Jump to content

Help Me With My New Ctp-4X!


16 replies to this topic

#1 Aszot

    Member

  • PipPip
  • Liquid Metal
  • Liquid Metal
  • 41 posts
  • LocationGdańsk

Posted 04 February 2013 - 01:37 AM

I' ve recently bougt one, and want ro build my config around double AC/10s. The problem is, what more to put in it. Mpulses? SRM4? MGs? Waiting for your opinion. Also, I won' t swich to quada AC/5 nor AC/2. They don' fit me.

#2 Selfish

    Member

  • PipPipPipPipPipPipPip
  • 575 posts
  • LocationFlorida.

Posted 04 February 2013 - 01:42 AM

Sure. This is what I use. I'd suggest toning it down to a STD 250 and adding AMS, but I was cheap and had a 255 on hand. The dual AC/10 build is nice because you get to enjoy the STD engine without skimping on armor, zombie, or ammo. Two MLas and an SRM4 will do you very well if you need to shrug off side torsos.

#3 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 04 February 2013 - 01:59 AM

View PostSelfish, on 04 February 2013 - 01:42 AM, said:

Sure. This is what I use. I'd suggest toning it down to a STD 250 and adding AMS, but I was cheap and had a 255 on hand. The dual AC/10 build is nice because you get to enjoy the STD engine without skimping on armor, zombie, or ammo. Two MLas and an SRM4 will do you very well if you need to shrug off side torsos.


Man you probably forgot to add up all the armor in the CT. I'd do that like this:
http://mwo.smurfy-ne...c3ee52c9100958f

Ammo in the arms should go off first, but since I tend to tank with the arms no matter what's in there, I prefer to have less armor in the legs and bring a case.

However I'd go around with something like this:
http://mwo.smurfy-ne...16cf5f3c0cce3cf

The Ilya can do this better (more speed with a 280 or 300 xl), if I didn't already owned it.. I'd take a 4x and drive it like this

#4 Aszot

    Member

  • PipPip
  • Liquid Metal
  • Liquid Metal
  • 41 posts
  • LocationGdańsk

Posted 04 February 2013 - 02:20 AM

For me ,speed limit to 59 kph is the biggest disadventage of 4x. I' love to put a 300 xl in this baby and rush at over 70 kph, but I' d have to buy Ila for that (unaffordable at the moment). Another problem is low arm placement. I mean, in my Cent, Ac arn was way higher, and most shots landed on enemy mech, not hill in front of me.

#5 themoob

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 589 posts
  • LocationAustralia

Posted 04 February 2013 - 02:22 AM

Why do people think the only way to use the 4X ballistic points is to use quad AC2/AC5/UAC5?

I use 2 AC2s and 2 AC5s, it rocks.

#6 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 04 February 2013 - 03:24 AM

My suggestion. get rid of it?
Grind your XP and then sell this poor mans assault mech.
the lack of armor and the lack of speed - this isn't a mech it's a coffin.

Some mount dual gauss...when mount in the arms you get a good field of fire.
But still to slow.

Edited by Karl Streiger, 04 February 2013 - 03:24 AM.


#7 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 04 February 2013 - 03:37 AM

Since you aim for dual AC10 as Mainweapons I would suggest an 255XL reaktor+endo steel, 4 tonns of AC ammo in the leggs, 2 Mpulse laser and SSRM2 with one ton of ammo, AMS with one ton of ammo. Rest balance heat and Armor.

#8 Selfish

    Member

  • PipPipPipPipPipPipPip
  • 575 posts
  • LocationFlorida.

Posted 04 February 2013 - 04:18 AM

View PostJohn MatriX82, on 04 February 2013 - 01:59 AM, said:


Man you probably forgot to add up all the armor in the CT. I'd do that like this:
http://mwo.smurfy-ne...c3ee52c9100958f

Ammo in the arms should go off first, but since I tend to tank with the arms no matter what's in there, I prefer to have less armor in the legs and bring a case.

