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Why Do People Still Return To Base In Assault ?


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#1 Green Mamba

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Posted 03 February 2013 - 01:05 PM

When a Enemy light temporarily attacks it.It pays 25 K CBs Regardless for Win,Lose or Draw now

THE ONLY REASON THE ENEMY TEAM DOES IT IS TO SPLIT UP YOUR TEAM SO THE CAN OVERRUN AND CONQUER ,tHEY DON'T CARE ABOUT THE CAP IN ASSAULT MODE ITS A FAKE.(sorrry about the caps but it needed to happen)

Yet I see people still falling for it and they do not listen.The ONLY and do mean the ONLY Way that it works is if the WHOLE TEAM falls back to Defend so it takes away from potential kills that the enemy Team can get,but by doing so you may have given up a good Strategic Position your Team may have had.

DO NOT FALL FOR IT ,PLEASE.If Enemy team wants win that way at least you probably wont loose Teammates and will still get the same CBs (although they get some minor EXP for the Cap win) but so be it

Edited by Green Mamba, 03 February 2013 - 01:06 PM.


#2 Davers

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Posted 03 February 2013 - 01:09 PM

It also means that there is a usually lone light mech sitting still waiting to be killed at the base. :P

#3 Green Mamba

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Posted 03 February 2013 - 01:11 PM

View PostDavers, on 03 February 2013 - 01:09 PM, said:

It also means that there is a usually lone light mech sitting still waiting to be killed at the base. :P


That LOne Mech also if the Pilot is any good at all, will Take off if he sees your WHOLE TEAM coming BACK having fullfilled his purpose :)

#4 De La Fresniere

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Posted 03 February 2013 - 01:12 PM

If they finish capping, it still ends the game. Everybody freezes and gets kicked back to the mech lab with the match half-done. It's not always a "trick", some people really are dumb/evil enough to cap to completion and basically force the map to "crash" instead of actually playing the game.

I pilot a Dragon, so I'm reasonably fast. If I notice someone's capping, I go back and kill them, then I go back to the "main" battle. My team loses a player temporarily, the opposing team just loses a player. Works for me.

#5 Davers

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Posted 03 February 2013 - 01:15 PM

So you would just let him sit on the cap until his team wins, or he gets bored and leaves? Sometimes the game comes down to a fight at the cap. Why would you just hand the other side a free lead?

#6 Nicholas Carlyle

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Posted 03 February 2013 - 01:18 PM

Best thing to do is use your 8 on 7 adv to down 2 of their mechs. Then go get the light with a medium. Its not like a cap is instant.

#7 Green Mamba

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Posted 03 February 2013 - 01:20 PM

View PostDavers, on 03 February 2013 - 01:15 PM, said:

So you would just let him sit on the cap until his team wins, or he gets bored and leaves? Sometimes the game comes down to a fight at the cap. Why would you just hand the other side a free lead?


I wouldn't, I also stated that a Strategic Position may be lost,Obviously they are probably not pugging and will be calling out mechs to concentrate fire on so it will be a stomping of course..

Also when you RTB your BACK ARMOR is exposed to the Enemies so you may get easily picked off and may not even make it back.

All this is of course is experienced First Hand by me as well as everyone else I am sure on this board

Edited by Green Mamba, 03 February 2013 - 01:21 PM.


#8 Asmudius Heng

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Posted 03 February 2013 - 01:21 PM

Assault mode is dumb - old news.

#9 M0oP0o

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Posted 03 February 2013 - 01:23 PM

And if you where on the other side of this (losing a match when up by several mechs to a half crippled commando because everyone on your team thought some one was on that) you would not question that assault pilot.

#10 Green Mamba

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Posted 03 February 2013 - 01:25 PM

View PostM0oP0o, on 03 February 2013 - 01:23 PM, said:

And if you where on the other side of this (losing a match when up by several mechs to a half crippled commando because everyone on your team thought some one was on that) you would not question that assault pilot.



I am talking about the Begining of the Match of course not where its the ony chance of a Low Number of remaining Teams winning ,where it is an Obvious Ploy

#11 Navid A1

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Posted 03 February 2013 - 01:28 PM

at these situations we usually instruct our light pilot to rtb and deal with the pesky capper...

(also ti should be said that this is a tactic that good teams use to break the enemy's formations)

#12 Dreamslave

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Posted 03 February 2013 - 01:28 PM

Maybe that happens in silly pugs, but during 8 mans, yes, it is used to split up the team, because at least one mech HAS to retreat and take care of the problem, or else the game is easily won. But, depending on how many faster movers are on the cap, that simple action alone can make or break the game, or at least team cohesion. I've seen it happen hundreds of times.

