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Awesome = Heavy, Not Assault


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#21 Valder

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Posted 03 February 2013 - 02:41 AM

View PostKobold, on 03 February 2013 - 01:05 AM, said:

No.



The Awesome was not a second line mech in lore or TT. It is however punished in MWO because it is wide and easily target-able. Further, this is combined with the fact that long range weapons take a hit in a system where there is no random rolling to determine whether you hit, and ROF/heat system that favors smaller, faster firing weapons.

Meaning: In THIS game.... the awesome is a second line support mech... that you need to play smart with... and not charge in like an atlas... because realtime works different that tabletop...

#22 Tincan Nightmare

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Posted 03 February 2013 - 02:55 AM

View PostTahribator, on 03 February 2013 - 02:22 AM, said:


To make Awesomes viable, I think these measures should be implemented:
  • Give Awesomes more DHS slots, just like engines having extra DHS slots. It's a big mech, so all that surface area should be good for something. Give 2 extra heatsink slots for each left and right torso.
  • Lower the heat of large energy weapons while increasing their tonnage. This should make them more viable for heavies while preventing abuse by meds/lights.
  • Allow Awesomes to mount bigger engines. As I've said, Awesome is designed to be a lighter Atlas but you can't have less armor and same speed. Without a tradeoff it's just obsolete.
  • Do something about the Stalker. It's a very small mech for it's tonnage, it's proportions are definitely off. Make a bit bigger so it has more surface area for damage. Currently it has all the advantages of a Catapult while it's size being similiar even smaller.
If nothing is done, even the upcoming heat changes to large energy weapons are not enough then Awesome will just be irrelevant and obsolete in MWO. Well, except for those "all in" cheese variants with SRM's.



I currently run a Hunch 4P that mounts 3 Lg lasers as its only armament, with 15 DHS, and heat is not a problem. I put the 2 arm lasers on one trigger and the torso mount on another. On maps like Caustic I may put the arm lasers on chain fire, but with good fire discipline I rarely shutdown, and even then only if I lose my cool as the pilot and just alpha, alpha, alpha. An alpha strike is powerful but it is not the only option, and spacing the firing of multiple lasers out by even a few seconds can make a big difference in your heat buildup (or PPC's for that matter.) Take just the stock standard 3 PPC awesome. Keep firing all 3 at once and yes, soon you will overheat. Space them out and you can keep up a steady stream of PPC fire for far longer that will put most mechs back into cover at range.

Your proposal would change the balance of energy weapons for every mech chassis, plus give the Awesome a special boost in regards to heat sink stowage above what all others get (even energy heavy ones like the Hunch 4P or Stalkers) all to make a single chassis more effective. It would also limit high damage/range energy weapons to heavier mechs, though a lighter chassis with just a few hardpoints could could benefit from the use of them.

In regards to your enginge comment, in the TT 80 ton mechs could go faster than 90 or 100 tonners (just look at the Charger) but only up to about 80 kph, due to the 400 rated engine being the biggest available. I rarely change engines to much so I don't know if this is the case for MWO, but Awesomes should be able to get a (while slight) speed advantage over the Atlas or Stalker.

#23 Gammanoob

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Posted 03 February 2013 - 02:55 AM

View PostGammadin, on 03 February 2013 - 02:39 AM, said:

Replace the Commando with a four door family sedan.


My four door family sedan eats Atlai for breakfast...

It's a Volvo.

Posted Image

Edited by Gammanoob, 03 February 2013 - 03:02 AM.


#24 G is for Gamma

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Posted 03 February 2013 - 03:03 AM

Ugly yet powerful

#25 Adridos

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Posted 03 February 2013 - 03:14 AM

By the same reasoning, Cicadas should count as lights, Hunchback should be a heavy, Dragon should be a medium and Urbie should be an assault.

#26 Vassago Rain

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Posted 03 February 2013 - 03:17 AM

View PostValder, on 03 February 2013 - 02:41 AM, said:

Meaning: In THIS game.... the awesome is a second line support mech... that you need to play smart with... and not charge in like an atlas... because realtime works different that tabletop...


But all this just means no one plays awesomes.

#27 Adrienne Vorton

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Posted 03 February 2013 - 03:20 AM

1st: the awesome is the "entry class" for the assault mechs, so it´s a natural thing that the 90 - 100 tons assaults are stronger in any ways...

2nd: the awesome is an assault support mech,not a lineholder/ linebreaker..it gives long range fire- and,if fast enough, flanking support to the big boys...

every chassis is different and has a different purpose... "Assault" is a weightclass, not a role specification...

part of the peoblem in MWO is that the damage output is way too high already, and will only increase drastically with clantech...imho

Edited by Adrienne Vorton, 03 February 2013 - 03:24 AM.


#28 Super Mono

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Posted 03 February 2013 - 03:45 AM

If the mech efficiencies were unique to each mech there could be a lot more done to differentiate them and help give them advantages over heavier mechs. The Awesome for example could get much better heat efficiency out of energy weapons.

#29 Tahribator

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Posted 03 February 2013 - 03:47 AM

View PostSuper Mono, on 03 February 2013 - 03:45 AM, said:

If the mech efficiencies were unique to each mech there could be a lot more done to differentiate them and help give them advantages over heavier mechs. The Awesome for example could get much better heat efficiency out of energy weapons.