However I'd go around with something like this:
http://mwo.smurfy-ne...16cf5f3c0cce3cf

The Ilya can do this better (more speed with a 280 or 300 xl), if I didn't already owned it.. I'd take a 4x and drive it like this

Dual gauss is nice, but a tight fit with a standard engine. XL's give up the zombie.

I put ammo in the arms since the CTF is one chassis that has arms that sit lower than its torsos. You cannot completely shield your side torsos by twisting into opponents with this mech, but it certainly doesn't hurt to try. I did place a few things erroneously in the link. There should be one ton in the LA, and two in the RA. This way after the first 8 salvos I can use my left side to twist into shots without fear of ammo explosions. I didn't alter the armor in smurfys at all. Max armor is just too easy a function to use. Dropping leg armor to 35 is just scary to me. I know they're tiny little chicken things, but they're chock full of ammo that'll be there till your dregs run out.

#9 Hex Pallett

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,009 posts
  • Twitter: Link
  • LocationHomeless, in the streets of Solaris 7

Posted 04 February 2013 - 05:37 AM

Lemme give you a few numbers. AC2 has DPS of 4, AC5 is somewhere around 2.94 and AC10 is 4. (you can't stuff AC20 in there so meh).

You can stuff 2 pairs of AC2 in there.

#10 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 04 February 2013 - 06:04 AM

View PostHelmstif, on 04 February 2013 - 05:37 AM, said:

Lemme give you a few numbers. AC2 has DPS of 4, AC5 is somewhere around 2.94 and AC10 is 4. (you can't stuff AC20 in there so meh).

You can stuff 2 pairs of AC2 in there.


Forget about DPS - your mech will overheat - before you are able to run the AC 2 as effective as the AC 10.
When your enemy doesn't move AC 2 may work - but only then.
since the kinetic impact of AC 2 was reduced - they are not as effective as they were once.

Edited by Karl Streiger, 04 February 2013 - 06:05 AM.


#11 Hex Pallett

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,009 posts
  • Twitter: Link
  • LocationHomeless, in the streets of Solaris 7

Posted 04 February 2013 - 06:42 AM

View PostKarl Streiger, on 04 February 2013 - 06:04 AM, said:

Forget about DPS - your mech will overheat - before you are able to run the AC 2 as effective as the AC 10.
When your enemy doesn't move AC 2 may work - but only then.
since the kinetic impact of AC 2 was reduced - they are not as effective as they were once.


If you can't manage even that kind of heat I doubt if you should be playing MWO. If you can't manage the aiming I doubt if you should be playing any FPS.

Edited by Helmstif, 04 February 2013 - 06:42 AM.


#12 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 04 February 2013 - 06:48 AM

View PostHelmstif, on 04 February 2013 - 06:42 AM, said:


If you can't manage even that kind of heat I doubt if you should be playing MWO. If you can't manage the aiming I doubt if you should be playing any FPS.

strong words little guy... :D

well did you concidered that your dps need 2.5 secs to deal the same damage a dual gauss will deal in a single moment?
did you concidered that your dps need 1.5 sec to deal the same damage of a dual AC 10.
did you conciderd that your enemy will just pop up - deliver his payload and dive for cover?

To say it clear...a AC 2 does 2 damage per 1 heat point...does this sound good?

DPS says nothing, Alpha says nothing ,too.
What you should really consider is the window (time) of attack.

Edited by Karl Streiger, 04 February 2013 - 06:50 AM.


#13 Hex Pallett

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,009 posts
  • Twitter: Link
  • LocationHomeless, in the streets of Solaris 7

Posted 04 February 2013 - 07:08 AM

View PostKarl Streiger, on 04 February 2013 - 06:48 AM, said:

well did you concidered that your dps need 2.5 secs to deal the same damage a dual gauss will deal in a single moment?
did you concidered that your dps need 1.5 sec to deal the same damage of a dual AC 10.
did you conciderd that your enemy will just pop up - deliver his payload and dive for cover?


