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A-1 Catapult Broken?


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Poll: A-1 Catapult broken? (826 member(s) have cast votes)

How do you feel about the 6xSRM6 A-1 Catapult?

  1. They are broken, please do something (79 votes [9.56%] - View)

    Percentage of vote: 9.56%

  2. I can deal with them only because I'm an awesome pilot (67 votes [8.11%] - View)

    Percentage of vote: 8.11%

  3. They are harder than the average opponent (198 votes [23.97%] - View)

    Percentage of vote: 23.97%

  4. Voted Just like any other mech (385 votes [46.61%] - View)

    Percentage of vote: 46.61%

  5. I pilot an A-1 and yeah... its superior (44 votes [5.33%] - View)

    Percentage of vote: 5.33%

  6. Voted I pilot an A-1 and its easy to counter them (explanation at post) (53 votes [6.42%] - View)

    Percentage of vote: 6.42%

What is what makes it superior?

  1. The 90 damage alpha (336 votes [27.10%] - View)

    Percentage of vote: 27.10%

  2. Jump Jets (63 votes [5.08%] - View)

    Percentage of vote: 5.08%

  3. Torso Twist Angle (280°) (206 votes [16.61%] - View)

    Percentage of vote: 16.61%

  4. Speed (86 km/h) (140 votes [11.29%] - View)

    Percentage of vote: 11.29%

  5. Durability (422 max armor) (77 votes [6.21%] - View)

    Percentage of vote: 6.21%

  6. Voted Nothing,they are just in line with the other mechs (418 votes [33.71%] - View)

    Percentage of vote: 33.71%

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#281 LaserAngel

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Posted 04 February 2013 - 05:27 PM

View PostSifright, on 04 February 2013 - 05:01 PM, said:

you heard it here first folks.

A-1 SRM6 cat is just fine as it is.
I wouldn't lose too much sleep over it. Remember 3 second Jenners and endless Medium Laser Cicadas? I'd get the message across by dropping as many SRM A1s as possible on Twith.tv days for a more personal encounter.

Looks on the plus side, he's the Community Manager.

In Thomas we trust.

#282 UphillMercury

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Posted 04 February 2013 - 05:29 PM

It can be a little scary up close, but the catapult is easy enough to take down just by targeting the head or removing the arms. As long you're not too close and have a decent aim, the A-1 goes down just lke any other 'mech.

#283 QuantumButler

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Posted 04 February 2013 - 05:33 PM

View PostRhent, on 04 February 2013 - 05:19 PM, said:


A1's are the easiest mech in the game to remove from play. It takes 40 damage to an arm, you know that gigantic rectangular box, and you removed 50% of an A1's fire capacity. 80 damage, and you just removed 100% of their damage capacity.

The A1 is the easiest mech in the game to disarm, hilariously easy.


And by the time you get anywhere near to taking off both ears [don't forget it's 40 points of ARMOR plus a good 20 or HP of structure so it's really like 60 damage or more per ear unless you get lucky and crit out his srm launchers] he's put 180 damage worth of missiles into you. 3 Volleys, it takes 2 volleys to kill most things smaller than a Stalker, so...

So 120 damage to remove all of it, at that point you're actually better off shooting the CT to just kill it completely, but you'll be dead way before then.

Hilariously easy!

No wait, the other thing.

Edited by QuantumButler, 04 February 2013 - 05:39 PM.


#284 Wintersdark

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Posted 04 February 2013 - 05:37 PM

View PostRhent, on 04 February 2013 - 05:19 PM, said:


A1's are the easiest mech in the game to remove from play. It takes 40 damage to an arm, you know that gigantic rectangular box, and you removed 50% of an A1's fire capacity. 80 damage, and you just removed 100% of their damage capacity.

The A1 is the easiest mech in the game to disarm, hilariously easy.


This. The A1 differs from other arm-mounted weaponry mechs because those huge, rectangular boxes and note that the A1's missile pods are substantially larger than the other kitties' pods.

Not only are they ridiculously easy to hit, any torso twisting actually makes them easier to hit. To add insult to injury, they are mounted higher than the cockpit, so very often you can snipe the missile pods while the Cat pilot foolishly believes he's in cover.