I was thinking about it too. Mechs with large surface areas should cool much faster. It could be a great tradeoff between cooling and having smaller damage surface.

#30 chewie

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Posted 03 February 2013 - 03:51 AM

It is what it is.

Stop trying to get it to be something it isn't.

If you treat it for what it is, you'll be fine.

If you try and treat it like an ubermech, you'll be dead before you know it.

Stop making stupid cheese builds and make something viable that won't let you get out of your depth/league when in battle.

Like has been said, it is an ENTRY level assault class mech. Its not mean to be the baddest mech around, not by a long shot.

#31 Adrienne Vorton

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Posted 03 February 2013 - 04:14 AM

View PostTahribator, on 03 February 2013 - 03:47 AM, said:


I was thinking about it too. Mechs with large surface areas should cool much faster. It could be a great tradeoff between cooling and having smaller damage surface.

*coughs* mechs arent aircooled... and if they were,you´d better stay off of caustic valley :)

Edited by Adrienne Vorton, 03 February 2013 - 04:14 AM.


#32 FrostPaw

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Posted 03 February 2013 - 04:37 AM

Not all assault class mechs are built to do the same thing, if you take a 4x4 into city traffic it will suck compared to a town car. Where as if you take a town car up a mountain without roads...guess what.

Consider the Awesome a town car, and you're trying to use it like a 4x4.

Don't be solo, don't be first.

Edited by FrostPaw, 03 February 2013 - 04:38 AM.


#33 Voidsinger

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Posted 03 February 2013 - 05:12 AM

View PostFrostPaw, on 03 February 2013 - 04:37 AM, said:

Not all assault class mechs are built to do the same thing, if you take a 4x4 into city traffic it will suck compared to a town car. Where as if you take a town car up a mountain without roads...guess what.

Consider the Awesome a town car, and you're trying to use it like a 4x4.

Don't be solo, don't be first.


Just remember, sales of SUV class vehicles to those in cities keeps on rising (and the complaints about fuel prices rise with them).

People want their urban tank.

Same goes for MWO. People want an assault. They think they know what an assault should do, and just like cars, people will put them in precisely the wrong place.

#34 Bishop Steiner

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Posted 03 February 2013 - 05:33 AM

View PostJonathan Paine, on 02 February 2013 - 11:21 PM, said:

While people debate whether the Stalker or the Atlas is the tougher assault, few argue that an Awesome is as tough as either of them (given pilots of EQUAL skill).

Why not reclassify the Awesome as a Heavy? Next time you drop into a match and see three Awesomes on your side, you could hope that they are matched up by lets say.... Dragons.

Thoughts?


80 tons -100 = Assault mech.

A porsche isn't as fast as a Veryon or Lambo Avantador.... does that mean it should no longer be called a Sports Car?

#35 Kunae

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Posted 03 February 2013 - 05:37 AM

View PostGammadin, on 03 February 2013 - 02:39 AM, said:

I think it makes sense. Replace the Awesome with a Heavy mech, the Dragon with a medium, the Cicada with a light mech, and and the Commando with a four door family sedan.

Bad Ideas are bad.

Nah, we'll just rebadge them as new "Cross-Over" mechs, and market them to "soccer-moms". :)

#36 Tickdoff Tank

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Posted 03 February 2013 - 07:00 AM

View PostTincan Nightmare, on 03 February 2013 - 02:29 AM, said:

Well a Dragon can't go toe to toe in a brawl with a Cataphract, so does it become a medium mech?


A well piloted Dragon can definately go toe to toe with a Cataphract. Well, not toe to toe, but the Dragon can easily out maneuver the Cataphract and focus on a single section of the Cata while running circles around it. It is not a guarnteed win for either mech.

#37 Tahribator

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Posted 03 February 2013 - 07:15 AM

View PostAdrienne Vorton, on 03 February 2013 - 04:14 AM, said:

*coughs* mechs arent aircooled... and if they were,you´d better stay off of caustic valley ;)


Sarna wiki says the heat from heatsinks is dumped into the environment through some kind of radiator. Which makes them aircooled in a way, as you have to reject the heat into the environment(air) somehow. If they were not air cooled then environments wouldn't have made a such a huge difference anyway.

Then there's no reason such a broad and large mech like Awesome shouldn't benefit from this.

Edited by Tahribator, 03 February 2013 - 07:16 AM.


#38 Hotthedd

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Posted 03 February 2013 - 07:23 AM

The classifications should not change, as that would be too much of a break from tradition.

What SHOULD change, is matchmaking based on class. A Tonnage based system would give a reason to take 'mechs at the lower end of each weight class.

It would not be the easiest thing for PGI to accomplish, but it would solve many of the balancing issues.

#39 Eric darkstar Marr

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Posted 03 February 2013 - 07:25 AM

All I can say is an Awesome 9M with my LRM70 Stalker (4 back up MLs) we just sit back and widdle the other team down and if if they get to close they still die rather fast.

A lot of people play this like insert you favorite FPS like CoD, However you need to play to your teams strengths, take a sec and look around and ask X mech to stick with you and claim a area if the other fools rush off odds are still in your favor, till more people play true strategy.

#40 CDLord HHGD

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Posted 03 February 2013 - 07:26 AM

Awesome = 80 tons
80 tons and heavier = Assault
Awesome = Assault





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