How Does The Awesome Compare To The Other Assaults?
#61
Posted 04 February 2013 - 02:38 PM
Down the road, when serious matchmaking comes into play, the Awesome will come into it's own, as tonnage will matter more than weight class.
I ran all the Awesome's through most of closed Beta, and enjoyed them, but just can't bring myself to use them since the Stalker came out (hate that bipedal zeppelin).
#62
Posted 05 February 2013 - 05:53 AM
http://mwomercs.com/...eveloper-update
"These quirks come in the form small adjustments to rotation, movement, and other mech stats. Each variant will now feel a little different."
I am very interested in learning more details about these quirks and the heat generation.
#63
Posted 05 February 2013 - 11:53 AM
#1) DHS are not true DHS as compared to previous MW games and TT.
#2) The limited the engine size removing one of the distinguishing features of the Awesome, a mobile assault mech.
Otherwise it becomes an armor and weapons tonnage fight which the Awesome will lose to the Stalker and Atlas on. The only other way to make the awesome viable would be if the cost was lower in purchase and maintenance, but since R&R is free, the Awesome really doesn't have a lot of bonus' going for it currently. Hopefully some of the tweaks to LPL, PPC's, and ER's will help this chassis out more.
-S
#64
Posted 05 February 2013 - 12:00 PM
#66
Posted 05 February 2013 - 12:06 PM
As I've really wanted to drive Awesome, there was no other solution than to drive and learn. Nowdays, I do not consider being underdog when meeting a Stalker or Atlas. And as all my Awesomes were PPC boats already, I'm itching to drive them right after this patch...
#67
Posted 05 February 2013 - 12:06 PM
#68
Posted 05 February 2013 - 12:25 PM
xRatas, on 05 February 2013 - 12:06 PM, said:
As I've really wanted to drive Awesome, there was no other solution than to drive and learn. Nowdays, I do not consider being underdog when meeting a Stalker or Atlas. And as all my Awesomes were PPC boats already, I'm itching to drive them right after this patch...
Agree with this completely.
I've been running a 9M before this patch almost at stock (just dropped the pulses for more armor, engine and 1 more DHS) and I have yet to meet an Atlas or Stalker that I couldn't PPC into the ground from 1000m off. It's formidable even at closer ranges as long as you're patient and manage your heat.
Can't wait to see what the new balances will do.
#70
Posted 06 February 2013 - 11:52 PM
ps. pretty baby looks to be doing OK in the hands of capable pilots, given some support
Edited by Mazzyplz, 06 February 2013 - 11:55 PM.
#71
Posted 07 February 2013 - 12:10 AM
edited to say: none of my awesomes are 9M. And after all the hype I don't think I'll buy one. Or a PB.
Edited by Ialti, 07 February 2013 - 12:11 AM.
#72
Posted 07 February 2013 - 12:26 AM
now i have to agree awesomes can work the field as well as the other assaults.
GREAT JOB DEVS KEEP AT IT!
#73
Posted 07 February 2013 - 12:45 AM
#74
Posted 07 February 2013 - 01:18 AM
If you play it well, you can get performance out of an Awesome you would expect from a mech of its weight and class.
The trouble is, its so much easier to get full value out of say a stalker or cataphract, which are much more forgiving chasis.
The further trouble is, everyone knows a poorly piloted (i.e. most) Awesome is an easy kill. So no matter what you get picked on. Also, your own team istends to assume you role is to inflict no damage, get in the way a bit, then blow up. So you tend not to get much support from your own team.
Despite all that and perhaps because of it, it can still be a fun class to play. Its viable, but challenging to find the right mix and style to get results. If that challenge is what you enjoy about mwo, you might not be able to put the awesome down, in spite of yourself.
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