Mech Sizes Not Proportional?
#61
Posted 04 February 2013 - 08:05 AM
#62
Posted 04 February 2013 - 08:08 AM
MrNemo, on 04 February 2013 - 08:05 AM, said:
Cicada is also another giant of a mech.
#63
Posted 04 February 2013 - 10:29 AM
The scale of the game world is off.
By the way, the floor to floor height of office buildings in the US is closer to 13' up to 14'. 10' is not tall enough.
#64
Posted 04 February 2013 - 10:59 AM
skelley92, on 04 February 2013 - 10:29 AM, said:
The scale of the game world is off.
By the way, the floor to floor height of office buildings in the US is closer to 13' up to 14'. 10' is not tall enough.
yes but an atlas should still tower over a two story building.
#65
Posted 04 February 2013 - 11:10 AM
#66
Posted 04 February 2013 - 11:13 AM
Thontor, on 04 February 2013 - 05:57 AM, said:
The one that crashed on Frozen City is clearly a Leopard.
Not according to the dev's. I can't bring the quote up anyways because it was on the CB forums. They didn't make a new model. It's the same one. Maybe enlarged it possibly, or shrunk it for rivercity. It's the same model to be sure though.
Edited by Kaelus, 04 February 2013 - 11:16 AM.
#67
Posted 04 February 2013 - 11:34 AM
"Hey mayor Bob why did you design the whole city with such large windows?"
"Oh that was a joke, I did it to make the mech pilots confused at how large their mechs were if we ever get invaded."
building cross section
####################
|
|-----------------------------------
|
#----------------------------------
|
|-----------------------------------
|
#####################
| = windows
----- = floors
so those 2 story buildings were in reality 4 story buildings
#68
Posted 04 February 2013 - 11:38 AM
#70
Posted 04 February 2013 - 11:48 AM
#71
Posted 04 February 2013 - 10:20 PM
#72
Posted 04 February 2013 - 10:39 PM
#73
Posted 04 February 2013 - 10:57 PM
Also the crashed plane in question is actually a dropship, and it also is much larger than it appears. Close to the front of the plane is a gap where the nose ripped off of the rest of the fuselage. If you look on the section containing the nose and the cockpit on the inside, you can see a scaffolding with stairs leading from the floor of the cargo bay up to a hatch leading into the cockpit. Judging by the size of that hatch, the interior of the dropship is roughly 6-7 stories tall.
#74
Posted 05 February 2013 - 09:12 PM
ok this is what i was talking about: (sorry it took so long LOL)
see this building in front? it's about 5 atlas tall and around 40 stories high?? (i reckon)
the rest of the buildings in frozen or even river city are not actually 2 stories high, they're at least 5-6 stories high (6-7 if we count the snow burying them)
to highlight what i mean i encased a single story within a red square
it looks like my awesome is about 6 stories tall
Edited by Mazzyplz, 05 February 2013 - 09:17 PM.
#75
Posted 05 February 2013 - 10:21 PM
That is not to say that the mechs don't look good though. I think the models are great. There are also some issues where making the mechs the size they are makes them too easy, or not easy enough to hit individual sections for their weight class.
For instance, I really like what they did with the Awesome. I think it looks great as it is. But unfortunately the squat, very wide design makes it super easy to hit individual sections on the mech. (Center torso.) I think some mechs could use some tweaking that way. Keep all the ratios between the sections the same but change around the height/width.
#76
Posted 06 February 2013 - 01:19 AM
#77
Posted 07 February 2013 - 01:21 AM
#78
Posted 08 February 2013 - 09:02 PM
#79
Posted 08 February 2013 - 09:56 PM
#80
Posted 08 February 2013 - 11:03 PM
Shumabot, on 08 February 2013 - 09:56 PM, said:
This is something that had to be said, so thank you for saying it. I love Battletech as much as the next guy from all the way back in the 80's, but let's not kid ourselves: It was written up by some sci-fi wargame fans who had a thing for anime mecha and big robots - not a team of military engineers making hypotheses on how warfare would be conducted in the far future. So however mech sizes got written up in the Technical Readouts all those years ago may not translate to what's actually good for a game like this - bigger mechs than what we have already translate into much easier targets. And, yes, the world(s) are going to seem like they were built specifically to accommodate mechs because that's exactly what happened when the devs were making the maps to keep things interesting with stuff to dart around, provide cover, and hide behind.
Edited by Signal27, 08 February 2013 - 11:10 PM.
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