So Why Do People Dislike The Clans?
#361
Posted 10 April 2013 - 07:25 AM
#362
Posted 10 April 2013 - 08:06 AM
#363
Posted 10 April 2013 - 01:26 PM
Jaroth Winson, on 09 April 2013 - 08:19 PM, said:
Oh you mean like the DC, where the honorable samurai vanquish their detestable, dishonorable foes on the field of battle? Oh and only the male members of certain honorable families can ever dream of becoming a buso-senshi. Oh & only anyone with a Kurita connection whether born into it or married into it, can achieve the highest heights? Please.
There is no greater honor then to serve the Dragon as his Sword and Shield.
#365
Posted 11 April 2013 - 06:23 AM
#366
Posted 11 April 2013 - 06:41 AM
#367
Posted 11 April 2013 - 12:13 PM
Grey Black, on 10 April 2013 - 07:18 AM, said:
Edit: Really? S-a-t-a-n is censored?
The FRR is not really that bad.
#368
Posted 11 April 2013 - 12:16 PM
Viper69, on 10 April 2013 - 07:25 AM, said:
If it is 3 to one against Clan, yeah, you might. Superior numbers will always even the odds. It is just a matter of finding the right balance.
The only appeal of the Clans to me is the Backstory. Thats it. If I ever played Clan it would be for pseudo role-play and thats it. Most of their mechs are kind of boring and largely interchangeable.
#370
Posted 13 April 2013 - 12:16 PM
Jaroth Winson, on 09 April 2013 - 08:19 PM, said:
You just don't get it, do you?
You can rant about the IS factions' shortcomings until you're blue in the face. This is not the point. All factions in the BattleTech universe are, from the viewpoint of a modern liberal democracy, quite horrible. The BattleTech Universe is (or at least originally was) a distinctly dystopian SF background. No one right in their mind, including diehard Kurita players such as myself, would ever consider the DC as a model of a society one would actually like to live in in real life.
The Clans are bad because they are stupidly and pointlessly idealized in order to appeal to a certain demographic.
#371
Posted 13 April 2013 - 05:11 PM
dal10, on 02 February 2013 - 09:42 PM, said:
Um... spain vs -well basically most of south america.... It is an apt analogue. The Spanish, fresh from war with the Moors, were experienced and disciplined soldiers moreso than their foes much like the clans. The spanish had superior technology like the clans. They viewed it as almost a religious duty much like the clans. Addtionally the IS is fractured into separate countries that don't necessarily like eachother. Plus the clans are not attacking all of the inner sphere at once so it's not like they're facing the entire populace...
#372
Posted 13 April 2013 - 05:53 PM
Jaroth Winson, on 04 February 2013 - 07:17 AM, said:
Have you read over what you typed? That is not a sneak attack. Let me highlight your mistake. A sneak ATTACK means you attack sneakily. The Clans issue a batchall. They let you know you are in danger & strike up a dialogue. They request information on the defenders assigned to the planet & will even let you choose where the fight will take place. Then on top of that sub commanders bid amongst themselves to reduce the number of warriors YOU will be facing. Not a shot has been fired yet.
You cannot call hovering for a week, issuing a challenge then waiting two more days (allowing the defenders AMPLE time to get their **** together) a sneak attack.
Meanwhile in the Inner Sphere, you wake up to the sounds of explosions & before you get out of your bunny slippers & into your combat boots, half your **** is blown up.
See the difference?
#373
Posted 13 April 2013 - 06:03 PM
Woska, on 05 March 2013 - 10:59 PM, said:
I think a lot of the issues comes from people playing the game without much imagination. They didn't adapt their matches to reflect the story and the differences. They just used Clan tech because it was better.
Edited by Miragezero, 13 April 2013 - 06:06 PM.
#374
Posted 25 May 2013 - 08:24 AM
In single-player campaigns, both in MW and MC games, Clan enemies are great, because there is nothing more satisfying than bunging up a Clanner's top-of-the-line mech's gubbins with bits of your outclassed IS forces, prying their shiny bits from their cold, dead hands, then gleefully using it against its former owners.
Clan society and politics is bad, the only reason IS is better is because the goings-on are more hilarious. Hell, who wouldn't want to be a fly on the wall when Hanse Davion announced SW4? Got to admit though, Ghost Bear's collective Glasgow Kiss to the WoB was also pretty amusing.
#375
Posted 25 May 2013 - 09:06 AM
#376
Posted 25 May 2013 - 09:36 AM
#377
Posted 25 May 2013 - 09:49 AM
Demona, on 25 May 2013 - 09:06 AM, said:
Nahbro. Clanners can't speak properly, (Although if they could they'd have lighter tounges, which generates less heat and break the game, and could reconfigure their voices by swapping OmniVoiceboxes ) so better to pick a method of combat we have the advantage in ;P
Edited by Implacable, 25 May 2013 - 09:50 AM.
#378
Posted 25 May 2013 - 11:00 AM
dal10, on 02 February 2013 - 09:42 PM, said:
Too long to quote your whole post, but I just wanted to point out a few flaws.
1. By the time the great houses had set aside enough of their differences to organize combined assaults, the clans had already stabbed deep into the IS. Your "Tactic" while seeming sound, does not take the politics into account.
2. Comstar wouldn't sacrifce their ships to stop the clans like that. For one thing, they wanted to rule the universe themselves. For another, they would have wasted so many ships on actual diplomatic missions there wouldn't have been enough left to carry out these strikes.
3. The IS does not have this vast array of nukes to throw around. Technically they are banned. You wouldn't have the munitions to carry out the assualt you laid out.
4. The IS wouldn't nuke their own planets. They might lure the clans to a remote world and nuke that, but not their actual populations.
5. Building something like a spaceport is hard to do without a handy cache of lostech to build it with. Remember, much has been lost in all the fighting among the houses. Destroying their spaceport just to takeout some ships wouldn't have been a very viable option. Any IS commander would consider this a last resort option.
6. Lastly, all of the great houses had some code of honor that guided them. Mass ******** would not have sat well with any of them.
Now, on-topic: I disliked the clans because they became too self-asured of their superiority. When the houses banded together, the clans were soundly defeated, all the while shouting "This is imposible. We are superior!" their attitude resembles what ****** would have liked to make the world. While i enjoy some of the clan tech, I'd take a Catapult over a Vulture any day.
#379
Posted 25 May 2013 - 02:47 PM
Kell Commander, on 25 May 2013 - 09:36 AM, said:
I think I'm starting to sound like a broken record.
Crusader, Crusader, Crusader, Crusader. That's their mind set, not the Warden mindset.
#380
Posted 29 May 2013 - 05:38 AM
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