Both arms are equally essential to the Cat. Losing either halves his firepower, and renders him vastly less intimidating.

Cat arms are *far* more vulnerable than any other mech's arms.

Comparing to the Dragon and Cataphract earlier? Ridiculous. Their arms are thinner, lower, smaller targets. Both those mechs mount substantial weaponry in their arms, but not all of it. They can both torso twist to protect whichever arm holds their primary weaponry.

#285 QuantumButler

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Posted 04 February 2013 - 05:40 PM

View PostWintersdark, on 04 February 2013 - 05:37 PM, said:


This. The A1 differs from other arm-mounted weaponry mechs because those huge, rectangular boxes and note that the A1's missile pods are substantially larger than the other kitties' pods.

Not only are they ridiculously easy to hit, any torso twisting actually makes them easier to hit. To add insult to injury, they are mounted higher than the cockpit, so very often you can snipe the missile pods while the Cat pilot foolishly believes he's in cover.

Both arms are equally essential to the Cat. Losing either halves his firepower, and renders him vastly less intimidating.

Cat arms are *far* more vulnerable than any other mech's arms.

Comparing to the Dragon and Cataphract earlier? Ridiculous. Their arms are thinner, lower, smaller targets. Both those mechs mount substantial weaponry in their arms, but not all of it. They can both torso twist to protect whichever arm holds their primary weaponry.


Yeah, losing one arm makes him completely useless, he only has 3 gauss rifles worth of firepower instead of 6.

#286 Wintersdark

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Posted 04 February 2013 - 05:42 PM

View PostQuantumButler, on 04 February 2013 - 05:33 PM, said:


And by the time you get anywhere near to taking off both ears [don't forget it's 40 points of ARMOR plus a good 20 or HP of structure so it's really like 60 damage or more per ear unless you get lucky and crit out his srm launchers] he's put 180 damage worth of missiles into you. 3 Volleys, it takes 2 volleys to kill most things smaller than a Stalker, so...

So 120 damage to remove all of it, at that point you're actually better off shooting the CT to just kill it completely, but you'll be dead way before then.

Hilariously easy!

No wait, the other thing.


Or, you rub a couple brain cells together and not stand within 100m of him.

If you're even close to the Cat's speed and maneuverability (thus, anything that's not an Assault) you've no excuse for standing right in front of him. If you ARE big and slow, you've got the firepower to chop off at least one ear as you close.

If he actually manages to get the drop on you via skill or luck, props to him.


But unlike every other scary-*** build, the splattercat is utterly useless outside of point blank range, and even with a max sized engine he's not particularly fast.

#287 QuantumButler

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Posted 04 February 2013 - 05:47 PM

View PostWintersdark, on 04 February 2013 - 05:42 PM, said:


Or, you rub a couple brain cells together and not stand within 100m of him.

If you're even close to the Cat's speed and maneuverability (thus, anything that's not an Assault) you've no excuse for standing right in front of him. If you ARE big and slow, you've got the firepower to chop off at least one ear as you close.

If he actually manages to get the drop on you via skill or luck, props to him.


But unlike every other scary-*** build, the splattercat is utterly useless outside of point blank range, and even with a max sized engine he's not particularly fast.


>almost 90kph
>Not fast

u wot m8

Catapults are practically the fastest heavy mech in the GAME barring the Dragon, what are you smoking to say they're "not fast enough to close in"?

And protip: SRMs recoverge every 80 meters, so you can hit with 90% of them at 180 meters, which is far from being "point blank range". And if the guy is crazy enough to bring Artemis he can hit you out to their max range with 80% of the missiles pretty easily.

Edited by QuantumButler, 04 February 2013 - 05:50 PM.


#288 Wintersdark

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Posted 04 February 2013 - 05:49 PM

View PostQuantumButler, on 04 February 2013 - 05:40 PM, said:

Yeah, losing one arm makes him completely useless, he only has 3 gauss rifles worth of firepower instead of 6.


