Raidyr, on 03 February 2013 - 06:16 PM, said:
Made you invincible. Made. I'm a euro player and I'm consistently able to make hits on light with direct fire weapons in both lights and assaults (currently don't pilot anything else so no data). There may be a degree of observer bias, but I'm pretty damn sure that 98% of the times that I miss it's because I miss.
The problem has never been that lights are useful in combat with larger foes, if they weren't they'd be utterly redundant since scouting is barely a thing in MWO due to map sizes and terrain design. The problem was when you could 'tank' any larger mech in a light simply by running around it in circles at max throttle. That no longer works. I can put a fair amount of damage on targets in my 3L since the netcode fix, but I do it by engaging in hit-and-run attacks against anything larger than another light or certain chassies (a de-armed Dragon I will stick about to put down, for example). Generally this tactic works best when I move in once the brawl has closed, and I'll be running my ECM in 'counter' unless there's a lot of hostile streaks.