Now with MWO I am having the same issue. The more I press the "Launch" button in the launcher, the more bored I get. I think by default addictive games cause you say "One more match and that's it" when you are about to quit but still play like for hours over, instead of thinking "Nah, I just can't" when you planned to play longer. The problem for me especially is the amount of waiting and actual gameplay/action in the game with this match mechanic that is currently featured.
So I decided to measure some match times and calculate averages earlier last week and the results were like this:
On my rough calculations (should be calculated more accurately, but just to carry my point here).. Match takes about 6 mins (wait for the mech to be available in launcher after the match included) when you either die or the match is naturally over. 55 secs from that time is waiting pre-match: 20 secs from "launch" to "waiting pilots", 25 secs from "waiting pilots" to "10 sec countdown" and of course the 10 secs from countdown to start of the match. The average "walk to action" takes about 1 minute and some seconds to that.
The "game results" waiting time is 30sec (+~3sec quit time).
So from 6 minute matches, you wait:
20 secs (launch -> waiting pilots)
25 secs (waiting pilots -> countdown)
10 secs (countdown -> start)
= 55 secs pre-match
33 secs (match end -> new launch with same mech)
= 1min 28 secs total
[As a note: 60 secs (walking to "action" from spawn)]
So:
88/360 * 100 = 24 % of the gametime is waiting.
If you add the walk to action time that repeats also in every match:
(88+60)/360 * 100 = 41% of the gametime is "waiting" or better said "doing nothing".
So, roughly said, if a player plays 20 matches in a day:
20 * 6 mins = 120 mins gametime
20 * 88 secs = 29 mins of 120 min gametime is purely waiting
So my suggestion is that the waiting time OR match lengths should be revised so the waiting time per match is more suitable. The game launch could be thought as a "join an game server and start new map" procedure in FPS games. And if you think about playing FPS game online, you ain't doing that procedure every 5 minutes. If you had to, I would bet that you get annoyed to it.
The match launch could be optimized in some way to minimize the waiting, or there could be a different match mechanic (or mode) for the game (instead of 1 round there could be several and maybe with different mechs selected pre-match? Or some gamemode that makes matches longer and puts players' focus to something else than just fraggin' each other asap or something like that.)
For me personally, it would be awesome to see matches that takes like 20 minutes each and you get also rationally the XP and CB. So 1.5 mins waiting is nothing in 20min match. This mechanic though needs some match revision when it comes to mech spawning (the idea of fe. 3 mechs for a player that he selects before the match that he can respawn in during the match).
What are your thoughts about the waiting in MWO and for example in WoT? Is it fine for you to pace between the launcher and in-game every ~6 minutes and wait in between? Do you tend to play MWO as much in a row as other games in which you are in the action "all the time"? Any comments community & devs?
Edited by blazarian, 04 February 2013 - 03:09 AM.