Yeah, the numbers are scary, but the fact is that unless you're RIGHT IN HIS FACE some missiles will likely miss, and the rest will be splattered all over the place. A mech with multiple gauss rifles converging in a specific location is *vastly* more frightening.

The Splattercat can certainly threaten big slow mechs, though, I'll grant, if they can get up close. But if you're even remotely near the A1 in speed, you have no excuse. Just don't stand in his face.

#289 Kanaric

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Posted 04 February 2013 - 05:52 PM

since reading this thread I set up an A1 with 6 SRM 6 and in the hands of a good player the game is filled with one shots like this is Mechwarrior 4. Thanks for letting me know what the AWP of this game is, I will not be using any other mech.

And people saying "shoot of it's arms" HAHAHAHAHAHAHAHAHAHHAA. Sure shoot off my arms, I already killed 3 other people and the game is already won.

I wonder what the devs say about a K2. Those AC20s coming out of the machine gun ports. At least the A1 makes sense.

Edited by Kanaric, 04 February 2013 - 05:52 PM.


#290 Taemien

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Posted 04 February 2013 - 05:53 PM

View PostDaisu Saikoro, on 04 February 2013 - 05:13 PM, said:

Warriors fight and overcome.

KDSN


For truth

#291 QuantumButler

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Posted 04 February 2013 - 05:54 PM

View PostKanaric, on 04 February 2013 - 05:52 PM, said:

since reading this thread I set up an A1 with 6 SRM 6 and in the hands of a good player the game is filled with one shots like this is Mechwarrior 4. Thanks for letting me know what the AWP of this game is, I will not be using any other mech.

And people saying "shoot of it's arms" HAHAHAHAHAHAHAHAHAHHAA. Sure shoot off my arms, I already killed 3 other people and the game is already won.

I wonder what the devs say about a K2. Those AC20s coming out of the machine gun ports. At least the A1 makes sense.


"It's fine!" Is the only official word I've seen.

So abuse the cheese as much as you want, everyone is too delusional to fix it!

#292 Sifright

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Posted 04 February 2013 - 05:59 PM

View PostQuantumButler, on 04 February 2013 - 05:33 PM, said:


And by the time you get anywhere near to taking off both ears [don't forget it's 40 points of ARMOR plus a good 20 or HP of structure so it's really like 60 damage or more per ear unless you get lucky and crit out his srm launchers] he's put 180 damage worth of missiles into you. 3 Volleys, it takes 2 volleys to kill most things smaller than a Stalker, so...

So 120 damage to remove all of it, at that point you're actually better off shooting the CT to just kill it completely, but you'll be dead way before then.

Hilariously easy!

No wait, the other thing.


I know right?

Even back when every one was moaning about how OP streaks were before ECM (Streaks were hella op but mostly due to **** netcode) I still used the SRM6 Cat because Fuuuuuuuuuuuuuck man being able to murder assaults in a couple of volleys is just absurd.

#293 Sifright

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Posted 04 February 2013 - 06:06 PM

View PostDaisu Saikoro, on 04 February 2013 - 05:13 PM, said:

Btw, I think this thread kinda shows how self-centered we as pilots can be.

Not to label anyone, but the fact that there are a lot of people who don't have an issue or likely have figured out ways to overcome current obstacles and have voted that way... there are commentary as to why these srm cats are just another element of the game to deal with you still have people trying to force their belief that something needs to be changed because it upsets that individual.

The consensus on the polls is that they're mechs... mechs that can be taken apart and that good game play will overcome. Either side can have them. In the hands of good to great pilots they're dangerous as anything else (true of just about any mech honestly) yet it's still not good enough for some.

A reason why all the OP and XXX is Broken or XXX SHOULD be nerfed... all these threads should be taken lightly or not bothered with at all.

Warriors fight and overcome.

KDSN


I really don't like people like you.

I am primarily an A-1 pilot.

Yes I can be disarmed. Usually i've killed two or three mechs in the time it takes for that to happen though. if i move in first to a fight then yea i'll die fast due to focus fire because every one knows how bloody dangerous the A1 is now.

doesn't change the fact that if i flank or use my own team mates as a screen when I join the battlefield enemy mechs drop like flies to my godlike damage.

