Tahribator, on 03 February 2013 - 02:22 AM, said:
To make Awesomes viable, I think these measures should be implemented:
- Give Awesomes more DHS slots, just like engines having extra DHS slots. It's a big mech, so all that surface area should be good for something. Give 2 extra heatsink slots for each left and right torso.
- Lower the heat of large energy weapons while increasing their tonnage. This should make them more viable for heavies while preventing abuse by meds/lights.
- Allow Awesomes to mount bigger engines. As I've said, Awesome is designed to be a lighter Atlas but you can't have less armor and same speed. Without a tradeoff it's just obsolete.
- Do something about the Stalker. It's a very small mech for it's tonnage, it's proportions are definitely off. Make a bit bigger so it has more surface area for damage. Currently it has all the advantages of a Catapult while it's size being similiar even smaller.
If nothing is done, even the upcoming heat changes to large energy weapons are not enough then Awesome will just be irrelevant and obsolete in MWO. Well, except for those "all in" cheese variants with SRM's.
I currently run a Hunch 4P that mounts 3 Lg lasers as its only armament, with 15 DHS, and heat is not a problem. I put the 2 arm lasers on one trigger and the torso mount on another. On maps like Caustic I may put the arm lasers on chain fire, but with good fire discipline I rarely shutdown, and even then only if I lose my cool as the pilot and just alpha, alpha, alpha. An alpha strike is powerful but it is not the only option, and spacing the firing of multiple lasers out by even a few seconds can make a big difference in your heat buildup (or PPC's for that matter.) Take just the stock standard 3 PPC awesome. Keep firing all 3 at once and yes, soon you will overheat. Space them out and you can keep up a steady stream of PPC fire for far longer that will put most mechs back into cover at range.
Your proposal would change the balance of energy weapons for every mech chassis, plus give the Awesome a special boost in regards to heat sink stowage above what all others get (even energy heavy ones like the Hunch 4P or Stalkers) all to make a single chassis more effective. It would also limit high damage/range energy weapons to heavier mechs, though a lighter chassis with just a few hardpoints could could benefit from the use of them.
In regards to your enginge comment, in the TT 80 ton mechs could go faster than 90 or 100 tonners (just look at the Charger) but only up to about 80 kph, due to the 400 rated engine being the biggest available. I rarely change engines to much so I don't know if this is the case for MWO, but Awesomes should be able to get a (while slight) speed advantage over the Atlas or Stalker.