Stringburka, on 04 February 2013 - 04:12 AM, said:
I do not, however, agree with slowing it or reducing torso twist - at least not much. I feel doing that will just turn it into a sucky Stalker. It needs to be kept much more mobile than a Stalker.
One suggestion might be to reduce the number of missile tubes. That wouldn't hurt LRM builds that much, as they're less reliant on a strong alpha, but causing the 6 SRM6 to be shot in volleys would mean they are less likely to hit moving targets.
Nope, just makes them slow moving sniper rifles. I run a PB with 2srms in an arm, and I often cut apart light mechs because I can spray them out easier. Just saying.
Here's my fraction of a cent on the A1. It's fine. The maps need to be varied, the gameplay modes need to be varied. I've piloted just about every friggin mech there is so far in the game, and found them all to have strengths and weaknesses. Like it should be.
The A1 puts a nice level of fear in the game, a bit of a heart pound. PGI wants to make a game that's immersive, brings a specific reaction in the mind to offer a pleasing experience.
Chill, kick back, drink a beer, relax. It's not like your being killed in real life and being brought back with the memory. Giggle at it, take it all with a grain of salt, learn from it.
I've very often killed a streak-cat by simply just driving my mech like a drunken *****. Sure it's got shotgun spread, but thats just that. SHOTGUN, not ballistic. Also, I find the AC20cat to be a laughable joke that gets primed in just about every 4 or 8 man I happen to be in. Hell even in tandem drops with friends we single both mechs out, simply because they are a threat. The A1 isn't op. I don't think any mech is really OP. It's more of having ***** moments, bad luck, or just a wierd battle flow. These all are natural things, things that can be corrected(Except for bad luck).
Haters can hate, your opinions are worthless to me. Go kill things, it's more constructive than whining at another speck of dirt on this warped planet.