Garths point about disarming the mech is a joke.

#294 ConnorSinclair

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Posted 04 February 2013 - 06:06 PM

View PostSifright, on 04 February 2013 - 05:59 PM, said:

I know right?

Even back when every one was moaning about how OP streaks were before ECM (Streaks were hella op but mostly due to **** netcode) I still used the SRM6 Cat because Fuuuuuuuuuuuuuck man being able to murder assaults in a couple of volleys is just absurd.


>1 hit on Atlas in RCT

Feels good man.

#295 Sifright

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Posted 04 February 2013 - 06:08 PM

View PostConnorSinclair, on 04 February 2013 - 06:06 PM, said:


>1 hit on Atlas in RCT

Feels good man.


Oh man, I know exactly what you mean dude.

had a game yesterday where i took out two assaults from behind in a single volley each.

Was ******* my self laughing about it.

#296 ConnorSinclair

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Posted 04 February 2013 - 06:27 PM

View PostSifright, on 04 February 2013 - 06:08 PM, said:


Oh man, I know exactly what you mean dude.

had a game yesterday where i took out two assaults from behind in a single volley each.

Was ******* my self laughing about it.



You waited this long, now stop debating
Cause I'm back, I'm on the rag and I'm ovulating

I know you got a job Mr Garth, but your games cat problem is complicating.

So the Moderators won't let me be
or let me be me, so let me see
They try to just us down on NGTV
But it feels so empty without me


Now this looks like a job for me
So everybody, just A1 with me
Cause we need a little controversy
Cause it feels so empty WITH A1 CHEESE

THIS LOOKS LIKE A MECH FOR ME, SO EVERYBODY, JUST BOOMCAT WITH ME.

CAUSE WE NEED A LITTLE CONROVERSY, CAUSE IT FEELS SO EMPTY WITH A1 CHEESE

#297 Wintersdark

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Posted 04 February 2013 - 06:36 PM

View PostQuantumButler, on 04 February 2013 - 05:47 PM, said:


>almost 90kph
>Not fast

u wot m8

Catapults are practically the fastest heavy mech in the GAME barring the Dragon, what are you smoking to say they're "not fast enough to close in"?

And protip: SRMs recoverge every 80 meters, so you can hit with 90% of them at 180 meters, which is far from being "point blank range". And if the guy is crazy enough to bring Artemis he can hit you out to their max range with 80% of the missiles pretty easily.

I suppose what is fast and what isn't is very much a matter of perspective. Other than my Atlas, I don't pilot anything lower than 80kph.

If the Cat has SRM6 and Artemis, he's going to have horrendous heat issues, paper thin armor, or be waaaay slower.

If he doesn't? *shrugs* Again, range. Range. Don't brawl with a splattercat. It's really not that complicated.

From early in the match, look. Target things. If you see a SRM cat, earclipping becomes a priority. Take down one, or at least box his ears a bit so they can be monched when he gets close.

I make no claims to being some awesome player. I've got about a 1.5:1 KDR. But other than the odd times where I've made a really stupid mistake(eg: chasing an LRM boat, and mistaking the SRM boat for the LRM boat - Ooops) or one has surprised me, I've never had any trouble at all with SRM cats. None. Those ears are so easy to clip.

#298 Tempered

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Posted 04 February 2013 - 06:40 PM

The only way to make the catapult more cheesy is to give it ecm. It has every thing else.

#299 GalaxyBluestar

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Posted 04 February 2013 - 06:43 PM

View PostVassago Rain, on 02 February 2013 - 06:36 AM, said:

There's no CONNOR SINCLAIR! HE'S COVERED IN HAIR!-option.


with hairy mcleary from donaldson's dairy perhaps?

Edited by GalaxyBluestar, 04 February 2013 - 06:43 PM.


#300 Ashnod

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Posted 04 February 2013 - 06:45 PM

How can the A1 be broken, it can't even fit a ppc er large or large pulse??? It just dies b4 it gets into range

Edited by Ashnod, 04 February 2013 - 06:46 PM.






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