Kurayami, on 23 March 2013 - 12:45 PM, said:
Dont have problems with clans. Dont like clans players much since many of them tend to be douchebugs - not like IS dont have them but still.
Yeah I dealt with them on the Clan Forums of the Classic Battletech game. Everyone in the forum is pretty much that way in general, which is probably why there has not been a Mechwarrior game in 10 years. I wonder if they like it that way because then they have less competition (hey if you can't beat them---ban them!).
Also the writers, etc encourage them, and then wonder why nobody wants to deal with them.
Anyways, huge debate on over whether the "Crusade" aka "Operation Revival" was feasible. They insisted it was, despite the fact that Clans would be outnumbered basically 6-1 because "One Cluster can defeat a Regiment"--a Cluster is roughly 25 Clan Mechs, an Inner Sphere Regiment is roughly 108 Mechs.
After reviewing the numbers, including the fact that FedCom alone had 256 Regiments ( I was asked where I got this number, I was also THEN told, as a matter of forum policy I cannot give links to outside sources---so basically the players were allowed to imply I was lying unless I gave them the source while the mods then said if I presented a source I would get in trouble, total BS) ----so it degenerated into claims that a single Clan Cluster can now beat 5 or 6 Regiments.
That's right, they claimed 25 Clan Mechs can beat roughly 500 Inner Sphere Mechs. And this did not include Comstar, Mercs, hidden planets like Jardine, Vehicular Regiments (which outnumber Mech regiments in the IS 3 fold) and Infantry.
Then there was the fact that the Clans were already losing to Inner Sphere tricks at Twycross and Wolcott, and then the fact that in the two large scale engagements they faced- Luthien and Tukkayid, the Clans lost.
Overall, it seemed like they were almost method posting, and not even as Clanners but some sort of cartoonish version of a Clanner,