

Without Comms, How Would You Communicate Tactically In Mwo?
#21
Posted 02 February 2013 - 01:40 PM
just need an ability to mute & block people from ingame to kill the trolls
#22
Posted 02 February 2013 - 01:48 PM
Often times another player will call out "ECM in ..." because he's not in combat and a quick look at the battlegrid shows a missing friendly yet no indication of death. Focus firing doesn't need team-chat; just fire at whatever the guy next to you is shooting at. If there's no one next to you, check battlegird and find someone to partner up with; or you may be the last one standing (either way good to know). Really not sure what's going on? Something quick like "where" in teamchat and a dead teammate or unoccupied teammate will give a coordinate to the fight. Even in combat something simple like "G5" while weapons are cooling is pretty non-detrimental to combat.
MWO is certainly better than the team-games without chat, so I voted for "Average" because the chat options are the basics that I see in the vast majority of games; ability to talk to all and ability to talk to team.
#23
Posted 02 February 2013 - 02:38 PM
If the chat would stay up, or a one button option to turn the window on/off. And the ability to scroll back up to see what was said, then i'd say it was average.
But with how it and the command map are now it's poor.
Things that would make it good:
Commander targeting-a symbol over the mech that the commander has a target lock on. (like tag, narc, or ecm does but a star or something)
Fast chat buttons/ability to make chat macros. Being able to hit just 1 button and have it appear in chat, or a voice say "attack bravo" or "move to E5" would do wonders.
#24
Posted 02 February 2013 - 03:08 PM
#25
Posted 02 February 2013 - 03:31 PM
And there can be no discussion about it.
Chat in a real time game? Serious?
Rudimentary tacical commanding stuff on the map? It's not even close to what it could be.
#26
Posted 02 February 2013 - 03:40 PM
#27
Posted 02 February 2013 - 03:59 PM
"Attack"
"RETREAT"
"Affirmative"
"Negative"
and you've just made the basics of a simple communication system everyone can use.
Add in "Left" and "Right" and holy ****...we've got a method of communication without the necessity of voice!
Pop a little light above their head or something and we can at least know who said it...
(to clairfy, we need a context wheel or something similar to at least project what we want to do or otherwise without having to type it all out...most people are pretty quick on the up-take what "RETREAT!" means when 2 Atlas, a Stalker and a kitchen sink are heading your way over a ridge.)
Edited by Hakai, 02 February 2013 - 04:03 PM.
#28
Posted 02 February 2013 - 04:48 PM
#29
Posted 02 February 2013 - 05:35 PM
#30
Posted 02 February 2013 - 05:41 PM

#31
Posted 02 February 2013 - 05:48 PM
Hopefully this face roll would allow my team to understand that I want them to split into four groups with each scout going in pincer move to the left and right with the other two groups of three heading in a similar fashion but more closely grouped into the middle.
or more accurately I just wouldn't bother at all
#32
Posted 02 February 2013 - 05:56 PM
I would like to see the ability to use a comm rose similar to what BF2 had where you hold down a key and a menu overlay pops up allowing you to select context sensitive actions such as declaring your target, calling your position, calling for help and automatically flashing your arrow above your mech for all allies to see on their hud.
I'd settle for keyboard shortcuts for these commands but I prefer one key for communication rather than a selection of keys which can be spammed easily. The context sensitivity would be key to getting that right though...as I mentioned, see BF2 for how they did in game coms.
Edited by FrostPaw, 02 February 2013 - 05:58 PM.
#33
Posted 02 February 2013 - 06:01 PM
FrostPaw, on 02 February 2013 - 05:56 PM, said:
I would like to see the ability to use a comm rose similar to what BF2 had where you hold down a key and a menu overlay pops up allowing you to select context sensitive actions such as declaring your target, calling your position, calling for help and automatically flashing your arrow above your mech for all allies to see on their hud.
I'd settle for keyboard shortcuts for these commands but I prefer one key for communication rather than a selection of keys which can be spammed easily. The context sensitivity would be key to getting that right though...as I mentioned, see BF2 for how they did in game coms.
If you think typing is too slow to be useful, you've clearly never played against an old MMORPG fan.


#34
Posted 02 February 2013 - 06:07 PM
Example:
If I took command, my team should receive "The Cheese took command".
If I place an attack order, my team should receive "Attack (coordinates)".
etc, etc.
Failing that, a contextual comms menu (Think MW3/4 lance commands) would be awesome.
Edited by The Cheese, 02 February 2013 - 06:09 PM.
#36
Posted 02 February 2013 - 07:20 PM
FrostPaw, on 02 February 2013 - 06:29 PM, said:
While you are typing I'm shooting you in the face for not moving or not turning.
You know a mech will keep moving while typing right?

Besides; most people group their weapons together, and just about everything has a 2-4 second cooldown. Anyone who's been to post-secondary school and written a thesis or two can type a short sentence in 2-4 seconds while blindfolded.


I think gamers these days are so spoiled!

#38
Posted 02 February 2013 - 07:36 PM
Flyby215, on 02 February 2013 - 07:20 PM, said:
You know a mech will keep moving while typing right?

It's not hard to hit a predictable moving target, if you're not aiming you should be piloting your mech to make it difficult to focus my weapons on, swinging your torso about to spread laser fire, cause potential misses on your center torso or back, arms, shoulders etc. Putting terrain between you and the enemy and checking your spacial and tactical awareness.
You can argue how awesome you are at typing all you want, if you're in a firefight and we are equally matched in weight class/condition those 1-2 seconds you give me typing in chat will be your downfall...because I'm not that crap that you can beat me while afking a fight.
Edited by FrostPaw, 02 February 2013 - 07:37 PM.
#39
Posted 02 February 2013 - 09:04 PM
DCM Zeus, on 02 February 2013 - 12:54 PM, said:
zeus, wtf.?
ja the chat of mw4 was better... Not to mention the context is...you have to use in game... ,presume other team has element of comms. <something you didnt do in ten 90s.
the chat is borked ....
that alone sez hey... maybe this car isnt the one i want to buy... The wheels are rotted.
would be nice to have confirm order response in game.. Also a command chime.. just so u knw wtf is going on withur team.
btw, got in about 25 rounds 2 nite.... Loved it..
gotta say it... Loved... my mechs... <sing>
"getting to know you...."
they need heft. ,weight.. thump. Its close but spacial enhanement of the sound would help...alot.
that and collisions will really ramp up immersion.
Edited by mekabuser, 02 February 2013 - 09:05 PM.
#40
Posted 02 February 2013 - 09:13 PM
So the game is limited in communication choices, for sure. But players need to work on communication practices as well.
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