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What Broke The Game More: Missiles Or Ecm?


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Poll: What Broke the Game More, LRM/SSRM Boating or ECM Without Netcode Fix? (205 member(s) have cast votes)

What Broke the Game More, SSRM/LRM Boating or ECM Without a Netcode Fix?

  1. Voted ECM Before a Netcode Fix (124 votes [60.49%] - View)

    Percentage of vote: 60.49%

  2. SSRM/LRM Boating Without ECM (35 votes [17.07%] - View)

    Percentage of vote: 17.07%

  3. Neither / I don't know / I don't care (46 votes [22.44%] - View)

    Percentage of vote: 22.44%

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#1 Typatty

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Posted 10 January 2013 - 04:29 PM

I don't understand why PGI would introduce ECM before a fix to the netcode. My guess is that they knew how many people were LRM and SSRM boating.

So, my question to you, was the game more broken before ECM when players were LRM/SSRM boating or is the game more broken now with ECM introduced without netcode fixes?

#2 Serapth

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Posted 10 January 2013 - 04:33 PM

Easily ECM, except of course during the Artemis screwup.

A single streakcat was annoying, but a bit of a boogeyman in the end. Now instead you have Streak Ravens, but you cant hit the ********. It used to be the easiest way to killed a streakcat was to kill it at range... now that ECM makes that basically impossible, the Cheese Raven Hoards rule.

#3 Vernius Ix

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Posted 10 January 2013 - 04:33 PM

LRMS were never broken. Stupid players kept getting destroyed by them, cried long and hard on the forums and got ECM introduced WAY before it should have.

#4 Skyfaller

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Posted 10 January 2013 - 04:34 PM

LRMs could be defended against and were balanced perfectly post-Artemis patch. Only low IQ pilots still got killed by them by walking in the open.

SSRMs were only an issue in the streak-cats and I don't know why the dev team forgot to apply the 'more streaks loaded the longer the fire delay' rule which is TT. Aka, more than 2 streaks loaded means each streak adds 1 second to the firing delay of all streaks.

...plus the recent jumpjet nerf makes streak-cats neutered. They can no longer bunny hop to have the damage apply to their legs. (point blank range fire).

#5 Serapth

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Posted 10 January 2013 - 04:35 PM

View PostVernius Ix, on 10 January 2013 - 04:33 PM, said:

LRMS were never broken. Stupid players kept getting destroyed by them, cried long and hard on the forums and got ECM introduced WAY before it should have.



When artemis was causing them to fall straight down, so you couldn't get to cover... they were very broken. :)

#6 Budor

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Posted 10 January 2013 - 04:37 PM

Im fine with ECM but its on the wrong lights. No idea what the dev smoked that put it on those with the most missile bays.

#7 Kaijin

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Posted 10 January 2013 - 04:37 PM

People were laser 'boating' and ballistics 'boating' too, and still are. This 'boating' term is meaningless. Several canon mechs in fact do carry multiples of the same weapon.

Also, your poll doesn't include an option for 'ECM broke the game full stop', so I cannot vote. LRMs never broke the game, except for during the 48 hour Festival of Artemis.

#8 Vernius Ix

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Posted 10 January 2013 - 04:40 PM

View PostSerapth, on 10 January 2013 - 04:35 PM, said:



When artemis was causing them to fall straight down, so you couldn't get to cover... they were very broken. :)


Your right, they were broken for 24 hours.

#9 Kousagi

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Posted 10 January 2013 - 04:44 PM

Both LRM's and SSRM's were/still are OP. ECM didn't break the game, Its just denying or allowing you to use the OP weapons. Theres a reason every ECM mech carrys streaks 9 times out of 10. LRM's still hit like a truck, then you add tag to it, and hands down the biggest damage weapon in the game and ya don't even need to aim well.