#13 Wintersdark

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Posted 03 February 2013 - 01:37 PM

View PostGreen Mamba, on 03 February 2013 - 01:05 PM, said:

When a Enemy light temporarily attacks it.It pays 25 K CBs Regardless for Win,Lose or Draw now

THE ONLY REASON THE ENEMY TEAM DOES IT IS TO SPLIT UP YOUR TEAM SO THE CAN OVERRUN AND CONQUER ,tHEY DON'T CARE ABOUT THE CAP IN ASSAULT MODE ITS A FAKE.(sorrry about the caps but it needed to happen)

Yet I see people still falling for it and they do not listen.The ONLY and do mean the ONLY Way that it works is if the WHOLE TEAM falls back to Defend so it takes away from potential kills that the enemy Team can get,but by doing so you may have given up a good Strategic Position your Team may have had.

DO NOT FALL FOR IT ,PLEASE.If Enemy team wants win that way at least you probably wont loose Teammates and will still get the same CBs (although they get some minor EXP for the Cap win) but so be it


No.

Because if two people fall back, kill the light, and then we fight to the death no matter who wins we still make more XP and CBills. So, yeah. It splits up your force. Ideally, only by a light or two though, maybe a speedy medium. Their force is already split up to attack your base, so it's fairly even still.

I'd rather lose after a big brawl having stopped the basecapping light than lose to the basecapping light. I'll make at least 4x as many cbills, and have fun fighting.

#14 Green Mamba

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Posted 03 February 2013 - 01:45 PM

View PostWintersdark, on 03 February 2013 - 01:37 PM, said:

No.

Because if two people fall back, kill the light, and then we fight to the death no matter who wins we still make more XP and CBills. So, yeah. It splits up your force. Ideally, only by a light or two though, maybe a speedy medium. Their force is already split up to attack your base, so it's fairly even still.

I'd rather lose after a big brawl having stopped the basecapping light than lose to the basecapping light. I'll make at least 4x as many cbills, and have fun fighting.


I PUG so it rarely happens like that,half the team leaves regardless even if someone says just the lights reinforce home base,I guess I need to go ahead and DL TEAMSPEAK and join a group

#15 w0rm

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Posted 03 February 2013 - 01:46 PM

Because they can (real slowly).

#16 Jman5

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Posted 03 February 2013 - 02:14 PM

Yes, please stay at the front lines while I cap your base.

#17 ObsidianSpectre

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Posted 03 February 2013 - 02:16 PM

Going back to stop the cap is valid, as long as you're a fast mover. It's when I see an atlas or any other slow mech turn away from the front lines that I get annoyed. Stopping the cap is a light's job.

#18 MischiefSC

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Posted 03 February 2013 - 02:20 PM

Send 2 back is my general opinion. 6 vs 7 with the 6 in a secure position is perfectly reasonable and I've won it far more than I've lost it.

Plus, if they can kill the little ****** quickly they tend to return mid-brawl, where a light shooting an atlas in the back isn't as likely to get seen. That's when the little buggers do their best work IMO.

#19 Deamhan

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Posted 03 February 2013 - 02:29 PM

View PostDavers, on 03 February 2013 - 01:09 PM, said:

It also means that there is a usually lone light mech sitting still waiting to be killed at the base. :P

View PostGreen Mamba, on 03 February 2013 - 01:11 PM, said:

That LOne Mech also if the Pilot is any good at all, will Take off if he sees your WHOLE TEAM coming BACK having fullfilled his purpose :)



With how the game mechanics/bugs work in favor of lights, it can also mean that the light will take out the medium or heavier mech that comes back.

#20 Pat Kell

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Posted 03 February 2013 - 02:30 PM

Just need to learn how to read your pug team...if you see 3-4 going back to deal with possibly 1 light, they say something like all fall back in chat. Hopefully you can get your whole team aware that you are falling back and that an orderly retreat would best serve everyone. If 1-2 are going back, stick with your team. but the key is to type SOMETHING. Personally I always try to get people to fall back because that little "base is being capped" warning makes your whole team nervous and nervous shooters miss. So I say lets all fall back and kill that little $@%#.

May be giving up a defensable position but now its 8v7 and your team showed it can worked together (provided they all fell back). And no, your assualts and slow heavies should be in reverse, ready to jump behind cover if needed. that way if the enemy advances they will be met with return fire and front armor. Only turn your back if your front can't take any more or you can make it to cover quick enough to only take a shot or 2 to the back.

Another suggestion i liked was getting up on kills by 2-3 and then having 1-2 fast mechs go back and stop the cap. Honestly tho, It rarely seems to work for the other team when 1 of their lights go and base rush...that is one huge distraction that is now out of the main battle. So much easier to kill heavies and assaults when there is an ankle biter tempting you to shoot at him...Let him go cap for a bit, finish off his buddies and then go get him. If he caps, he should be proud that he left his buddies to die....punk. The key is to stick together...do this and it doesn't matter about the fancy base rush.





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