 50% of an A1's fire capacity. 80 damage, and you just removed 100% of their damage capacity.
The A1 is the easiest mech in the game to disarm, hilariously easy.
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