I remember back before ECM, I pretty much stopped playing my light mechs cause of streak cats 1-2 shotting them. Got myself a streak cat, and ran around pwning peoples faces off due to its OP'ness. I think the only mech setup that was able to go head to head with me was the equally cheesy duel AC 20 cat, but he had to at least know how to aim.

edit, And before ANY of you "LRM"s are not OP" people say that the counter to LRM's is cover.... Well... ya know, cover blocks all weapons right? So.... Everyone should just stay in cover to not get shot at, we'll have a fun ol game of camp behind the rock till the timer runs out.

Edited by Kousagi, 10 January 2013 - 04:45 PM.


#10 Barghest Whelp

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Posted 10 January 2013 - 04:45 PM

There's an option missing: Missiles getting their damage per missile doubled while all the other weapons were left behind.

ECM was never meant to be a counter to LRM's (per the TT rules), and was a really cheap fix to the LRM "problem". The only problem with LRM's is that on certain levels it's hard to get close to the LRM boats without moving out of cover. That may be intentional, but I personally prefer guerillawarfare to trenchwarfare.

Streaks do lol damage, and will only be a problem when/if SSRM6 is released.

If anything, ECM only helped emphasize the LRM "problem". Now LRM boats are can be safe from the other guys LRM's as long as they have ECM coverage, and it'll make them harder to spot to boot! Such a daft idea...

ECM should just shorten the max detection range by about 200m, and then give you some really bogus damage readouts. That'd be a good ECM. That'd be balanced.

As for LRM's. Well, chaff or flare would be nice, but cover works.

#11 Solomon Ward

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Posted 10 January 2013 - 04:45 PM

I don´t have an issue with LRMs.

They are a suppressive weapon.

There are always some impatient player who can´t stick to cover thats all - and suddenly your team is 2-3 man short.


ECM - i can live with it but i´d rather see it changed.

#12 Kraven Kor

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Posted 10 January 2013 - 04:50 PM

Neither.

Both just made for very different dynamics as the changes were made.

#13 Apoc1138

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Posted 10 January 2013 - 04:50 PM

Neither l2p

#14 Serapth

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Posted 10 January 2013 - 04:52 PM

View PostVernius Ix, on 10 January 2013 - 04:40 PM, said:


Your right, they were broken for 24 hours.



To be honest, I sorta expected a patch like that to fix ECM. I viewed it as a very similar level of screwup. When none came I was shocked. When the next patch came and still nothing, I was downright floored.

View PostApoc1138, on 10 January 2013 - 04:50 PM, said:

Neither l2p


You mean pilot a streak raven? If so, no thanks.

#15 TruePoindexter

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Posted 10 January 2013 - 04:54 PM

They're both fine for me. The game is fun and much more balanced than prior MW games. Support fire now is really strong but harder to use which is how it should be. ECM makes indirect fire and intelligence harder but does nothing to hamper direct fire and visual target acquisition which is as it should be. Enjoy the game.

#16 verybad

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Posted 10 January 2013 - 04:54 PM

Fast laserbacks before the speedlimit.

#17 Codejack

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Posted 10 January 2013 - 04:54 PM

ECM, but netcode is a different issue.

#18 TruePoindexter

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Posted 10 January 2013 - 04:55 PM

View Postverybad, on 10 January 2013 - 04:54 PM, said:

Fast laserbacks before the speedlimit.


Yeah - that was actually broken.

#19 Apoc1138

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Posted 10 January 2013 - 04:57 PM

View PostSerapth, on 10 January 2013 - 04:52 PM, said:

You mean pilot a streak raven? If so, no thanks.
i only have assaults and heavies, no ecm and no lagshield

#20 Ozric

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Posted 10 January 2013 - 05:00 PM

Personally, I liked LRM's when they had massive, unavoidable splash damage to the head. But yeah LRM's are fine now and have been for some time.

Edit: If anything, they need a bit more splash damage. :)

Edited by Ozric, 10 January 2013 - 05:01 PM.






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