Did you consider (grammar/spelling **** module offline) the 2.5 second cooldown of AC10, during which a quad-AC2 could deal 20 damage?
Do you really think you could overheat that easily with 15DHS, which my 4X carries?
If you wanna deal pinpoint peekaboo-suppressing damage, why not just get a pair of gauss? And if you wanna do that, why not just get a Muromet, who has a higher engine cap?

#14 BloodTzar

    Member

  • Pip
  • The Universe
  • The Universe
  • 14 posts

Posted 04 February 2013 - 07:12 AM

I did almost every possible build here 2 I like most are:

2xAC2 2xUAC5 2ML,ferro, DHS(low on ammo, not very heat effiecient)

or

4x AC5, 2ML, SSRM2 , XL eng, ferro,DHS

PS. I own all 5 CTF chasis, 4x is mine 2nd favorite now with the 4AC5 build and XL 240 ... The best one for me is 3d with 2 UAC5

Edited by BloodTzar, 04 February 2013 - 07:44 AM.


#15 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 04 February 2013 - 07:13 AM

Me and the 4X? I have bought one because i need a third model to skill...after that -
i will sell it - its a stupid mech, but after all a cheap one

#16 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 04 February 2013 - 09:03 AM

View PostSelfish, on 04 February 2013 - 04:18 AM, said:

Dual gauss is nice, but a tight fit with a standard engine. XL's give up the zombie.

I put ammo in the arms since the CTF is one chassis that has arms that sit lower than its torsos. You cannot completely shield your side torsos by twisting into opponents with this mech, but it certainly doesn't hurt to try.


Your point is good, but still I prefer to have them up cased (with std engines such as this) in a torso rather than in the arms. De gustibus :D

Xl's of course give up a lot of things usage of such a kind of engine isn't suited for front line combat for sure.

View PostSelfish, on 04 February 2013 - 04:18 AM, said:

Dropping leg armor to 35 is just scary to me. I know they're tiny little chicken things, but they're chock full of ammo that'll be there till your dregs run out.


Yes, but still a 4X should be used (as in both the discussed configs) as a direct fire support from medium to long range.

By this half of the time you'll keep popping up and down from cover, so legs *should* be safe and 35 points are enough even for a lucky dual gauss shot. By the time something closes up you may already have torsoes or CT with some damage and the enemy will focus there rather than on your legs, and when you close up you should be running them mostly empty so..

#17 Aileen Dover

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 56 posts

Posted 05 February 2013 - 12:55 AM

Chassis Name: Cataphract
Model Name: CTF-4X
Variant Name: Mr Darcy

Engine: 255 Standard Engine
Internal Type: Endo Steel Internals
Armor Type: Standard Armor
Heat Sinks: 13 (10) Double Heat Sinks

Tonnage: 70.00
Speed: 59.0 kph
Armor Total: 432
Alpha Strike Damage: 32.00
Alpha Strike Heat: 27.68%
Firepower: 11.75 dps
Heat Efficiency: 52.12%
Effective Range of Loadout: 270m

Head: 18/18
Right Torso: 42/60
Right Rear Torso: 18/60
Center Torso: 68/88
Center Rear Torso: 20/88
Left Torso: 42/60
Left Rear Torso: 18/60
Right Arm: 44/44
Left Arm: 44/44
Right Leg: 59/60
Left Leg: 59/60

Weapons Locations
Right Arm:
AC5
Left Arm:
AC5
Center Torso:
(2) Medium Pulse Laser
Head:
SRM4

Heat Sink Locations
Right Torso: 2

Left Torso: 1


Equipment Locations
Right Torso:
BAP

Left Torso:
CASE


Ammo Locations
Left Torso:
(2) AC5 Ammo
SRM Ammo
Right Leg:
(2) AC5 Ammo
Left Leg:
(2) AC5 Ammo

This what I use to support my lance. Good zombie with reliable damage although beaware it's kind of rare to get kill shots with this. Still one of my favorite 'Phracts :D





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users